Title: from text to hypertext week 4
1from text to hypertextweek 4
- virtual communities and group-life
2announcements
- Register please complete during session. Enter
for week 4 only. - If you are not on register enter name on attached
week 4 sheet - Reading and handouts links to
online articles for seminar sessions
http//homepages.uel.ac.uk/T.D.Sampson/DocLand/IC1
15/IC115.htm - For example Key reading for assignment one
Marshall McLuhan's 'Global Village' Benjamin
Symes (1995) http//www.aber.ac.uk/media/Students/
bas9401.html
3aims of lecture
- Group Work and Communication
- to think about group projects
- consider group work
- The Virtual Community Debate
- to develop understanding of virtual communities
4Part Onegroup communication
5contents
- What is a group?
- Problem solving and decision making
- Leadership
6Mass Communications Theory an introduction,
Dennis McQuail compares masses to other
groupings of people, including groups
7Problem solving and decision making in groups
- Consider your projects as problems you need to
solve within the group - Consider the effectiveness of group
8Handys Stages of development
A set of heuristics for group work Rules of thumb
See Hartley, P (1997) Group Communication,
London Routledge, pp131-155
9FormingStormingNormingPerforming
- Forming
- group not yet a group
- characterised by talk about the purpose, scope etc
- Storming
- false consensus
- followed by conflict
- consensus is challenged
- consensus re-established
- leads to new, better objectives group dynamic
10FormingStormingNormingPerforming
- Norming
- establishment of norms and practices
- Performing
- group reaches maturity to carry out the task
after the previous three stages have been
completed
11ConsensusHall, J. and Watson, W.H. (1970). The
effects of a normative intervention on
groupdecision-making performance.
- Differences in a opinion are helpful
- View initial agreement as suspect
- Review
- Explore
- Avoid arguing your position
- Avoid win lose statements
- Avoid changing position to avoid conflict
- Avoid conflict-reducing
- Majority votes
- Averaging
- Bargaining
12Beware heuristics!!!
13Bet now on 4th coinHeads?Tails?
Beware heuristics(general rule of thumb) 50/50
bet
14The Leadership Game
- Based on Study from 1930s
- 'Leadership and Group Life Lewin,
Lippitt and White
- Groups of schoolchildren producing masks
- Three types of leader assigned
- Tested on
- Group morale
- Quality of masks
- Production output
15- Authoritarian
- leader remained aloof
- orders without consultation
- directing the group activities
- Democratic
- leader participated in the group
- offered guidance
- encouraged the children
- Laissez-faire
- gave the children knowledge
- did not become involved
- participated little in the group's activities
16- Authoritarian
- morale
- High
- Low
- quality of masks
- High
- Low
- production output
- High
- Low
- Laissez-faire
- morale
- High
- Low
- quality of masks
- High
- Low
- production output
- High
- low
- Democratic
- morale
- High
- Low
- quality of masks
- High
- Low
- production output
- High
- low
VOTE NOW
17Results
- Democratic
- morale was high
- quality of their masks high
- produced rather less than hoped
- Authoritarian
- Morale low
- quality of their masks low
- productivity was high
- Laissez-faire
- group morale was the lowest
- production low
- poor quality
18Results
- Democratic
- Got on well
- Produced less than hoped
- Authoritarian
- blame other members of the group whenever
anything went wrong - aggressive
- apathetic
- rebellious
- demanded attention from the leader
- Laissez-faire
- co-operated little and placed great demands on
the leader - showing little ability to work independently
19Part twovirtual community debate
- Can communities exist online?
20contents
- Real versus Virtual
- So what is a community?
- The debate so far
- Philosophising the
Virtual
download and read Chapter Two Daily Life in
Cyberspace http//www.well.com/user/hlr/vcbook/
21Real versus Virtual meatspace versus virtualspace
22Real versus Virtual meatspace versus virtualspace
- Reality
- fixed
- permanent
- immovable
- not artificial
- not fraudulent
- not illusory
- Virtuality
- hypothetical
- artificial
- experienced through sensory stimuli
http//www.m-w.com/cgi-bin/dictionary
23- VR Applications
- Communication
- Education
- Business
- Architecture
- Science
- Medicine (pain management)
- Robotics
- Military
- Flight Simulators
- Art
- Entertainment
- Sports And Fitness
24So what is a community?
25So what is a community?
