Title: Introduction to New Media Interaction
1Introduction to New Media Interaction
2Spaces of Interaction
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10Minority Report
Intelligent billboards
11Aims of this lecture
- Consider the implications of a paradigm shift in
media communications
- Considers five key elements of this paradigm
- Historical view of interactivity
- Modelling interactivity
- Interactivity from a design perspective
- User interaction (UCD UXD)
- Ubiquitous interaction
12Historical view of interactivity
13from the old to the new
14A paradigm shift Thomas Kuhns (1970) Structure
of Science
normal science
crisis
new science
revolution
15A paradigm shift Structure of Media?
Analogue media
Digital media
- Crisis
- Information revolution
- Digitization of print in 1980s
- Impact of Internet on ad revenue for newspapers
and TV in 2008
New media
Digitalization and convergence of media
16Early computation had little to do with
interaction
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18Paradigm Shift
- Douglas Engelbarts 1968 demonstration at
Augmentation Research Centre in San Francisco - Before Engelbart, human interaction with a
computer was laughable
Link to videos of 1968 demonstration and
interview with Engelbart
19User tools and collective intelligence
- Douglas Engelbart 1968 Augmentation Research
- Computers used to augment collective IQ
- Demonstrates user tools
- the mouse
- keyboard
- hypertext
- dynamic file linking
- hierarchical structuring of text
- videoconferencing
20bootstrapping
- The augmentation of the human intellect via
interaction understood as a collective
bootstrapping process
211969
- Engelbart would go on to hook up the second node
of ARPANet in the following year and, during the
next decade, would help to build an online
community on that network, which has now become
the Internet - (See the MIT New Media Reader, 2003).
22What makes the Global Village is not the content
or the message of the medium, but the medium
itself
- The medium shapes and controls the scale and
form of human association and actions - (McLuhan 1964 p. 9)
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24Not necessarily about Harmony. Not just about
glorious technological change. Big social and
political changes to the way we live, work and
play
Wapping video
25Changing Our Relations to the Media and the
Economy
26Modelling Interactivity
27What is new about new media?
- Differences between old media and new are greater
user choice and control - Pavlik, 1998 New Media Technology Cultural and
Commercial Perspectives
28Interactivitydefined
29Interactivity
- 1 mutually or reciprocally active
- 2 of, relating to, or being a two-way
electronic communication system (as a telephone,
cable television, or a computer) that involves a
user's orders (as for information or merchandise)
or responses (as to a poll) - Merriam-Webster Online Dictionary
30interactivity
Interactivity is based on changing roles of
sender/receiver
31simple model of linear communication
message
transmitter
Receiver(s)
32interactive communication
message
Transmitter Receiver
Receiver(s) Transmitter(s)
33Interaction defined
message
Communicator A
Communicator B
Response/reaction
response
Communicator A
Bretz (1983) cited in Hanssen, Jankowski and
Etienne 1996 Contours of Multimedia
34Three levels of interactionRafaeli (1988)
- Bidirectionality
- (navigational, click-thru)
- Reactiveness
- (dynamic database)
- Responsiveness
- (face-to-face, email, artificial intelligence)
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36Responsiveness
- ELIZA was written at MIT by Joseph Weizenbaum
between 1964 to 1966. - http//www-ai.ijs.si/eliza-cgi-bin/eliza_script
- Richard Wallace began development of Alice in
1995, while at Lehigh University - http//www.pandorabots.com/pandora/talk?botidf5d9
22d97e345aa1
37Meet Jen
38Clever(er) Bots
- See http//www.cleverbot.com/
39Interactivity from a design perspective
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41What should interaction designers strive for?
- Tannenbaum argues that a good mix of
- interactivity
- social presence
- Like face-to-face, interpersonal communication
42Should interaction design strive to be
interpersonal?
- How can designers make new media interpersonal?
- Immediacy of response
- Non-sequential access to information
- Adaptability
- High levels of feedback
43Assumptions about face-to-face communication
44Assumptions about face-to-face communication
- Steve Jones (1999)
- CMC has become a race to provide the most
lifelike interaction possible - problems with face-to-face interaction
- It does not necessarily break down barriers of
communication.
45Should all new media be interactive?
- from the perspective of functionality, it is
not necessary to always strive for a high degree
of interactivity - Hanssen, Jankowski and Etienne, Contours of
Multimedia 1996
46User Research
- What do users consider interactivity to be?
- Control over sequence
- Greater number of choices
- However,
- Too much control experienced negatively
- Decision-making obstacle to use
- A degree of linearity aided user orientation
47User Interaction
48Human Computer Interaction (HCI)
- HCI uses cognitive psychology frameworks
- HCI is about the design of computers, but from
the user's point of view - In Draper and Norman (eds) "User-Centered System
Design" 1986 p. 2
Donald Norman
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50Three Paradigms Within HCI
512nd paradigm HCI
522nd paradigm HCI and Mental Models
53Cognitive Walkthrough
- Making a Fried Breakfast
- Write down a step-by-step (walk-through) of what
you do to make breakfast
54Making Breakfast
55Get frying pan ready
56Heat fat in pan
57Break egg(s)
58Fry eggs in pan
59Make toast and butter
60Put on a plate and eat
61BreakfastMaker. version 3.5
62User Centred Design
63User Testing
64User Centred Design
65Paper Prototypes
http//www.youtube.com/watch?vykJ60H4Qkvgfeature
related http//www.youtube.com/watch?v4WbxisFDYk
4featurerelated
Videos on paper prototypes Paper Prototype
Paper Prototype IMP06 HR
66See Bill Verplank on YouTube http//www.youtube.co
m/watch?vC3rxCLhzmXY
673rd Paradigm HCI
- From Usability to User Experience (UXD)
- Use and Social Context
- Ethnography as design method
- Emotions, Feelings and Affect
- Task versus Non-Task
- Ubicomp/Pervasive Computing
68Ubiquitous Interaction
69- See Greenfield
- Lectures
- On Everyware
See Adam Greenfield on Youtube http//www.youtube.
com/watch?vGrbGBhzZPic
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71Challenges for Interaction DesignSee Dan Saffer,
Designing for Interaction (2010) Berkeley New
Riders (Greenfield interviewed in chapter nine)
- When a room, or a lamppost, or a running shoe
is, in and of itself, an information gathering,
processing, storage, and transmission device,
it's crazy to assume that the keyboard or the
traditional GUI makes sense as a channel for
interaction
72A Multiplicity of Interactions
- Interaction design will need to consider
multiplicity. - Instead of the neatly circumscribed space of
interaction between a single user and his or her
PC, his or her mobile, we're going to have to
contend with a situation in which multiple users
are potentially interacting with multiple
technical systems in a given space at a given
moment.
73Quality of User Experience
- Networked information-processing devices are
going to be deployed everywhere in the built
environment rather strongly implies the
inadequacy of the traditional user interface
modalities most particularly keyboards and
keypads.
- The future is interaction based on voice,
gestural and pervasive interfaces