Title: Communication Technology UAMG 3053
1Communication Technology UAMG 3053
- Week 3
- Development of the
- New Media
2New Media
- Traditional Media Radio, Magazine, Newspaper,
Television - Electronic mass media Radio, Television
- New Media Cable TV, Wireless mobile phone,
Satellite Broadcasting, Internet, the World Wide
Web, Cable Television
3Medium/ media
- Can be referring to
- 1. Communication media institution or
organization where people work (the press,
cinema, broadcasting) - 2. The cultural and material products of these
institution (the forms and genres of news, road
movie, soup, forms of newspaper, book, film,
discs)
4Definition of a new media
- New media is a complex set of interactions
between new technological possibilities and
established media forms. - It also refers to changes in production,
distribution and use of the media
5A conceptual road map to new media technology
- Changes in technology
- Production technology
- - gathering and processing information
- Distribution technology
- - transmission or movement of information
(electronic)
6A conceptual road map.cont.
- Display technology
- - technology of presenting information to user,
audience, or consumer - Storage technology
- - technology in housing information
7Whats new about new media?
- 1. New textual experiences new kind of genre
and textual form - 2. New ways of representing the world offer new
representational possibilities and experiences - 3. New relationship between subjects (users and
consumers) and media technologies changes in
use and reception of image and communication
media in everyday life
8Whats new
- 4. New experiences of the relationship between
embodiment, identity and community shifts in
the personal and social experience of time,
space, and place - 5. New conceptions of the biological bodys
relationship to technological media distinction
between the human and the artificial, nature and
technology, body and technological prostheses,
the real and the virtual
9Whats new.
- 6. New patterns of organization and production
wider realignments and integrations in media
culture, industry, economy, access, ownership,
control and regulation - 7. Computer-mediated communication email
10Whats new.
- 8. New ways of distributing and consuming WWW,
CD, DVD - 9. Virtual reality simulated environments to
fully representational spaces - 10. A whole range of transformation and
dislocations of established media photography,
cinema, television, animation
11Characteristics of new media
- 1. Digitality
- 2. Interactivity
- 3. Hypertexuality
- 4. Dispersal
- - Consumption
- - Production
- - Consumption meets production
- 5. Virtuality
12Digitality
- 1. Digitality The process, storage, input and
output are in the form of non continuous number - E.g. 1) Write on paper versus type in to word
processing program - E.g. 2) Writing a letter versus email
13Interactivity
- 2. Interactivity The users ability to directly
intervene in and change the images and texts that
they access - The audiences are users rather than viewers
or readers - User constructs his or her own text during his or
her hypertextual navigation
14Interactivity cont.
- Interactive Extractive (textual ) and immersive
(visual and sensual) - Audiences perspective
- A more powerful sense of user engagement with
media text - A more independent relation to sources of
knowledge - Individualized media use
- Greater user choice
15Interactivity cont.
- Problems in Interactivity
- 1. Problems of interpretation the meaning of a
text is not securely encoded for all audiences - 2. Problems of definition instability of the
extracting the meaning of text between users. - 3. Problems of producers how much control to
give to the user
16Hypertextuality
- 3. Hypertextuality
- Hypertext Greek word that mean above, beyond,
and outside - Hypertext a text which provides a network of
links to other texts that are above, beyond, and
outside itself - Any verbal, visual, or audio data that has links
to other data
17Dispersal
- 4. Dispersal the product of shifts in our
relationships with both the consumption and
production of media texts - A. Consumption
- From 1980 to 2000, the consumption of media are
shifting from limited standardized texts to large
number of highly differentiated texts
18Dispersalcont.
- Centralized production to decentralized
production - Uniformity of consumption and standardized
content, distribution, production process
created the possibility of control and regulation
of media systems - One to many model but in 2000, a computer
server has multiple input and output
19Dispersalcont.
- B. Production
- The technology and media production and operation
are more available to the population. E.g.
camcorder, desktop publishing, design
technologies - Diffusion of media production in everyday life
homepage, - The distinction between production and consumer
has broken down
20Dispersalcont.
- C. Consumption meets production
- prosumer market/product
- product that are equally use for consumer and
professional market camcorder, PC - Music Industries with technologies CD,
bed-room studio, garage band, mixing dance music
21Virtuality
- 5. Virtuality
- A) Virtual reality the immersive, interactive
experience provided by new forms of image and
simulation technology.
22Virtualitycont
- Virtual reality refers to two kinds of
technologically facilitated experience and a
number of new media genres cyberspace - A) Experience of immersion in computer graphic
and digital video B). Space where participants in
online communication feel themselves to be
23Virtualitycont.
- E.g. the space when you talk on the phone, it is
not where you sit and the person is but somewhere
in between. Example like when a television
conversation was presented in a split screen mode
on TV. - Virtual reality can also be achieved in the
movie or reading a book
24Virtuality Cyberspace cont.
- Cyberspace
- Definition 1 visual, tactile, and aural
experiences in a situation where the senses and
the consciousness are felt to be in one place
while the corporeal body of the user is in
another, the physical and the material world
25Virtuality Cyberspace
- Definition 2 The capability of a contemporary
technology to simulate reality on one hand and
generate fantasy on the other - Offers the opportunity for user to adopt markers
of identity (personality, gender, status, and
physical attributes) that differ from their
identities
26Virtuality - Cyberspace
- The possibility of forming new kinds of
association and community without depend upon
spatial location and which can transcend
geographical, social, and political boundaries
and divisions - The Idea came from a William Gibsons novel
"Neuromancer, coined the term "cyberspace."
