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Usability Engineering Method

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usability characteristics of generic components typically found in VE ... 'Interface mechanism' : VE user interface input mechanism ' ... – PowerPoint PPT presentation

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Title: Usability Engineering Method


1
Usability Engineering Method
  • ? ? ?
  • (Namgyu Kim)
  • ngkim_at_postech.ac.kr

2
Usability Engineering Methods
  • Motivation
  • work in VE innovative technology
  • novel, impressive, natural, good, usable
  • usability engineering routine activity
  • invention, development, and assessment
  • Limitations
  • complex inter-dependencies
  • users, tasks, input devices, output devices etc
  • comprehensive taxonomies

3
Approach and Method
  • Approach
  • sources of inspiration
  • VE-related journals and conferences
  • HCI related literatures
  • visiting, interviews
  • WWW search
  • Methods for usability engineering of VE P-76,
    P-77
  • framework of VE usability characteristics
  • supplemental VE usability resources
  • specific usability design guidelines
  • context-driven discussion
  • reference list

4
F/W of VE Usability Characteristics
  • Frameworks four major areas
  • VE users and user tasks
  • general user and task characteristics and types
    of tasks in VE
  • VE user interface input mechanisms
  • usability characteristics of VE input devices
  • Virtual model
  • usability characteristics of generic components
    typically found in VE
  • VE user interface presentation components
  • usability characteristics of VE output devices

5
Overview of Framework Areas
6
Base of Inspiration
  • Normans theory of action
  • Cognitive Engineering, Chapter 3
  • D. A. Norman, S. W. Draper
  • Structuring of framework
  • Gulf of execution (Execution bridge)
  • from goals to physical system
  • Gulf of evaluation (Evaluation bridge)
  • from physical system to goals
  • Goals VE users and user tasks
  • Physical system virtual model
  • Interface mechanism VE user interface input
    mechanism
  • Interface display VE user interface
    presentation components

7
Structuring the Framework
8
Supplemental VE Usability Resources
  • Supplemental VE usability resources
  • Specific usability design guidelines
  • dos and donts
  • currently 19 tables white boxes in framework
  • Context-driven discussion
  • details of When and Why
  • page number (refer to complete framework doc.)
  • Reference list
  • for more information
  • list of all cited references

9
Table
10
Accessing 1
  • Accessing specific usability design guideline
    tables and context driven via the framework of
    usability characteristics

11
Accessing 2
  • Accessing context-driven discussion and reference
    via usability design guideline tables

12
Accessing 3
  • Accessing specific usability design guidelines
    and references via context-driven discussion

13
Example
  • Example VE testbed and design constraints
  • military-based, real-time battlefield
    visualization application
  • support military command and control operations
  • allow users to position a 3D terrain map of a
    strategic region
  • provide viewing vantage points to users
  • display on Responsive Workbench
  • stereoscopic shutter glasses
  • isotonic flight-stick equipment

14
Step One
  • Identifying key features of out specific VE

15
Step Two
  • Perusing guidelines of relevance
  • Framework of VE usability characteristics
  • VE users and user tasks
  • navigation and locomotion
  • VE user interface presentation components
  • visual feedback - graphical presentation
  • responsive Workbench

16
Step Three (1)
  • Establishing guideline applicability

17
Step Three (2)
18
Step Four (1)
  • Inferring design implications from applicable
    guidelines

19
Step Four (2)
20
Step Five
  • Applying guidelines in user-centered design
  • comparison parameters among design decisions
  • evaluating and re-designing versions
  • extensive formative evaluation

21
Conclusion and Discussion
  • Conclusion
  • structure for usability characteristics of VE
  • comprehensive frameworks
  • aggregating and filtering of VE usability-related
    information
  • user-based development and evaluation
  • Discussion
  • create new and re-examine of existing techniques
    for emerging input and output device
  • integration techniques multi-modal interaction
  • create standards and classification
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