Title: USF -- February 2001
1USF -- February 2001
- Art, Math, and Sculpture
- Connecting Computers and Creativity
- Carlo H. Séquin
- University of California, Berkeley
2My Professional Focus
- Computer-Aided Design
- Design useful and beautiful objectswith the help
of computers. - Develop (interactive) computer programsto make
these tasks easier.
3Computer-Aided Design I Integrated Circuits
4Computer-Aided Design II Mathematical Models
- Granny Knot Lattice
- Berkeley UniGrafix (1982)
5Computer-Aided Design III Buildings
Soda Hall, CS Dept. Berkeley (1992)
6Computer-Aided Design IV Mechanical Parts
Octahedral Gear
- Design (1985) Realization (FDM) (2000)
7Computer-Aided Design V Abstract Sculpture
(virtual)
(Since 1995)
8Computer-Aided Design V Abstract Sculpture
(virtual)
9Computer-Aided Design V Abstract Sculpture
(virtual)
- Doubly-looped Scherk-Collins saddle-chain
10Computer-Aided Design V Abstract Sculpture
(real)
- Bonds of Friendship(2001)
- Fabricated by Fused Deposition Modeling
- Currently in S.F.at Gallery 650,Delancy/Brannan
11Roots of My Passion for Sculpture
- My love for geometry and abstract
sculptureemerged long long before I learned to
play with computers. - Thanks to Alexander Calder, Naum Gabo,Max
Bill, M.C. Escher, Frank Smullin, ...
12Leonardo -- Special Issue
On Knot-Spanning Surfaces An Illustrated Essay
on Topological Art With an Artists Statement by
Brent Collins
George K. Francis with Brent Collins
13Brent Collins Early Sculptures
All photos by Phillip Geller
14My Fascination with...
Brent Collins Abstract Geometric Art
- Beautiful symmetries
- Graceful balance of the saddle surfaces
- Superb craftsmanship
- Intriguing run of the edges
- What type of knot is formed ?
- Mystery one-sided or two-sided ?
- gt Focus on Chains of Saddles
15Brent Collins Stacked Saddles
16Scherks 2nd Minimal Surface
Normal biped saddles
Generalization to higher-order saddles(monkey
saddle)
17Hyperbolic Hexagon by B. Collins
- 6 saddles in a ring
- 6 holes passing through symmetry plane at 45º
- wound up 6-story
Scherk tower - What would happen,
- if we added more stories ?
- or introduced a twist before closing the ring ?
18Closing the Loop
straight or twisted
19Collins - Séquin Collaboration
- Discuss ideas on the phone
- Exchange sketches
- Vary the topological parameters
- But how do you know whether it is beautiful ?
Need visual feedback. - Making models from paper strips is not good
enough.
20Brent Collins Prototyping Process
Mockup for the "Saddle Trefoil"
Armature for the "Hyperbolic Heptagon"
Time-consuming ! (1-3 weeks)
21Collins Fabrication Process
- Building the final sculpture (2-3 months)
- Take measurements from mock-up model,transfer
parallel contours to 1 boards. - Roughly precut boards, leaving registration
marksand contiguous pillars for gluing boards
together. - Stack and glue together precut boards,remove
auxiliary struts. - Fine-tune overall shape,sand and polish the
surface. - A big investment of effort !
22Collins Fabrication Process
Lamination process to make an overall shape that
withincontains the final sculpture. Example
Vox Solis
23Sculpture Generator I
- Prototyping Visualization tool
forScherk-Collins Saddle-Chains. - Slider control for this one shape-family,
- Control of about 12 parameters.
- Main goal Speed for interactive editing.
- Geometry part is about 5,000 lines of C
- 10,000 lines for display user interface.
