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Collective Intelligence: from ants to neurons

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Title: Collective Intelligence: from ants to neurons


1
Collective Intelligence from ants to neurons
  • Dumb parts, properly connected into a swarm,
    yield to smart results

IFAE-Thursday Meeting, 22nd February 2007
Estel Pérez
2
What is this all about?
  • "An individual ant is not very bright, but ants
    in a colony, operating as a collective, do
    remarkable things.
  • A single neuron in the human brain can
    respond only to what the neurons connected to it
    are doing, but all of them together can be Albert
    Einstein."By Deborah M. Gordon (Stanford
    University)
  • We are interested in systems
  • where simple units together
  • behave in complicated ways.

3
Outline
  • Introduction
  • Complexity
  • Emergence
  • Examples
  • Swarm Intelligence learning from Nature
  • Ants
  • Natural Ants How do they do it?
  • Ant Colony Optimization
  • Applications TSP
  • Birds Fish
  • Modeling Bird Flocking
  • Particle Swarm Optimization
  • Applications
  • Conclusions

4
Complexity
  • Artificial Intelligence
  • Neural Networks
  • Chaos
  • Butterfly Effect
  • Attractors
  • Fractals
  • Self-Organization
  • Non-linear systems
  • Emergence
  • Collective Intelligence

5
Complexity
  • Studies systems with many strongly-coupled
    degrees of freedom.
  • Many natural, artificial and abstract objects or
    networks can be considered to be complex systems.
  • The study of complexity is highly
    interdisciplinary.
  • Examples of complex systems include ant-hills,
    human economies, climate, nervous systems, cells
    and living things, including human beings, as
    well as modern telecommunication infrastructures.

6
Complexity
  • All complex systems have behavioral and
    structural features in common
  • Relationships are non-linear
  • Relationships contain feedback loops
  • Complex systems have hysteretic behavior they
    change over time, and prior states may have an
    influence on present states.
  • Complex systems may be nested The components of
    a complex system may themselves be complex
    systems. (cell-organism-colony-ecosystem-Gaia)
  • May produce emergent phenomena.

7
Emergence
  • "The whole is more than the sum of its parts
    (Aristotle)
  • Definition "the arising of novel and coherent
    structures, patterns and properties during the
    process of self-organization in complex systems."
    By Goldstein
  • Superficial complexity that arises from a deep
    simplicity by Murray Gell-Mann (Nobel Prize for
    the quark model)
  • Bottom-up behavior Simple agents following
    simple rules generate complex structures/behaviors
    .
  • Agents dont follow orders from a leader.

A termite "cathedral" mound produced by a termite
colony a classic example of emergence in nature.
8
Examples
  • Biology The cellular slime molds are unicellular
    organisms that usually take the form of
    individual amoebae, but under stress they
    aggregate to form a multicellular assembly.
  • Model
  • Slime mold gives off a substance called pheromone
    all the time.
  • Local Rules
  • Move in the direction that has the highest
    pheromone concentration.
  • If no pheromone, move randomly.
  • All the while, each slime mold cell is giving off
    a pheromone which evaporates at each time step.
  • Parameters number of cells, rate of pheromone
    evaporation

9
Examples
  • Economics Stock market precisely regulates the
    relative prices of companies across the world,
    yet it has no leader.
  • The World Wide Web is a decentralized system
    exhibiting emergent properties. The number of
    links pointing to each page follows a power law.
  • Mathematics a Moebius strip has emergent
    properties it can be constructed from a set of
    two-sided, four edged, squared surfaces. Only the
    complete set of squares is one-sided and
    one-edged!
  • Could Human Conscience be explained as an
    emerging behavior from the interaction of
    individual neurons ?

10
Swarm Intelligence
  • Based on the study of emergent collective
    intelligence of groups of simple agents

Bird Flock
Animal Herd
Ant Colony
Fish School
11
Learning from Nature
  • Nature has inspired researchers in many different
    ways.
  • Airplanes have been designed based on the
    structures of birds' wings.
  • Robots have been designed in order to imitate the
    movements of insects.
  • Resistant materials have been synthesized based
    on spider webs.
  • After millions of years of evolution all these
    species developed solutions for a wide range of
    problems. Some ideas can be developed by taking
    advantage of the examples that Nature offers.

