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Computer Graphics Hardware

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... but need high refresh rate (50-60 Hz usually sufficient to avoid flicker) ... are limited colour capability and flicker occurs as complexity of image increases. ... – PowerPoint PPT presentation

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Title: Computer Graphics Hardware


1
Computer Graphics Hardware
  • Keywords Logical Input devices, Display devices,
    Vector and Raster Displays, Video Cards

2
Logical Input Devices
  • Classify objects in terms of what it does
  • Provides level of abstraction
  • Enhances portability (device independent design
    of interface)
  • Shield application from physical details

3
Classes of Logical Input Devices
  • Locator - to indicate a position or orientation
    (subclasses)
  • Pick - to select a displayed entity
  • Valuator - to input a single real number
  • String - to input a character string
  • Choice - to select from a set of possible actions
    or choices

4
Physical Input Devices (1)
  • Keyboard string/choice input
  • Mouse pick/locator device with relative
    positioning and indirect input.
  • Tablet pick/locator device with absolute
    positioning and indirect input.
  • Joystick/Trackball locator/valuator
  • Knobs (e.g. Volume control) valuator devices

5
Physical Input Devices (2)
  • 3D laser scanner/digitizer
  • Data Gloves
  • Motion Capture Devices
  • Eye trackers

6
Display Hardware
  • Hard Copy devices
  • Printers, plotters
  • Transient displays
  • LCD, CRT, projectors

7
Cathode Ray Tubes
  • Most common is Cathode Ray Tube (CRT) monitor
  • Horizontal and vertical deflectors focus an
    electron beam on any spot on a phosphor coated
    screen
  • Colour systems have groups of 3 different
    phosphors, for red, green and blue
  • Electrons hit the screen phosphor molecules and
    excite them

8
Cathode Ray Tubes
  • Most phosphors relax back to the ground state by
    emitting a photon of light which is called
    flourescence, which decays in under a millisecond
  • Some molecules may be further excited, and emit a
    light call phosphorescence, which decays slower,
    but still rapidly (15-20 milliseconds)
  • Therefore, the screen must be refreshed by
    redrawing the image

9
Phosphors
  • Phosphors have a colour (usually red, green or
    blue
  • They also are characterized by their persistence
    (time to decay of emitted light)
  • High persistence cheap and good for text, bad for
    animation
  • Low persistence, good for animation, but need
    high refresh rate (50-60 Hz usually sufficient to
    avoid flicker)
  • The maximum number of points, or pixels, that can
    be displayed without overlap is called the
    resolution, eg. 1024 X 768

10
Vector Display Devices
  • Also Vector Scan Displays, Random Scan Devices,
    Line Plotters
  • The electron beam directly draws the picture
  • e.g

11
Vector Scan Displays
  • Advantages are high resolution, easy animation,
    and requires little memory (just display program)
  • Disadvantages are limited colour capability and
    flicker occurs as complexity of image increases.

12
Raster Scan Devices
  • Scans the screen from top to bottom in a regular
    pattern (common TV technology)
  • A Raster is a matrix of pixels (picture elements)
    covering the screen
  • The electron beam is turned on/off so the image
    is a collection of dots painted on screen one row
    (scan line) at a time.

13
Frame Buffer
  • An image is stored in a special graphics memory
    area called a frame buffer (or bit map)
  • Each memory location corresponds to a pixel
  • A display processor scans this memory controls
    the electron beam at each pixel accordingly
  • For a monochrome system, each pixel is either on
    or off, so only one bit per pixel is required,
    and the electron beam is either on or off
  • For gray scale images, 8 bits per pixel gives 256
    different intensities of gray

14
Colour Raster Scan Systems
Phosphor dot triangle
  • 3 Electron guns used, for R G and B
  • Each pixel consists of 3 dots of phosphor,
    arranged as triangle
  • Combining different intensities of phosphors can
    generate different colours

Shadow mask holes are arranged so that each beam
can only excite its own color phosphor
15
Colour Lookup table (LUT)
  • In many colour raster systems, the display
    controller includes a colour lookup table.
  • The value of a pixel in the frame buffer is not
    used to directly control the beam, but is an
    index into the LUT
  • The entry in the LUT is used to directly control
    the colour of the pixel
  • Eg. 1 byte per pixel in frame buffer, 6 bits for
    each of R,G and B in LUT, then an application can
    choose 256 (28) colours out of 262,144 (26x26x26)
    available colours.

16
Raster Scan Systems Conclusion
  • Advantages of Raster Scan systems
  • Low cost
  • Refresh rate independent of image complexity
  • Can handle colour and filled areas
  • Disadvantages
  • Mathematical models of objects must be scan
    converted by the host processor.
  • Aliasing
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