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Usability Engineering

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Usability engineering satisfies usability specifications. Difficult to ... Structural/architectural description. Functional/behavioral description. Benefits ... – PowerPoint PPT presentation

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Title: Usability Engineering


1
Usability Engineering
  • CptS 443
  • Human-Computer Interaction

2
Usability Engineering
  • The ultimate test of a products usability is
    based on measurements of users experience with
    it.

3
Usability Specification
  • How do we describe usability?
  • Part of the requirements specification
  • Whereas req. spec. focuses on function
  • Usability spec. focuses on attribute
  • Feature of the interface
  • Scope of each individual specification
  • Used to gauge usability

4
Usability Specification Components
  • What is a usability specification?
  • Attribute
  • Usability principle
  • Measuring concept
  • Concrete example
  • Measuring method
  • Quantitative
  • Current level
  • Existing system
  • Worst case
  • Still acceptable
  • Planned level
  • Target
  • Best case
  • Feasible

5
VCR Example
  • Attribute backward recoverability
  • Measuring concept Undo an erroneous programming
    sequence
  • Measuring method of user actions
  • Current level not supported
  • Worst case less than forward recover
  • Planned level two actions
  • Best case one action

6
Measuring Methods
  • Time to complete
  • task (/time)
  • successes / failures
  • time in error
  • errors ( or )
  • better ( or )
  • steps
  • Freq. of paper clip
  • complaints
  • repeated failures
  • runs succ. or fail.
  • misled
  • good/bad features
  • cmds ignored
  • regressive acts
  • users prefer
  • workarounds
  • disruptions
  • losing control
  • user frustrated

7
Relative Measurement Levels
  • Existing system
  • Previous version
  • Competitor
  • No computer
  • Absolute scale
  • Prototype
  • Earlier performance
  • Component
  • Variance

8
ISO 9241 Metrics
9
Problems
  • Usability engineering satisfies usability
    specifications
  • Difficult to determine proper measure
  • Early in system design
  • Empirical
  • Subjective

10
Iterative Design
  • How to overcome the specification problem
  • Prototypes
  • Disposable
  • Incremental
  • Evolutionary
  • Problems
  • time, planning
  • Lack of complete features
  • Contracts

11
Prototyping Techniques
  • How to build a quick fake
  • Storyboards
  • Crippleware
  • Language support
  • Rapid prototyping

12
Design Rationale
  • Why is a system the way it is?
  • Structural/architectural description
  • Functional/behavioral description
  • Benefits
  • Communication, documentation
  • Accumulated knowledge
  • Formality forces forethought
  • Investigation of alternatives
  • Context

13
Methods
  • How do I form a design rationale?
  • Process oriented design rationale
  • Issue, positions, arguments
  • Design space analysis
  • QOC questions, options, criteria
  • DRL decision, alternatives, goal
  • Psychological design rationale
  • task-artefact cycle
  • scenarios
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