27Mediamorphosis
- Mediamorphosis an idea presented by Roger
Fidler to help us understand the changes in the
media - Like where the new media come from and what their
impact will be on existing media.
28Definition by Roger Fidler
- the transformation of communication media,
usually brought about by complex interplay of
perceived needs, competitive and political
pressures, and social and technological
innovations
29Mediamorphosiscont
- media are complex, adaptive system.
- media respond to external pressures with a
spontaneous process of self-reorganization. - media evolve for increased chances of surviving
in a changing environment.
30Principles of Mediamorphosis
- 1. Co-evolution and co-existence All media
forms exist, evolve together in expanding,
complex, adaptive system. Old forms influence new
one. - 2. Metamorphosis New media emerge gradually
from the older forms. - 3. Propagation Emerging media forms retain and
spread dominant traits from older one.
31Principles of Mediamorphosis
- 4. Survival Older forms adapt and evolve to
survive. - 5. Opportunity and NEED New media dont
succeed because they are cool. There must be
market opportunity, plus motivating social,
political, economic or other reasons. - 6. Delayed adoption New technology always takes
longer than expected to attain commercial success.
32Summarizing mediamorphosis
- The presence of a new media does not and would
not totally replaced an older media because the
older medias ability to adapt to the new
environment and survived. - Older media reform themselves and become more
focus to their specific audiences
33Mediamorphosis on Radio
- History of Radio
- Rooted in telegraph and telephone technology
- First to enable simultaneously transmit
entertainment - From 1920 to 1940 the only to hear live reports
from around the world
34M. On Radio
- Development of Radio in US
- 1920 oldest commercial radio station in AM
- 1922 British Broadcasting Company (BBC)
- 1930 FM broadcasting
- 1978 FM listenership exceeded AM
35M. On Radio
- Development of Radio in Malaysia
- 1921 first radio set A.L. Birch
- 1942 Japanese took over radio Broadcasting
- 1942 British reclaimed the stations
- 1960 First radio commercial aired
- 1975 Radio Muzik was launched
36Changes in Radio
- A) Changes in Market Place
- 1. Telecommunication Act of 1996
- - eliminated the ownership limitation caps.
- B) Changes in technologies
- 1. Enhancements to improve transmission
- 2. Supplements to existing services
- 3. New transmission modes
37Now and Future
- New delivery competition
- 1. Satellite Digital Audio Radio (SDAR) Service
- - Subscriber-based satellite radio service
launched during 2001 and 2002 - a) XM radio
- b) Sirius
38XM Radio
39XM Radio cont
40XM Radio
- XM 9.99/ month
- Programming
- Decades, country, hits, Christian, rock, urban,
jazz and blues, lifestyle, dance, Latin, World,
Classical, Kids, News, Sports, Comedy, Talk,
Traffic - XM Online- unlimited access to 75 XM channels
41Sirius Satellite Radio
- no commercials
- 12.95 per month
- over 120 channels of radio
- digital-quality sound
42Sirius Satellite Radio
43Now and Future cont.
- 2. Internet Radio
- - Broadcast.com purchased by Yahoo!
- - www.yes933.com.sg
- 3. Cellular Phone and MP3
- - Radio on cell phone
- - Apples iPod
44What are impacts of new media on radio ?
- Programming
- - Morning and afternoon drive time show
- - Team up with TV station for news and weather
- Interactivity on radio
- - SMS request, fax
- Audiences
- - Fragmented
45Tutorial Questions Week 6
- 1. Describe new media in terms of production,
distribution, display, and storage. - 2. How does a new media changes the production,
distribution in your field of PR or JR? - 3. What is mediamorphosis? What are the impact of
new media on the existing media? - 4. (a) According to Roger Fidler, where did the
new media come from? Give examples - (b) According to your prediction, will any
existing media be replaced ? Why - 5. From audiences perspective, describe
interactivity.
46Tutorial Questions Week 7
- 1. Based on the example of mediamorphosis on
radio, explain the impact of new media on
television (in general) or television in
Malaysia. -
- 2. What are problems in interactivities?
- 3. In your own understanding, define and explain
- a) Cyberspace
- b) Virtual reality
- 4. What are advantages and disadvantages of
Prosumer products/markets? - 5. One of the consequences of interactivity and
hypertext is that Knowledge is constructed in
multilinear rather than monolinear. What is the
major concern of the multilinear construction of
knowledge?
47Group Projects Marking Clarification
- a) Content 40
- b) Organization/ flow 20
- c) Analysis and Discussion 35
- e) Participation/ Evaluation/Effort 5
- 100
48References
- Grant, A. E. Meadows, J. H. (2002).
Communication technology update. New York Focal
Press. - Lister, M., Dovey, J., Giddings, S., Grant, I.,
Kelly, K. (2003). New media A critical
introduction. New York Routledge. - Schoenherr, S. E. (2004). Radio and Television
History. Retrieved on February 4, 2005 from
http//history.acusd.edu/gen/recording/radio-telev
ision0.html
49References
- RTM Website - http//www.rtm.net.my/english/web/hi
story.htm - FCC - http//www.fcc.gov/Bureaus/Mass_Media/News_R
eleases/1996/nrmm6009.txt - XM Satellite Radio www.xmradio.com
- Sirius Satellite Radio http//www.sirius.com/hp/
index_noflash.html