Communication Technology UAMG 3053 - PowerPoint PPT Presentation

About This Presentation
Title:

Communication Technology UAMG 3053

Description:

Communication Technology UAMG 3053 Week 3 Development of the New Media – PowerPoint PPT presentation

Number of Views:146
Avg rating:3.0/5.0
Slides: 50
Provided by: loohc
Category:

less

Transcript and Presenter's Notes

Title: Communication Technology UAMG 3053


1
Communication Technology UAMG 3053
  • Week 3
  • Development of the
  • New Media

2
New Media
  • Traditional Media Radio, Magazine, Newspaper,
    Television
  • Electronic mass media Radio, Television
  • New Media Cable TV, Wireless mobile phone,
    Satellite Broadcasting, Internet, the World Wide
    Web, Cable Television

3
Medium/ media
  • Can be referring to
  • 1. Communication media institution or
    organization where people work (the press,
    cinema, broadcasting)
  • 2. The cultural and material products of these
    institution (the forms and genres of news, road
    movie, soup, forms of newspaper, book, film,
    discs)

4
Definition of a new media
  • New media is a complex set of interactions
    between new technological possibilities and
    established media forms.
  • It also refers to changes in production,
    distribution and use of the media

5
A conceptual road map to new media technology
  • Changes in technology
  • Production technology
  • - gathering and processing information
  • Distribution technology
  • - transmission or movement of information
    (electronic)

6
A conceptual road map.cont.
  • Display technology
  • - technology of presenting information to user,
    audience, or consumer
  • Storage technology
  • - technology in housing information

7
Whats new about new media?
  • 1. New textual experiences new kind of genre
    and textual form
  • 2. New ways of representing the world offer new
    representational possibilities and experiences
  • 3. New relationship between subjects (users and
    consumers) and media technologies changes in
    use and reception of image and communication
    media in everyday life

8
Whats new
  • 4. New experiences of the relationship between
    embodiment, identity and community shifts in
    the personal and social experience of time,
    space, and place
  • 5. New conceptions of the biological bodys
    relationship to technological media distinction
    between the human and the artificial, nature and
    technology, body and technological prostheses,
    the real and the virtual

9
Whats new.
  • 6. New patterns of organization and production
    wider realignments and integrations in media
    culture, industry, economy, access, ownership,
    control and regulation
  • 7. Computer-mediated communication email

10
Whats new.
  • 8. New ways of distributing and consuming WWW,
    CD, DVD
  • 9. Virtual reality simulated environments to
    fully representational spaces
  • 10. A whole range of transformation and
    dislocations of established media photography,
    cinema, television, animation

11
Characteristics of new media
  • 1. Digitality
  • 2. Interactivity
  • 3. Hypertexuality
  • 4. Dispersal
  • - Consumption
  • - Production
  • - Consumption meets production
  • 5. Virtuality

12
Digitality
  • 1. Digitality The process, storage, input and
    output are in the form of non continuous number
  • E.g. 1) Write on paper versus type in to word
    processing program
  • E.g. 2) Writing a letter versus email

13
Interactivity
  • 2. Interactivity The users ability to directly
    intervene in and change the images and texts that
    they access
  • The audiences are users rather than viewers
    or readers
  • User constructs his or her own text during his or
    her hypertextual navigation

14
Interactivity cont.
  • Interactive Extractive (textual ) and immersive
    (visual and sensual)
  • Audiences perspective
  • A more powerful sense of user engagement with
    media text
  • A more independent relation to sources of
    knowledge
  • Individualized media use
  • Greater user choice

15
Interactivity cont.
  • Problems in Interactivity
  • 1. Problems of interpretation the meaning of a
    text is not securely encoded for all audiences
  • 2. Problems of definition instability of the
    extracting the meaning of text between users.
  • 3. Problems of producers how much control to
    give to the user

16
Hypertextuality
  • 3. Hypertextuality
  • Hypertext Greek word that mean above, beyond,
    and outside
  • Hypertext a text which provides a network of
    links to other texts that are above, beyond, and
    outside itself
  • Any verbal, visual, or audio data that has links
    to other data

