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Psychology of usability 1

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Psychology of usability 1 User interfaces Jaana Holvikivi Metropolia Usability goals International Standards Organization ISO 9241 definition: Usability is the ... – PowerPoint PPT presentation

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Title: Psychology of usability 1


1
Psychology of usability 1
  • User interfaces
  • Jaana Holvikivi
  • Metropolia

2
Usability goals
  • International Standards Organization ISO 9241
    definition
  • Usability is the effectiveness, efficiency, and
    satisfaction with which users can achieve tasks
    in a particular environment of a product. High
    usability means a system is easy to learn and
    remember efficient, visually pleasing and fun to
    use and quick to recover from errors.
  • Effectiveness can users successfully achieve
    their objectives?
  • efficiency how much effort and resource is
    expended in achieving those objectives?
  • satisfaction was the experience satisfactory?

3
Related fields
  • Engineering psychology
  • Ergonomics
  • Experience design
  • Human-centered computing
  • Human computer interaction (HCI)
  • Industrial Design
  • Systems engineering
  • Ubiquitous computing
  • User-centered design
  • User experience design

4
Universal usability design for all
  • Variations in physical abilities, disabilities
  • Variations in use environment
  • Diverse cognitive abilities
  • Diverse perceptual abilities (vision, hearing)
  • Personality differences
  • Cultural and international diversity
  • Special user groups children and the elderly

5
Ease to learn in interface design
  • Familiarity in interface
  • Layout patterns and perception
  • regular shapes
  • proximity
  • continuity
  • recognition
  • grouping
  • Logical structure

6
Grouping and patterns
  1. Features- colors, size, shape
  2. Prototypes, schemas
  3. Internal consistency similarity in a group
  4. Logical, conform with reality
  5. Sparse (not too many categories)

7
Regular shapes
  • vision / perceptions simplifies and groups things
    together
  • 5 circles (not 9 parts)

8
Proximity
9
Similarity
10
Continuity
11
Familiarity
12
Connectedness
13
Object - background
14
Balance
  • size
  • color
  • dark colors heavy
  • position
  • proximity
  • do these move?

15
Template and grid
  • Design on a grid easy to align
  • Same template uniform outlook
  • Planning in black white
  • Colors later

16
Grid for forms
12345
OK
Code
Name
A Company
Old countryroad
Address
Esbo
02650
17
Creating forms
  • Left-aligned
  • Vertical alignment of texts
  • Items that repeat in the same position
  • Chunking grouping
  • Regular size input fields

18
Fastest spotting of items
19
Efficient dialogue
  • 6..15 groups
  • neat layout
  • use of space
  • experienced user prefer dense forms
  • novices prefer less crowded boxes

20
Mediocre spotting of items
21
Grouping of items in interface design
  • Kotval, X. P., and Goldberg, J. H. (1998), Eye
    Movements and Interface Components Grouping An
    Evaluation Method
  • The same icons where grouped in four different
    ways
  • 1. functional grouping (editing, drawing, text
    properties)
  • 2. majority grouping
  • 3. random grouping
  • 4. no grouping condition
  • (1) was most efficient, (4) second wrong
    grouping turned out to be confusing

22
Human perception sees patterns
  • People can discriminate color and lighting
  • Object and background
  • Borders and continuity
  • Shapes and interpretations
  • People remember even large chunks
  • Football teams colored shirts chess pieces

23
Design principles for web sites
  • Clear structure
  • Not organizational hierarchy or administrative
    units
  • Location, where to go?
  • Consistent outlook and layout
  • Location of buttons
  • Colors, background images
  • Theme?
  • Functionalities give feedback

24
Assisting users
  • Right amount of information at right time
  • Summary on top level
  • Details on lower levels
  • Groups and outlines
  • Familiarity
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