12
Learning from Nature
  • Some social systems in Nature can present an
    intelligent collective behavior although they are
    composed by simple individuals.
  • The intelligent solutions to problems naturally
    emerge from the self-organization and
    communication of these individuals.
  • These systems provide important techniques that
    can be used in the development of distributed
    artificial intelligent systems.

13
Swarm Intelligence
  • Swarm Intelligence is an artificial intelligence
    technique based on the study of collective
    behavior in self-organized systems.
  • Swarm Intelligence systems are typically made up
    of a population of simple agents interacting
    locally with one another and with their
    environment. This interaction often lead to the
    emergence of global behavior.
  • The main bio-inspired algorithms that have been
    developed are
  • Ant Colony Optimisation (ACO)
  • Particle Swarm Optimisation (PSO)

14
Natural Ants
  • Individual ants are simple insects with limited
    memory and capable of performing simple actions.
  • However, an ant colony expresses a complex
    collective behavior providing intelligent
    solutions to problems such as
  • carrying large items
  • forming bridges
  • finding the shortest routes from the nest to a
    food source, prioritizing food sources based on
    their distance and ease of access.

15
Natural Ants
  • Moreover, in a colony each ant has its prescribed
    task, but the ants can switch tasks if the
    collective needs it.
  • Outside the nest, ants can have 4 different
    tasks
  • Foraging searching for and retrieving food
  • Patrolling looking for food supply
  • Midden work Sorting the colony refuse pile
  • Nest maintenance work construction and clearing
    of chambers
  • An ants decision whether to perform a task
    depends on
  • The Phisical State of the environment
  • If part of the nest is damaged, more ants do nest
    maintenance work to repair it
  • Social Interactions with other ants

16
How Do Social Insects AchieveSelf-organization?
  • Communication is necessary
  • Two types of communication
  • Direct antennation, trophallaxis (food or liquid
    exchange), mandibular contact, visual contact,
    chemical contact, etc.
  • Indirect two individuals interact indirectly
    when one of them modifies the environment and the
    other responds to the new environment at a later
    time. This is called stigmergy.

17
Natural ants How do they do it?
  • How do they know which task to perform?
  • When ants meet, they touch with their antennae,
    that are organs of chemical perception.
  • An ant can perceive the colony-specific odor that
    all nest mates share.
  • In addition to this odor, ants have an odor
    specific to their task, because of the
    temperature and humidity conditions in which it
    works.
  • So that an ant can evaluate its rate of encounter
    with ants of a certain task.
  • The pattern of interaction each ant experiences
    influences the probability it will perform a task.

18
Natural ants How do they do it?
  • How can they manage to find the shortest path?
  • "The best possible way for ants to find anything
    is to have an ant everywhere all the time,
    because if it doesn't happen close to an ant, 
    they are not going to know about it. Of course
    there are not enough ants in the colony, so the
    ants have to move around in a pattern that allows
    them to cover space efficiently"

19
Natural ants How do they do it?
  • They establish indirect communication system
    based on the deposition of pheromone over the
    path they follow.
  • An isolated ant moves at random, but when it
    finds a pheromone trail, there is a high
    probability that this ant will decide to follow
    the trail.
  • An ant foraging for food deposits pheromone over
    its route. When it finds a food source, it
    returns to the nest reinforcing its trail.
  • So, other ants have greater probability to start
    following this trail and thereby laying more
    pheromone on it.
  • This process works as a positive feedback loop
    system because the higher the intensity of the
    pheromone over a trail, the higher the
    probability of an ant start traveling through it.

20
Natural ants How do they do it?
  • Since the route B is shorter, the ants on this
    path will complete the travel more times and
    thereby lay more pheromone over it.
  • The pheromone concentration on trail B will
    increase at a higher rate than on A, and soon the
    ants on route A will choose to follow route B
  • Since most ants will no longer travel on route A,
    and since the pheromone is volatile, trail A will
    start evaporating
  • Only the shortest route will remain!

