Title: Communication 200 Media Narratives Negroponte,
1Communication 200Media NarrativesNegroponte,
Being Digital
- Kris Samuelson
- Byron Reeves
2Being Digital (Negroponte)
- Major points
- Optimism about new media
- Interactive possibilities
- Users and viewers rule
- More information
- More fun
3Summarizing what is new
- Digital convergence
- 1s and 0s can represent anything
- Implications of digitization
- Industrial convergence
- Personal convergence
- Academic convergence
4Atoms vs. bits
- Any container can store media
- Any pipe can carry media
- Similarities among information devices and
services - TV
- Film
- Print and books
- Computing
- The Internet
- Information appliances
- PDAs
- Phones
5Different ways to be in the media business
- Stories
- Displays
- Pipes
- Navigation and interface
6Who are the media companies?
- Stories Disney AP independent film makers
- Displays Mitsubishi Philips Palm
- Pipes Bell Atlantic TCI municipalities
- Interface Microsoft AOL
7How to regulate new media (The Bit Police)
- Allocation of Spectrum -- How to spend it?
- Is there enough bandwidth for everyone?
- The death of bandwidth concerns?
- Cross ownership in a digital world
- Can you say that on the internet?
- Privacy, encryption
8Interface Where people and bits meet
- Interface issues are huge and new
- Technology too hard relative to value?
- C -- GUI SUI PUI -- VUI
- 500 channels - How do you know whats on?
- How to use a digital library?
- 80 of use is 20 of functionality
9Graphical persona in new media
- Issues of automated social agents
- How do people want to interact?
- Social features added as all media mature
- Microsoft Office Assistants
- Phone agents (Tell Me General Magic)
- Virtual trading assistants
10Virtual reality (20-20 VR)
- Media in goggles
- Media that change according to your position and
your input - A sense of being there and presence
- But we cry when we read
- Good VR -- image quality response time
- Sound and pictures -- which give the biggest
bang/bit? - Low-tech virtual reality
- Adaptivity
- Personalization
11Media that can look and feel
- Computer recognition of images, expressive
intent, and behavior - The human finger as input device
- Eyes as input
- Gesture and body movement
- Recognizing emotions and personality
- The galvactivator
12Increased importance of speech (Can We Talk About
This?)
- Speech recognition (recognition grammars,
accuracy rates) - Speech synthesis (artificial voices that allow
translation from text-to-speech) - Voices increase socialness
- But voice input more social than output
- A new form of interface
- VUIs (Voice User Interfaces)
- Natural language conversations
13Complexity of new media (Less is More)
- Freedom from choice -- the desirability of fewer
options - Interface agents -- social interaction is less
work - Personal filters -- less junk
- Decentralization -- less standardization
- Featuritis
- New features sell software
- But may contribute to non-use
14Smaller audiences (The Post-Information Age)
- Broad -gt narrow -gt micro-casting
- True personalization
- On-demand (just-in-time) information
- An audience of 1
- The decline of mass communication
- The simulation of interpersonal interaction using
media
15Timeshifting of media experiences (Prime Time is
My Time)
- Anything, anytime, anywhere
- VOD (video on demand)
- Radio (audio) information on demand
- Video on the web (video data bases)
- The web on your phone
- Your phone on your PDA
16New media connect people (Good Connections)
- Connection now more important than computing
power - E-mail as lifestyle
- Wireless connections to the net
- Pagers, wireless phones
- Business at home
- Home at business
- Cant see me, dont know where I am!
17New media blend old media genres (Hard Fun)
- The competition of entertainment and education
- I had a great time but I cant remember much
about what was said - Entertainment in education
- The classroom, the pulpit, politics, sales
- Is it news or drama?
18New media extend into new areas (Digital Fables
and Foibles)
- Wearable media
- Ubiquitous computing
- Smart appliances
- Talk with your car (Auto PC)
- Finding your way (GPS)
- Watches, pagers, phones
19New questions about what is good and bad
- Personalization vs. community
- Are we falling apart or coming together?
- New opportunities to mislead
- Are media realities different from real life?
- Owning too much media?
- Does Microsoft control too much?