- gt VIDEO
24Scherk-Collins Sculptures
25The Basic Element
Scherks 2ndminimal surface
3-story tower,trimmed, thickened
180 degreesof twist added
26Toroidal Warp into Collins Ring
8-story tower
warped into a ring
360º twist added
27A Plethora of Shapes
28Edge Treatment
square, flat cut
semi-circular
bulging out
29Embellishment of Basic Shape
color
background
texture
30 VIDEO
31A Simple Scherk-Collins Toroid
- branches 2
- storeys 1
- height 5.00
- flange 1.00
- thickness 0.10
- rim_bulge 1.00
- warp 360.00
- twist 90
- azimuth 90
- textr_tiles 3
- detail 8
32Also a Scherk-Collins Toroid
- branches 1
- storeys 5
- height 1.00
- flange 1.00
- thickness 0.04
- rim_bulge 1.01
- warp 360
- twist 900
- azimuth 90
- textr_tiles 1
- detail 20
33A Scherk Tower (on its side)
- branches 7
- storeys 3
- height 0.2
- flange 1.00
- thickness 0.04
- rim_bulge 0
- warp 0
- twist 0
- azimuth 0
- textr_tiles 2
- detail 6
341-story Scherk Tower
- branches 5
- storeys 1
- height 1.35
- flange 1.00
- thickness 0.04
- rim_bulge 0
- warp 58.0
- twist 37.5
- azimuth 0
- textr_tiles 8
- detail 6
35180º Arch Half a Scherk Toroid
- branches 8
- storeys 1
- height 5
- flange 1.00
- thickness 0.06
- rim_bulge 1.25
- warp 180
- twist 0
- azimuth 0
- textr_tiles e
- detail 12
36Main Goal in Sculpture Generator I
- Real-time Interactive Speed !
- Cant afford surface optimizationto obtain true
minimal surfaces - also, this would be aesthetically too limited.
- gt Make closed-form hyperbolic approximation.
37Hyperbolic Cross Sections
38Base Geometry One Scherk Story
- Hyperbolic Slices gt Triangle Strips
- precomputed -- then warped into toroid
39The Basic Saddle Element
40Hyperbolic Contour Lines
- On a straight tower and on a ring
41How to Obtain a Real Sculpture ?
- Prepare a set of cross-sectional blue printsat
eaqually spaced height intervals,corresponding
to the board thickness that Brent is using for
the construction.
42Slices through Minimal Trefoil
50
10
23
30
45
5
20
27
35
2
15
25
43Profiled Slice through the Sculpture
- One thick slicethru Heptoroidfrom which Brent
can cut boards and assemble a rough
shape.Traces represent top and bottom,as
well as cuts at 1/4, 1/2, 3/4of one board.
44Our First Joint Sculpture
- Six monkey saddles in a ring with no twist
- (like Hyperbolic Hexagon)
- azimuth 30, flange 1.5
- (aesthetics)
- size, thickness
- (fabrication consideration)
45Hyperbolic Hexagon II (wood)
46Heptoroid ( from Sculpture Generator I )
Cross-eye stereo pair
47Emergence of the Heptoroid (1)
Assembly of the precut boards
48Emergence of the Heptoroid (2)
Forming a continuous smooth edge
49Emergence of the Heptoroid (3)
Smoothing the whole surface
50Advantages of CAD of Sculptures
- Exploration of a larger domain
- Instant visualization of results
- Eliminate need for prototyping
- Create virtual reality pictures
- Making more complex structures
- Better optimization of chosen form
- More precise implementation
- Rapid prototyping of maquettes
51Sculpture Design Solar Arch
- branches 4
- storeys 11
- height 1.55
- flange 1.00
- thickness 0.06
- rim_bulge 1.00
- warp 330.00
- twist 247.50
- azimuth 56.25
- mesh_tiles 0
- textr_tiles 1
- detail 8
- bounding box
- xmax 6.01,
- ymax 1.14,
- zmax 5.55,
- xmin -7.93,
- ymin -1.14,
- zmin -8.41
52Competition in Breckenridge, CO
53SLA Maquette of Solar Arch
Back-lighting and photo by Philip Geller
54FDM Maquette of Solar Arch
55We Can Try Again in L.A.