21
Natural ants Experiments
(1)
  • (1) Ants finished all using the same path (each
    one of the 2 paths, 50 of times)
  • (2) Ants use the short path
  • (3) Ants get to find the shortest path

(2)
(3)
(1)
(2)
22
Modeling Ants Colony
  • It is known that the ability of ants in finding
    the shortest route between the nest and a food
    source can be used to solve graph problems.
  • Environment
  • Actions that an agent performs
  • In a city, it chooses a route based on the
    intensity of the pheromone over the available
    paths
  • When it finds the food source, it starts the
    return travel on its own pheromone trail
  • All actions require only local information and
    short memory

Graph Natural Ants Model
Individual Ants Agents
Nodes Places where ants can stop Cities
Edges Routes
23
Ant Colony Optimization
  • Optimization Technique Proposed by Marco Dorigo
    in the early 90
  • Each artificial ant is a probabilistic mechanism
    that constructs a solution to the problem, using
  • Artificial pheromone deposition
  • Heuristic information pheromone trails, already
    visited cities memory
  • Differences between real
  • and artificial ants
  • Artificial ants live in a
  • discrete world
  • The pheromone is updated
  • only after a solution has
  • been constructed.
  • Additional mechanisms

24
Ant Colony Optimization
  • ConstructAntSolutions
  • The exact rules for the probabilistic choice of
    solution components vary across different ACO
    variants.
  • UpdatePheromones
  • It is used to increase the pheromone values
    associated with good or promising solutions, and
    decrease those that are associated with bad ones.
  • Decreasing all the pheromone values through
    pheromone evaporation -gt allows forgetting-gt
    favors exploration of new areas
  • Increasing the pheromone levels associated with a
    chosen set of good solutions -gt makes the
    algorithm converge to a solution
  • Supd is the set of solutions that are used for
    the update
  • ? (0 1 is a parameter called evaporation rate
  • F is a function commonly called the fitness
    function.

25
Ant Colony Optimization
  • Different ACO algorithms differ in the way they
    update the pheromone.
  • AS-update Supd Siter (the set of solutions
    that were constructed in the current iteration)
    -gt Like in Nature
  • IB-update Supd Sib arg max F(s)
    (iteration-best solution the best solution in
    the current iteration)
  • introduces a much stronger bias towards the good
    solutions -gt increases speed
  • Increases the probability of premature
    convergence
  • BS-update Supd Sbs (best-so-far solution the
    best solution since the first algorithm
    iteration)
  • Introduces an even stronger bias
  • In practice, ACO algorithms that use variations
    of the IB-update or the BS-update rules and that
    additionally include mechanisms to avoid
    premature convergence, achieve better results
    than those that use the AS-update rule.

26
Applications
  • The ACO can be used to solve graph problems such
    as the Traveling Salesman Problem (TSP).
  • Of High computational complexity
  • For which the exact algorithms are inefficient
  • For which we dont need the best solution but a
    good one.

27
Traveling Salesman Problem
  • Given a number of cities and the costs of
    traveling from any city to any other city, what
    is the cheapest round-trip route that visits each
    city exactly once and then returns to the
    starting city?
  • Trying all possible solutions means n!
    permutations.
  • Using the techniques of dynamic programming, it
    can be solved in time O(n22n)
  • The problem is of considerable
  • practical importance. Example
  • printed circuit manufacturing
  • scheduling of a route of the drill
  • machine to drill holes in a PCB.

28
TSP solved using ACO I shoud have an applet,
but
29
Modeling bird flocking
  • The synchrony of flocking behavior is thought to
    be a function of birds efforts to maintain an
    optimal distance between themselves and their
    neighbors.
  • Individual members can profit from the
    discoveries and previous experience of other
    members during the search for food. This
    advantage can become decisive , overweighting the
    disadvantages of competition for food
  • Birds and fish adjust their physical movement to
    avoid predators, seek for food and mates.
  • Humans tend to adjust our beliefs and attitudes
    to conform with those of our social peers. Humans
    change in abstract multidimensional space,
    collision-free.