- Unified body of individuals
- The local community
- The community as a whole
- the international community
- the academic community
- Virtual community
- An interacting population of various kinds of
individuals (as species) in a common location
http//www.m-w.com/dictionary.htm
26Can communities exist online?
- Whether or not people can share community
online is hotly contested
27Esther Dyson on Virtual Communities (1997)
- Basic principles
- Desires should mesh
- Determine who is in and who is out
- Investment should make it difficult to leave or
face punishment - Rules should be clear
28Are newsgroups virtual communities? Teresa L.
Roberts, 1998 Â Six dimensions of a community
- Cohesion the sense of group identity
- Effectiveness group impact on the members lives
in outside world - Help kinds of assistance
- Relationships interacting and forming
friendships - Language use of specialized language
- Self-regulation ability of the group to police
itself
29The debate so far
30Optimists Virtual Communities
- Howard Rheingold, 1993 The Virtual Community
- People in virtual communities do just about
everything people do in real life, but we leave
our bodies behind. - argue
- conduct commerce
- exchange knowledge
- brainstorm
- Gossip
- flirt
- fall in love
- play games
- create a little high art and a lot of idle talk
31Optimists Virtual Communities
- virtual communities are computer-assisted
groupminds (Rheingold, 1993)
- the sharing of knowledge capital (Watson in
Jones, S G. (ed), 1997 pp. 102-132)
32Optimists Virtual groupminds
- Rheingold refers to computer mediated spaces
- online brain trusts
- computer-assisted groupminds
- Community as an extension of the nervous system
33Pessimists Virtual Communities
- Clifford Stoll, 1995. Silicon Snake Oil
- Whats missing from this ersatz (imitation,
substitute) neighbourhood?
- feeling of permanence
- a sense belonging
- a sense of location
- Gone is the very essence of a neighbourhood
- friendly relations
- a sense of being
34The Problemswith a sense of being
- Shared proximity or social presence
- The social presence or the sense of otherness
Anthony Giddens, 1995
- No evidence of meaningful sense of reciprocal
responsibility or mutual obligation Neil Postman,
1993
35Problemswith groupminds and groupthink
- Rheingolds WELL Community wanted to encourage
- free speech
- via many-to-many communication
- But Groupthink puts pressure on users to conform
36Problemswith groupminds and groupthink
37(No Transcript)
38The Virtual as Escapism?
- Optimists
- Virtual communities escape or release us from
a world that - seems to get more complex and more overwhelming
and ever more scary - (Dyson, 1997 pp. 31-33).
- Pessimists
- Need to
- relocate virtual culture in the real world
- (Kevin Robins in Dovey, 1996 p. 26)
- The Global Village
- The death of distance is a crisis
- (Robins Webster 1999)
39philosophy
40Philosophising the Virtual...
Not a metaphor of reality or a place beyond
reality consider the virtual as not opposed to
the real real/virtual not being
unreal But virtualisation as a process of
becoming actual
41Virtual as Process
- The virtual is not a new concept
- Old philosophical argument - concerning
- space
- time
- Bergson (1900s)
- Deleuze (1960s)
- Levy (1990s)
- The virtual and the actual as process
- Levy (1998) on software production
- Virtual Problem
- Actual Solution
- New Problem
virtual
actual
virtual
42The Community Metaphor
- Watson (1997) asks
- Is the virtual a representation of the real?
- Social researchers use a community metaphor to
describe something about online interaction which
is similar to what we know as a community in the
offline world - Nessim Watson, "Why We Argue About Virtual
Community A Case Study of the Phish.Net Fan
Community, in Steven G. Jones, ed., Virtual
Culture. Identity and communication in
Cybersociety 1997, pp. 102-132
43The problem with community metaphors
- The community metaphor is centred on
- being together in a physical, geographic space
- However, these arguments do not consider
- the connection created over time
44A process through which a shared culture is
created, modified, and transformed directed
not towards the extension of messages in space
but the maintenance of society over time
James Carey (1989)
- Communication creates, re-creates, and maintains
community online. Watson, 1997
45Relationships develop across time in cyberspace
- Virtual communities are social aggregations that
emerge from the Net when enough people carry on
those public discussions long enough, with
sufficient human feeling, to form webs of
personal relationships in cyberspace.
The Virtual Community, Howard Rheingold, 1993.
Introduction