Communication 200 Media Narratives Negroponte, - PowerPoint PPT Presentation

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Communication 200 Media Narratives Negroponte,

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Stories: Disney; AP; independent film makers. Displays: Mitsubishi; Philips; Palm ... The death of bandwidth concerns? Cross ownership in a digital world ... – PowerPoint PPT presentation

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Title: Communication 200 Media Narratives Negroponte,


1
Communication 200Media NarrativesNegroponte,
Being Digital
  • Kris Samuelson
  • Byron Reeves

2
Being Digital (Negroponte)
  • Major points
  • Optimism about new media
  • Interactive possibilities
  • Users and viewers rule
  • More information
  • More fun

3
Summarizing what is new
  • Digital convergence
  • 1s and 0s can represent anything
  • Implications of digitization
  • Industrial convergence
  • Personal convergence
  • Academic convergence

4
Atoms vs. bits
  • Any container can store media
  • Any pipe can carry media
  • Similarities among information devices and
    services
  • TV
  • Film
  • Print and books
  • Computing
  • The Internet
  • Information appliances
  • PDAs
  • Phones

5
Different ways to be in the media business
  • Stories
  • Displays
  • Pipes
  • Navigation and interface

6
Who are the media companies?
  • Stories Disney AP independent film makers
  • Displays Mitsubishi Philips Palm
  • Pipes Bell Atlantic TCI municipalities
  • Interface Microsoft AOL

7
How to regulate new media (The Bit Police)
  • Allocation of Spectrum -- How to spend it?
  • Is there enough bandwidth for everyone?
  • The death of bandwidth concerns?
  • Cross ownership in a digital world
  • Can you say that on the internet?
  • Privacy, encryption

8
Interface Where people and bits meet
  • Interface issues are huge and new
  • Technology too hard relative to value?
  • C -- GUI SUI PUI -- VUI
  • 500 channels - How do you know whats on?
  • How to use a digital library?
  • 80 of use is 20 of functionality

9
Graphical persona in new media
  • Issues of automated social agents
  • How do people want to interact?
  • Social features added as all media mature
  • Microsoft Office Assistants
  • Phone agents (Tell Me General Magic)
  • Virtual trading assistants

10
Virtual reality (20-20 VR)
  • Media in goggles
  • Media that change according to your position and
    your input
  • A sense of being there and presence
  • But we cry when we read
  • Good VR -- image quality response time
  • Sound and pictures -- which give the biggest
    bang/bit?
  • Low-tech virtual reality
  • Adaptivity
  • Personalization

11
Media that can look and feel
  • Computer recognition of images, expressive
    intent, and behavior
  • The human finger as input device
  • Eyes as input
  • Gesture and body movement
  • Recognizing emotions and personality
  • The galvactivator

12
Increased importance of speech (Can We Talk About
This?)
  • Speech recognition (recognition grammars,
    accuracy rates)
  • Speech synthesis (artificial voices that allow
    translation from text-to-speech)
  • Voices increase socialness
  • But voice input more social than output
  • A new form of interface
  • VUIs (Voice User Interfaces)
  • Natural language conversations

13
Complexity of new media (Less is More)
  • Freedom from choice -- the desirability of fewer
    options
  • Interface agents -- social interaction is less
    work
  • Personal filters -- less junk
  • Decentralization -- less standardization
  • Featuritis
  • New features sell software
  • But may contribute to non-use

14
Smaller audiences (The Post-Information Age)
  • Broad -gt narrow -gt micro-casting
  • True personalization
  • On-demand (just-in-time) information
  • An audience of 1
  • The decline of mass communication
  • The simulation of interpersonal interaction using
    media

15
Timeshifting of media experiences (Prime Time is
My Time)
  • Anything, anytime, anywhere
  • VOD (video on demand)
  • Radio (audio) information on demand
  • Video on the web (video data bases)
  • The web on your phone
  • Your phone on your PDA

16
New media connect people (Good Connections)
  • Connection now more important than computing
    power
  • E-mail as lifestyle
  • Wireless connections to the net
  • Pagers, wireless phones
  • Business at home
  • Home at business
  • Cant see me, dont know where I am!

17
New media blend old media genres (Hard Fun)
  • The competition of entertainment and education
  • I had a great time but I cant remember much
    about what was said
  • Entertainment in education
  • The classroom, the pulpit, politics, sales
  • Is it news or drama?

18
New media extend into new areas (Digital Fables
and Foibles)
  • Wearable media
  • Ubiquitous computing
  • Smart appliances
  • Talk with your car (Auto PC)
  • Finding your way (GPS)
  • Watches, pagers, phones

19
New questions about what is good and bad
  • Personalization vs. community
  • Are we falling apart or coming together?
  • New opportunities to mislead
  • Are media realities different from real life?
  • Owning too much media?
  • Does Microsoft control too much?
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