30
Modeling bird flocking
  • Definitions
  • Flock is a group of objects that exhibit the
    general class of polarized (aligned),
    non-colliding, aggregate motion.
  • Boid is a simulated bird-like object, i.e., it
    exhibits this type of behavior. It can be a fish,
    bee, dinosaur, etc.
  • Rules for flocking
  • Cohesion Each boid fly towards the centroid of
    its local flock mates (that is, boid in its local
    neighborhood)
  • Separation Each boid keep a certain distance
    away from local flock mates to avoid collisions
  • Alignment Each boid align its velocity vector
    and keep velocity magnitude similar with that of
    the local flock
  • Note There might be many other rules for making
    the flock more realistic.

31
Particle Swarm Optimisation
  • Proposed by Eberhart and Kennedy in the middle
    90
  • Global Optimization Algorithm dealing with
    problems in which a best solution can be
    represented as a point or surface in an
    n-dimensional space.
  • Inspired in the social behavior of bird flocks
    and fish schools
  • The main application is on Numeric Optimization
  • Advantages
  • It requires only primitive mathematical operators
  • Is computationally inexpensive, in terms of both
  • Memory requirements
  • Speed
  • The large number of members that make up the
    particle swarm make the technique impressively
    resistant to the problem of local minima.

32
Particle Swarm Optimisation
  • Imagine a birds flock in an area where there is
    a single food source.
  • A bird dont know where the food is, but it knows
    its distance to the food.
  • The best strategy is to follow the bird that is
    closer to the food.
  • Particles save and communicate the best solution
    they have found.

33
Particle Swarm Optimisation
  • It considers a particle swarm (or cloud) that
    moves over the solution space, and particles are
    evaluated according to some fitness criterion.
    The movement of each particle depends on
  • Its best position since the algorithm started
    (pBest)
  • The best position of the particles around it
    (lBest) or of the whole group (gBest)
  • On each iteration, the particle changes its
    velocity towards pBest and lBest/gBest.
  • So the swarm explores the solution space looking
    for promising zones.

34
Particle Swarm Optimisation
  • The pseudo code of the procedure is as
    followsFor each particle     Initialize
    particleENDDo
  •     For each particle         Calculate fitness
    value        If the fitness value is better than
    the best fitness value (pBest) in
    history            set current value as the new
    pBest    End    Choose the particle with the
    best fitness value of all the particles as the
    gBest
  •     For each particle         Calculate
    particle velocity according equation (a)       
    Update particle position according equation
    (b)    End
  • While maximum iterations or minimum error
    criteria is not attained

35
Particle Swarm Optimisation
  • Combination of gBest and the pBest need a
    compromise
  • lBest can be
  • Social the particles around are always the same,
    no matter where they are in space
  • Geographical the particles around are those
    whose distance is the shortest
  • Global PSO vs. Local PSO the global version
    converges quickly to a solution but it gets more
    easily stuck in local minima.

36
Swarm TechnologyApplications
  • Swarm technology is particularly attractive
    because it is
  • cheap
  • robust
  • Simple
  • Some examples of applications
  • Controlling unmanned vehicles
  • Possibility of using it to control nanobots
    within the body to kill cancer tumors
  • Disney's The Lion King was the first movie to
    make use of swarm technology (the stampede of the
    wildebeests scene). The Lord of the rings used it
    too during the battle scenes.
  • Grid Data Replication

37
Conclusions
  • We can learn from nature and take advantage of
    the problems that she has already solved.
  • Many simple individuals interacting with each
    other can make a global behavior emerge.
  • Techniques based on natural collective behavior
    (Swarm Intelligence) are interesting as they are
    cheap, robust, and simple.
  • They have lots of different applications.
  • Swarm intelligence is an active field in
    Artificial Intelligence, many studies are going
    on.

38
Thats all!
  • Thank you for your attention
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