Title: Are We Getting Closer to Virtual Time Travel
1 Are We Getting Closer to Virtual Time Travel?
Department of Computing Science University of
Alberta
- Dr. Pierre Boulanger
- Department of Computing Science
- University of Alberta
2Ben-Hur 1925
3Cleopatra 1965
4Gladiator 2000
5What Was Accomplished?
- Many of our popular images and insights of
history come from Hollywood movies - They usually are not historically accurate
- In the early movies sets were done with cardboard
and paint - New graphic technology and better historical
knowledge has allowed movie makers to be more
accurate and give to the viewer a real sense of
being there. - But is this really time travel? NO
6What Are the Problems?
- In the Real World, Time Travel is Impossible
Because of Causality - The only way to time travel is through our
imagination - Stories and Plays
- Books
- Films
- And Now Virtual Reality
7What Are the Problems?
- Our current civilization has accumulated a large
body of historical knowledge from our
predecessors. - Most of this knowledge is gained through materiel
culture such as artifacts, books and paintings,
as well as through stories and legends. - They are usually distributed all across the world
in remote inaccessible places or cultural
institutions. - Most of these historical artifacts are fragile
and should not be transported and/or manipulated.
8Why Do We Need This?
- Contrary to rumor, history is not dead!
- From historical fact, we are able to recreate not
only how kings and queens lived, but also how the
average citizen, peasant, and slave lived under
them. - Those who do not know history are bound to repeat
it! - This is true only if we have a clear and accurate
knowledge of history. - Accurate knowledge of history is important not
only for a few academics but also for the
citizen. - True democracy requires informed citizens.
9What Do We Need?
- To have a real sense of time travel we need to
be able - To navigate and explore the past at will
- To question the meaning of things and ideas
- To interact with and influence historical
characters - To create a plausible visual reconstruction of
buildings, peoples, and artifacts - To create a sense of intimacy with the virtual
world. - Do we have any of these capabilities?
- No, not really, but we are getting there!
10Definition of Virtual Reality
- A virtual reality system is an interface between
a human and a machine capable of creating a
real-time sensory experience of real and
artificial worlds through the various human
sensory channels. These sensory channels for
humans are Vision Audition, Touch, Smell, and
Taste. - Burdea, 1993
11Generic VR System
3D Graphic Rendering
VR Models
Display System
Haptic Rendering
High Speed Network
3D Sound Rendering
Input Sensors
12Various Display Systems
13The Three Is of Virtual Reality
Immersion
Imagination
Interaction
14The Time Machine
15The Virtual Time Machine
Sound Archive
Distributed Virtual Data Server
3D Models Archive
High Speed Network or Satellite Link
Interactive Virtual Display Stations
Text Archive
Haptic Archive
Virtual Models
Images Archive
16Digitizing the Real World
- Object Digitizing
- Indoor Environment Digitizing
- Outdoor Environment Digitizing
- Material Properties
17Reality-Virtuality Continuum
Real Environment
Virtual Environment
Reality-Virtuality (RV) Continuum
Extent of World Knowledge Continuum
World Completely Modeled
World Unmodeled
World Partially Modeled
18Commercial Version of the Auto-Synchronized
Range Sensor
- Based on NRC auto-synchronized geometry and
commercialized by Hymarc Ltd. - System mounted on a CMM
- Precision of 25 micro-meters
- Designed for high-precision work
www.hymarc.com
Color Scan
Hyscan 45c
19NRCC Color Range Sensor
Illumination with polychromatic laser Multiple
peak detection
(x,y,z r,v,b)
20Color Range Sensor Data
Multi-view Sensing
Computer Generated Views of the Mark
21A Virtual 3D Model
22Large Field of View Camera Archaeology
Sculpture
- LFV Camera
- digitizing large structures
- monochrome system
- range 50 cm to 10 m
- resolution 70 ?m at 50 cm
Digitizing St. James Tomb in Israel and the
sculpture Mythic Messengers at the Canadian
Museum of Civilization
