Title: DAY 4 Section 1
1DAY 4 - Section 1
Using Text and Graphics
- Presenter Shoba Tegginmath
2Agenda
- Using Text
- Colour and Light
- File Formats
- Image Conversion
- The Psychology of colour images
- Material from
- Theoretical Foundations of Multimedia, R.
Tannenbaum - Principles of interactive Multimedia, M.
Elsom-Cook
3Text - The Power of Meaning
- Words must be chosen carefully
- Words appear in titles, menus, navigational aids
- Test the words you plan to use
- Keep a thesaurus handy
4Using Text in Multimedia
- Type Terminology
- Typeface
Arial Courier Times
5Using Text in Multimedia
- Type Terminology
- Typeface
- Font
- Style
Italic Bold Underline
6Using Text in Multimedia
Type terminology
- Typeface
- Font
- Style
- Point
Leading
7Using Text in Multimedia
Type terminology
- Typeface
- Font
- Style
- Point
- Leading
- Kerning
8Using Text in Multimedia
Type terminology
9Using Text in Multimedia
Type terminology
- Character metrics
- Case
- Serif versus sans serif
serif sans serif
10Designing with Text in Multimedia
- Strike a density balance
- Consider legibility when choosing fonts
- Avoid too many different faces
- Adjust leading and kerning for readability
- Explore colors and backgrounds
- Use anti-aliasing
11Designing with Text in Multimedia
- Use drop caps and initial caps
- Minimize lines of centered text
- Use distorted layouts to grab attention
- Surround headlines with white space
- Distinguish text links with colors and
underlining - Make efficient use of screen real estate
12Computers and Text
- The Font Wars
- Adobe PostScript
- Adobe Type Manager (ATM)
- TrueType (TT)
13Making Pretty Text
14Introduction Graphics and Colour
- Graphics and Colour are a key component of any
multimedia application. - Most of us work visually a picture is worth a
1000 words - Are important to backgrounds, buttons, icons,
navigational items, maps, illustrations
15Basics of Image Production
- There are four basic factors which determine how
you produce your images and graphics - screen resolution 72dpi
- your use of colour and colour palettes
- your choice of compression and file formats
- the means by which source material is converted
to digital format (ie scanning, digital
photography etc).
16The Colour Wheel
- Primary Colours
- Secondary Colours
- Tertiary Colours
17Colour Models
Light and Colour
- Define a method for specifying colour
- RGB - Red, Green, Blue
- CMY - Cyan, Magenta, Yellow
- HSV / HSB - Hue, Saturation, Value
- Colour models define a strict subset of all the
available colours - Some colours we cant show on a Computer monitor
18RGB versus CMY
Light and Colour
19Types of Images
File Types and Formats
- Line Art
- Simple black and white line work made up of
pixels - Grayscale
- Uses a continuous tone from black through to
white - Colour
- 4-bit (16 colours) 24 bit (16 million) 36 and
beyond - 2D or 3D
- Synthesized images
20Types of Digital Graphics
File Types and Formats
- Raster Gifs or JPG
- Bitmaps that use pixels to identify colours and
screen positions - Vector graphics
- Made up of lines drawn from point to point
- Used in CAD packages (Flash)
21Raster Graphics
File Types and Formats
- bitmaps
- images composed of discrete areas
- picture elements or pixels
- good for manipulation (editing pixels)
- problems - files can be large
- resolution
- no. pixels per display area
- more pixels better resolution
22File Types and Formats
23Colour Resolution
File Types and Formats
- colour depth
- amount memory allocated to each pixel (in bits)
- 4 bits 16 colours
- 8 bits 256 colours
- 24 bits 17.7 million colours
- full range of colours on display system is
called a palette - not always possible to get full palette
- depends on video card and configuration
24Main File Types
File Types and Formats
- GIF - Graphics Interchange Format (.gif)
- Used extensively on the web
- Uses compression
- Supports only 256 colours (8 bit)
- Can show transparency and animation
- JPEG - Joint Picture Experts Group (.jpg)
- Used extensively on the web
- Uses compression
- Supports true colour (24 bit)
- Cannot show transparency or animation
25An Emerging Standard - PNG
File Types and Formats
- Portable Network Graphics File Format
- Allows greater levels of loss less compression
(patent free) - 48-bit, true-color depth
- Supports both animation and transparency
- Used natively in Fireworks
- Supported by most modern browsers
26Other File Types
File Types and Formats
- Tagged Image Format (.tif) bitmap
- Encapsulated Postscript (.eps) vector
- Windows bitmap (.bmp) bitmap
- PC Paint (.pic) bitmap
- Picture (.pcx) bitmap
- Targa (.tga) bitmap
- Windows metafile (.wmf) both
- Wordperfect graphics (.wpg) - bitmap
27File Sizes and Compression
File Types and Formats
- For bitmap images (uncompressed), each pixel must
be stored. - For each pixel, the colour value is stored.
- The size of an image therefore is the total
number of pixels multiplied by the number of bits
required to store the colour of the pixels.
28Compression
File Types and Formats
- Reduces file size quality
- Necessary to reduce the bandwidth needed
- Two kinds Lossy Lossless
- JPEG uses lossy compression
- Can set how much compression you want to use (and
thus set the quality of the image)
29142K
96K
56K
37K
3028K
15K
13K
8K
31Two out of Three rule
File Types and Formats
- These four basic factors must be considered in
conjunction with the Two out of Three rule, which
states - In most projects, you can attain only two of the
following three objectives - - acceptable performance,
- high quality images,
- the ability to run on most computer platforms.
32Creating Graphics
Creating Graphics
- Images can be synthesised or digitised
- Synthesised images are created by
- Rendering - creates the 2D image
- Modeling - is done in 3D
33Digitisation
Creating Graphics
- Procedure of taking an analogue source (eg sound
or picture) and converting to a digital format - Four basic steps
- Scanning - the process of detecting the analogue
signal - Quantisation - assigning colour values to
detected colours and intensity - Encoding Eg. Bitmap image pixels are stored
- Reproduction - reverse of encoding
34Psychology of Color
Psychology of Colour Images
- Red - Hot, Passion, Confidential, Stop
- Green - Envy, Nature, Go
- Blue - Cold, Sad, Sky
- Yellow - Warm, Energy, Flowers, Caution
- Brown - Dirty, Earth, Nature
- Black - Evil, Fear, Death, Cool
35Psychology of the Image
Psychology of Colour Images
- The importance of phi
- 1.61803398874 or 8/5, 13/8
- Has both mathematic and artistic properties
- The Golden Mean or Golden Section
- L/A A/B
36Psychology of Colour Images
- The Golden Rectangle is an extension
- Basis of 35mm film, TV screens, cinema format
(1.331)
A
B
5
8
8
B
13
37Proportionality of Beauty
Psychology of Colour Images
38Harmony
Psychology of Colour Images
- Adjacent colours
- Opposite colours
- A natural scheme
- Images from color matters.com
39Summary
- Text is a powerful way to convey your message
- Graphics and Colour are a key component of any
multimedia application - Many file formats and compression schemes are
available use the best for your purposes - The Psychology of colour images should be
considered when building web sites and multimedia
applications