17
Dispersal
  • 4. Dispersal the product of shifts in our
    relationships with both the consumption and
    production of media texts
  • A. Consumption
  • From 1980 to 2000, the consumption of media are
    shifting from limited standardized texts to large
    number of highly differentiated texts

18
Dispersalcont.
  • Centralized production to decentralized
    production
  • Uniformity of consumption and standardized
    content, distribution, production process
    created the possibility of control and regulation
    of media systems
  • One to many model but in 2000, a computer
    server has multiple input and output

19
Dispersalcont.
  • B. Production
  • The technology and media production and operation
    are more available to the population. E.g.
    camcorder, desktop publishing, design
    technologies
  • Diffusion of media production in everyday life
    homepage,
  • The distinction between production and consumer
    has broken down

20
Dispersalcont.
  • C. Consumption meets production
  • prosumer market/product
  • product that are equally use for consumer and
    professional market camcorder, PC
  • Music Industries with technologies CD,
    bed-room studio, garage band, mixing dance music

21
Virtuality
  • 5. Virtuality
  • A) Virtual reality the immersive, interactive
    experience provided by new forms of image and
    simulation technology.

22
Virtualitycont
  • Virtual reality refers to two kinds of
    technologically facilitated experience and a
    number of new media genres cyberspace
  • A) Experience of immersion in computer graphic
    and digital video B). Space where participants in
    online communication feel themselves to be

23
Virtualitycont.
  • E.g. the space when you talk on the phone, it is
    not where you sit and the person is but somewhere
    in between. Example like when a television
    conversation was presented in a split screen mode
    on TV.
  • Virtual reality can also be achieved in the
    movie or reading a book

24
Virtuality Cyberspace cont.
  • Cyberspace
  • Definition 1 visual, tactile, and aural
    experiences in a situation where the senses and
    the consciousness are felt to be in one place
    while the corporeal body of the user is in
    another, the physical and the material world

25
Virtuality Cyberspace
  • Definition 2 The capability of a contemporary
    technology to simulate reality on one hand and
    generate fantasy on the other
  • Offers the opportunity for user to adopt markers
    of identity (personality, gender, status, and
    physical attributes) that differ from their
    identities

26
Virtuality - Cyberspace
  • The possibility of forming new kinds of
    association and community without depend upon
    spatial location and which can transcend
    geographical, social, and political boundaries
    and divisions
  • The Idea came from a William Gibsons novel
    "Neuromancer, coined the term "cyberspace."

27
Mediamorphosis
  • Mediamorphosis an idea presented by Roger
    Fidler to help us understand the changes in the
    media
  • Like where the new media come from and what their
    impact will be on existing media.

28
Definition by Roger Fidler
  • the transformation of communication media,
    usually brought about by complex interplay of
    perceived needs, competitive and political
    pressures, and social and technological
    innovations

29
Mediamorphosiscont
  • media are complex, adaptive system.
  • media respond to external pressures with a
    spontaneous process of self-reorganization.
  • media evolve for increased chances of surviving
    in a changing environment.

30
Principles of Mediamorphosis
  • 1. Co-evolution and co-existence All media
    forms exist, evolve together in expanding,
    complex, adaptive system. Old forms influence new
    one.
  • 2. Metamorphosis New media emerge gradually
    from the older forms.
  • 3. Propagation Emerging media forms retain and
    spread dominant traits from older one.

31
Principles of Mediamorphosis
  • 4. Survival Older forms adapt and evolve to
    survive.
  • 5. Opportunity and NEED New media dont
    succeed because they are cool. There must be
    market opportunity, plus motivating social,
    political, economic or other reasons.
  • 6. Delayed adoption New technology always takes
    longer than expected to attain commercial success.