23Digital Model of St. James Tomb
The irregular surface details recorded by the
camera add realism to the VR display
24Digitizing a Mayan Hieroglyphic Stairway at the
Peabody Museum
Scanning using the linear translation stage
253D Digital Model of the Hieroglyphic Stairway
- Complete Model Detail of Lower Left Step
26Digital Michelangelo Project
The NRC scanner has been used for high resolution
imaging of surface details on works by
Michelangelo including David
27Data Acquisition Platform
283-D Model Reconstruction
Geometry
Textured model
29Digitizing Outdoor Environments Using
Photogrammetry
Calibration Parameters
Compute 3-D Points
Solve Correspondences
Create 3-D Textured Model
303-D Model of Building
31Modeling Measurement From Images
ShapeCapture
Creates accurate models interactively from
digital images
- Full calibration
- Accurate measurement
- Photogrammetry
- Surface fitting
- Meshing of unorganized points
- Texture mapping
32Digitizing Material Properties
Work by Dinesh Pai at UBC
Reality Based Sound Rendering
Sound Characteristics Acquisition
33Virtual Reconstruction of Historical Monuments
(University of Calgary)
Dr Richard Levy is leading the development of
3D computer visualizations in urban planning.Â
Simulating the reconstruction of urban sites
through high performance computer visualizations,
Dr Levy has been able to successfully reconstruct
the twelfth century temple site of Phimai,
Thailand.
34UofA/NRC Virtual Museum
35NRC/CMC Virtual Museum
http//cfml.iit.nrc.ca/infusion/VMC/inuit_e.html
36Image Based Modeling
- Image Based Modeling is usually characterized as
the poor mans VR. - In fact, it might turn out that it is the best
way to provide immersion of complex environments. - These algorithms combine the information
contained in the various images into a
representation called light fields at Stanford
and lumigraph at Microsoft. - The most well-known image -based rendering
method is Apples QuickTime VR.
37QuickTime VR
www.louvre.fr
38QuickTime VR
39Copan Museum (Honduras)
http//www.maya-archaeology.org/VRHTML/copangate2.
html
40CMC 3-D Virtual Reality Theatre
- Features
- Seating for 20-25 visitors
- 3 m x 4.6 m (10x15) screen
- Electrohome projector
- SGI Onyx 2 Reality computer
- Passive polarizing glasses
- VR Tour Guide hosts
41Virtual Museum or Digital Repatriation
A replica of Tutankhamuns mask was scanned and
the 3-D model inserted into the tomb model.
42VR Tour Tomb of Tutankhamum
The VR tour shows visitors the Tomb as they would
experience it today.
43Virtual Avatars or Guide
Left Image
Stereo Texture
Right Image
44Virtual Avatars from 3-D Sensors
Text
AA
Avatar Synthesis 3-D Sound 3-D Geometry
Using Morphing
Expression Database
Synthesis
Neutral
Smile
3-D Alignment of the Basic Models
Kiss
45What Can We Do Today?
- We can digitize artifacts and medium sized sites
in 3D or by using image-based rendering
techniques. - We can use advanced 3D modeling software to
create buildings of the past from ruins or old
schematics. - We can create 3D immersive displays to present
this information. - We have multi-media and GIS tools for integrating
all this information into a coherent body of
knowledge. - We also have ways to merge 2D movies into 3D
worlds to create realistic characters. - We can create good virtual walks-through and
historical websites. - But is this good enough? NO!
46What We Need to Do ?
- To develop advanced computer systems capable of
generating high quality immersion. - We need more advanced editing tools to create
content, especially characters. - We need more than visual rendering, i.e.,
Haptics, Auditory, Smell. - We need to digitize most of the world artifacts
and make them available for site development.
47Who Should Do This?
- Historians, Computer Scientists,
Socio-anthropologists, and Visual Artists need to
get together to create these universes. - The production of a virtual time traveling
machine for one era may cost more than the
production of a big box movie. - If so, how should it be marketed?
- Are we far from our goal? Yes, but we are
starting to go in the right direction. -
48My Prediction
- 2020 for the first credible virtual time travel
experience