Title: IC115 From Text to Hypertext
1IC115 From Text to Hypertext
- Week 10 Identity in Cyberspace
2Aims of the session
- to introduce the term identity and its relevance
to cultural, social and cybercultural studies - to discuss identity as simultaneously a
theoretical concern and an aspect of our daily
experiences
3Structure of the session
- what is identity?
- why study identity? why study identity in
multimedia/cyberspace contexts? - aspects of identity which have been the focus in
cybercultural studies - themes and approaches in the study of
cyber-identities - some examples of virtual/digital identity
- some problems with identity and cyber-identity
4The Collins English Dictionary definition of
identity
- the state of having unique identifying
characteristics held by no other person or thing - the individual characteristics by which a person
or thing is identifiable - the state of being the same in nature, quality
etc
5Key thinkers
- George Herbert Mead (1934) developed the notion
of imagining ourselves to suggest that human
subjects acquire the ability to carry within us
images of how others might see us. - Erving Goffman (1959) the concept of
performance humans perform ready-made scripts
for particular audiences at particular moments. - identity is produced, constructed
6Why study identity?
- Paul Gilroy identity matters both as a concept,
theoretically, and as a contested fact of
contemporary political life (Gilroy 1997 301). - Post-war social movements have contested
stereotypical assumptions about identities - traditional sources of authority have been called
into question - increased uncertainty
- identity matters in all of our everyday
experiences
7Why study identity in cyberspace?
- All media work us over completely. They are so
pervasive in their personal, political, economic,
aesthetic, psychological, moral and ethical, and
social consequences that they leave no part of us
untouched, unaffected, unaltered. The medium is
the massage (Marshall McLuhan 1967 26). - the concept of identity has a special place in
cybercultural studies because of the focus in
lots of literature on experiments with virtual
identity in anonymous, online spaces
8aspects of identity studied in cybercultural
studies
- gender (Wakeford Squires Kendall 1996 van
Zoonen) - race (Kolko et al eds Mitra Warschauer Sterne)
- sexuality (Wakeford)
- class (Hayward Thomas and Wyatt)
9Gender
- I wanted to see myself women of African
descent on the Web. I think I had seen one or
two Black women with pages when I put my page up,
but in June 1995 it was overwhelmingly white
male, it still is, but there are a lot more of us
online with pages (cited Wakeford 1997 58).
10Sexuality / Class
- Sexuality Men pretend to be women to attract
the attention of real women, who are in fact
themselves other men pretending to be women. The
practice of such cross-dressing does nothing to
unsettle the assumption and practice of
cyberspace as a process of heterosexuality
(1996 99). - Class Are you on the network? could become as
big a social and economic differentiator in the
late 1990s as Are you employed had been in the
early 1990s indeed, the answer to either
question might now well depend on your access to
the other (Haywood 1998 25).
11themes in the study of cyber-identities
- coherence, fragmentation, fluidity (Turkle,
Kendall 1999, Tetzlaff) - a crisis of boundaries (Shields Haraway Plant)
- anonymity in virtual identity (Turkle, Kramarae,
Bromberg, Thompson, Schmitz, Kendall 1999)
12coherence, fragmentation, fluidity
- users place a variety of data that defines their
identity, typically including a photograph along
with addresses, phone numbers and the like. In
comparison to the fluid and floating identities
that may flourish online with LISTSERV, chat
rooms, MUDS, and other Internet forms now
shadowed by the Webs ascendancy, the homepage
fixes an identity, archives it, and places it for
anyone to locate and investigate (Tetzlaff 2000
125).
13a crisis of boundaries
- The Internet creates a crisis of boundaries
between the real and the virtual, between time
zones and between spaces, near and distant. Above
all, boundaries between bodies and technologies,
between our sense of our self and our sense of
our changing roles the personae we may play or
the hats we wear in different situations are
altered (Shields 1996 7).
14anonymity in virtual identity
- At least for periods of time, the new
technologies let us be our own representations of
whatever animal, vegetable, sex, race,
nationality, or tribe we wish to try to be.
Differences, disabilities, defects, and dominance
seem, at first reading, to be basically
irrelevant on the Internet (Kramarae 1999 47). - although physical appearance, dress, and other
status cues recede, educational competencies and
linguistic skills increase in importance.
Computer-communication media are not neutral with
regard to culture, education, and socio-economic
class. And electronic persons are not more
equal than proximate individuals, we just use
different criteria to rate them (Schmitz 1997
85).
15some examples of virtual/digital identity
- 1. Donald Rodney / Autoicon
- http//www.iniva.org/autoicon/
- http//www.iniva.org/autoicon/DR/index.htm
- 2. Mongrel Medias Heritage Gold
- http//www.mongrelx.org/Project/Natural/StarSites/
starsites.html - 3. Project _at_THENE
- http//www.uel.ac.uk/innovation/athene/course/stud
ents/info.htm - 4. IC213 student work
161. Donald Rodney / Autoicon
171. Donald Rodney / Autoicon
- Donald Rodney made considerable use of imagery
such as x-ray photography, blood samples,
cellculture, and so on, to draw attention not
only to his medical condition that was slowly
corroding his body, but more importantly as a
metaphor to represent the 'disease' of racism
that lay at the core of society. - Visitors to the site will encounter a 'live'
presence through a 'body' of data (which refers
to the mass of medical data produced on the human
body), be able to engage in simulated dialogue
(derived from interviews and memories), and in
turn affect an 'auto-generative' montage-machine
that assembles images collected from the web
(rather like a sketchbook of ideas in flux).
the project draws attention to current ideas
around human-machine assemblages.
182. Mongrel Medias Heritage Gold
192. Mongrel Medias Heritage Gold
- MongrelSofté? HeritageGold 2.0 is based on
MongrelSofté? expertise in racialisation, the
worldwide industry standard among dedicated
diversity professionals. Many powerful ethnic
features are yours to command through our new,
even easier-to-use interface. - Powerful features (such as the Clone Tool,
MongrelSofté? Social filters, One-Click Brown
skin Removal, and dozens of Specialy Effect
family history clean up techniques) let you edit
and transform you Heritage into personal works of
art. - The Heritage Templates really made us think
"What would the world be like today if we in
England had a black Monarch?" Just maybe, there
wouldn't be so many wars... You and your family
can ponder these questions together using
HeritageGold.
203. Project _at_THENE
213. Project _at_THENE
- show no signs of wanting to hide aspects of their
identity such as their gender and ethnicity and
so benefit from the possibility of anonymity
that cyberspace offers them - there is a lot of personal detail on the _at_THENE
students homepages
22some problems with identity / cyber-identity
- identity is the wrong place to start
- too much focus on identity in cybercultural
studies - too much focus on virtual identity play in
cybercultural studies - what do you think?