32
Summarizing mediamorphosis
  • The presence of a new media does not and would
    not totally replaced an older media because the
    older medias ability to adapt to the new
    environment and survived.
  • Older media reform themselves and become more
    focus to their specific audiences

33
Mediamorphosis on Radio
  • History of Radio
  • Rooted in telegraph and telephone technology
  • First to enable simultaneously transmit
    entertainment
  • From 1920 to 1940 the only to hear live reports
    from around the world

34
M. On Radio
  • Development of Radio in US
  • 1920 oldest commercial radio station in AM
  • 1922 British Broadcasting Company (BBC)
  • 1930 FM broadcasting
  • 1978 FM listenership exceeded AM

35
M. On Radio
  • Development of Radio in Malaysia
  • 1921 first radio set A.L. Birch
  • 1942 Japanese took over radio Broadcasting
  • 1942 British reclaimed the stations
  • 1960 First radio commercial aired
  • 1975 Radio Muzik was launched

36
Changes in Radio
  • A) Changes in Market Place
  • 1. Telecommunication Act of 1996
  • - eliminated the ownership limitation caps.
  • B) Changes in technologies
  • 1. Enhancements to improve transmission
  • 2. Supplements to existing services
  • 3. New transmission modes

37
Now and Future
  • New delivery competition
  • 1. Satellite Digital Audio Radio (SDAR) Service
  • - Subscriber-based satellite radio service
    launched during 2001 and 2002
  • a) XM radio
  • b) Sirius

38
XM Radio
39
XM Radio cont
40
XM Radio
  • XM 9.99/ month
  • Programming
  • Decades, country, hits, Christian, rock, urban,
    jazz and blues, lifestyle, dance, Latin, World,
    Classical, Kids, News, Sports, Comedy, Talk,
    Traffic
  • XM Online- unlimited access to 75 XM channels

41
Sirius Satellite Radio
  • no commercials
  • 12.95 per month
  • over 120 channels of radio
  • digital-quality sound

42
Sirius Satellite Radio
43
Now and Future cont.
  • 2. Internet Radio
  • - Broadcast.com purchased by Yahoo!
  • - www.yes933.com.sg
  • 3. Cellular Phone and MP3
  • - Radio on cell phone
  • - Apples iPod

44
What are impacts of new media on radio ?
  • Programming
  • - Morning and afternoon drive time show
  • - Team up with TV station for news and weather
  • Interactivity on radio
  • - SMS request, fax
  • Audiences
  • - Fragmented

45
Tutorial Questions Week 6
  • 1. Describe new media in terms of production,
    distribution, display, and storage.
  • 2. How does a new media changes the production,
    distribution in your field of PR or JR?
  • 3. What is mediamorphosis? What are the impact of
    new media on the existing media?
  • 4. (a) According to Roger Fidler, where did the
    new media come from? Give examples
  • (b) According to your prediction, will any
    existing media be replaced ? Why
  • 5. From audiences perspective, describe
    interactivity.

46
Tutorial Questions Week 7
  • 1. Based on the example of mediamorphosis on
    radio, explain the impact of new media on
    television (in general) or television in
    Malaysia.
  • 2. What are problems in interactivities?
  • 3. In your own understanding, define and explain
  • a) Cyberspace
  • b) Virtual reality
  • 4. What are advantages and disadvantages of
    Prosumer products/markets?
  • 5. One of the consequences of interactivity and
    hypertext is that Knowledge is constructed in
    multilinear rather than monolinear. What is the
    major concern of the multilinear construction of
    knowledge?

47
Group Projects Marking Clarification
  • a) Content 40
  • b) Organization/ flow 20
  • c) Analysis and Discussion 35
  • e) Participation/ Evaluation/Effort 5
  • 100

48
References
  • Grant, A. E. Meadows, J. H. (2002).
    Communication technology update. New York Focal
    Press.
  • Lister, M., Dovey, J., Giddings, S., Grant, I.,
    Kelly, K. (2003). New media A critical
    introduction. New York Routledge.
  • Schoenherr, S. E. (2004). Radio and Television
    History. Retrieved on February 4, 2005 from
    http//history.acusd.edu/gen/recording/radio-telev
    ision0.html

49
References
  • RTM Website - http//www.rtm.net.my/english/web/hi
    story.htm
  • FCC - http//www.fcc.gov/Bureaus/Mass_Media/News_R
    eleases/1996/nrmm6009.txt
  • XM Satellite Radio www.xmradio.com
  • Sirius Satellite Radio http//www.sirius.com/hp/
    index_noflash.html
Write a Comment
User Comments (0)
About PowerShow.com