56 or in Washington D.C.
57V-art
VirtualGlassScherkTowerwith MonkeySaddles Ja
ne Yen
58SFF Maquettes of Future Sculptures
Monkey- Saddle Cinquefoil
59Various Scherk-Collins Sculptures
60Fused Deposition Modeling (FDM)
61Looking into the FDM Machine
62Zooming into the FDM Machine
63Séquins Minimal Saddle Trefoil
- Stereo-lithography master
64Séquins Minimal Saddle Trefoil
65Minimal Trefoils -- cast and finished by Steve
Reinmuth
66Brent Collins Trefoil
67Family of Symmetrical Trefoils
W2
W1
B1 B2 B3
B4
68Higher-order Trefoils (4th order saddles)
W1
W2
69Exploring New Ideas
- Going around the loop twice ...
resulting in an interwoven structure.
709-story Intertwined Double Toroid
Bronze investment casting from wax original
made on 3D SystemsThermojet
71Stepwise Expansion of Horizon
- Playing with many different shapes and
- experimenting at the limit of the domain of the
sculpture generator, - stimulates new ideas for alternative shapes and
generating paradigms.
Swiss Mountains
72Brent Collins Pax Mundi
73Keeping up with Brent ...
- A warped Scherk tower is not able to describe
a shape like Pax Mundi. - Need a broader paradigm !
- Use the SLIDE modeling environment(developed at
U.C. Berkeley by J. Smith)it provides a nice
combination of procedural modeling and
interactivity.
74SLIDE
- SLIDE Scene Language for Interactive Dynamic
Environments - Developed as a modular rendering pipelinefor our
introductory graphics course. - Primary Author Jordan Smith
- Based on OpenGL and Tcl/tk.
- Good combination of interactive 3D graphicsand
parameterizable procedural constructs.
75SLIDE Example Klein Bottle
- Final Project CS 184, Nerius Landys Shad
Roundy
76SLIDE Example Bugs Life
- Final Project CS 184, David Cheng and James Chow
77SLIDE as a Design Tool
- SLIDE is being enhanced currentlyto serve as a
front-end for CyberBuild. - Recently added
- Spline curves and surfaces
- Morphing sweeps along such curves
- 3D warping module (Sederberg, Rockwood)
- Many types of subdivision surfaces
- These are key elements for Sculpture Generator II
783D Hilbert Curves (FDM)
79SLIDE-UI for Knot Generation
80SLIDE-UI for Pax Mundi Shapes
81Viae Globi Family (Roads on a Sphere)
L2 L3 L4
L5
82Via Globi 3 (Stone)
Wilmin Martono
83Via Globi 5 (Wood)
Wilmin Martono
84Via Globi 5 (Gold)
Wilmin Martono
85Figure-8 Knot with C-Section
86Conclusions (1)
- Interactive computer graphics is a novel (to
artists) medium that can play an important role
-- even for traditional artists. - Virtual Prototyping can save time and can tackle
sculptures of a complexitythat manual techniques
could not conquer.
87Conclusions (2)
- The computer is not only a great visualization
and prototyping tool, - It also is a generator for new ideas and
- an amplifier for an artists inspiration.
88Questions ?
THE END
89 SPARE
90Conclusions (3)
- What makes a CAD tool productive for this kind
of work ? - Not just virtual clay,
- partly procedural
- fewer parameters that need to be set.
- Keep things aligned, joined
- guarantee symmetry, regularity,
- watertight surfaces.
- Interactivity is crucial !
91Some of the Parameters in SC1
92AAAS 2001, San Francisco
- Procedurally Defined Geometrical Sculptures
- Carlo H. Séquin
- University of California, Berkeley
- Brent Collins
- Gower, Missouri