Title: Lecture 9 Creativity and Innovation
1Lecture 9Creativity and Innovation
2Learning Outcomes
- Understand creativity and creative problem
solving - Know how to make the most of diversity in
creative teams - Focus on business enhancement for innovation
3Learning Logs and Action Planning
- Learning Logs
- A learning log enables the user to note learning
as they proceed through a set of lessons - As learning is noted it can also be matched to
future intentions and actions
- Action Planning
- The action plan moves learning from the realm of
theory to the realm of action - Actions have to be appropriate, timely,
meaningful and related to performance
4Problems and Opportunities
5Types of Problems
6Problem Examples
- Sales of a formerly successful product have
become sluggish (O) - A machine on the production line breaks down
repeatedly - It is difficult to get new products to market (O)
- Increasing expenses require cost-cutting measures
(O) - A new food product has flunked consumer taste
tests
7Definition of Creativity
- The creative thinking process is the forming of
associative elements into new combinations which
either meet specified requirements or are in some
way useful. The more mutually remote the
elements of the new combination, the more
creative the process or solution - (Mednick, 1962)
8The 4 Ps Model of Creativity (Rhodes, 1961)
9Product Creative Ideas
Product
- Useful
- Workable it can be implemented (easily)
- Relevant it solves the problem
- Thorough all the implications have been thought
through and planned
- Novel
- Unique within that context
- Rarity may have been used in other different,
unconnected contexts
10Person
Person
- Personality
- Cognitive Abilities (Idea Generation)
- Knowledge
- Motivation (Intrinsic)
- Creativity Style
11Blocks to Creativity
Person
Perceptual
Intellectual
Emotional
Cultural
Environmental
12Climate Press - Environment
Press
- Formal systems and procedures
- Organisational Climate
- Group Climate
- Physical Climate
13Organisational Climate
Press
- Freedom
- Challenge
- Resources
- Supervisor
- Co-workers
- Recognition
- Unity and co-operation
- Creativity supports
- Time Pressure
- Evaluation
- Status Quo
- Political Problems
- Amabile and Gryskiewicz, (1989)
14Process Creative Problem Solving
Process
15The importance of teams for creativity
- Four stages of team development
- Forming
- Storming
- Norming
- Performing
- Longevity and innovation
16Composition
- It would be naïve to presume that the best way
to ensure that a group is innovative is simply to
ensure that it is composed of highly creative
individuals (West and Farr, 1990) - Diversity knowledge, experience, age, culture,
skills, gender, thinking styles - Want Creative abrasion clash of ideas
- Avoid Interpersonal abrasion clash of people
17Cohesiveness
- Benefits of cohesiveness increases psychological
safety, greater group morale and satisfaction,
better communication - Problems with cohesiveness groupthink
- Solutions Devils advocate, rotate membership
18Size
- Size of 5-7 best
- lt5 too little interaction
- gt7 tendency to fragment
- Relationship to stage of innovation process
- Facilitation
- Welcome dissent
- Depersonalise conflict
- Be alert to norms (e.g. dont rock the boat)
which inhibit creativity
19Ground Rules for Creative Thinking
- Welcome every idea, no matter how wild it is
- Hold back on criticising an idea
- Remember that we always have some knowledge or
experience that can help us solve a given problem - Dont be afraid to indulge in some childlike
behaviour - Never forget that other people perceive problem
situations in ways different from you - Always think of a mistake or failure as an
opportunity to learn, not as a thing we did
wrong
20Creativity and Innovation
- Taking the bright ideas and creating a new and
different commercial future - A product or idea is creative to the extent that
it is both a novel and appropriate response to an
open-ended task - Innovation is the successful implementation of
creative ideas about products or processes within
an organisation (Amabile, 1988)
21Creativity, Innovation and Change
- Creativity is
- An individual cognitive process
- The ideation component of innovation
- A subset of innovation
- Innovation is
- A social process, involving intentionality of
benefit - Not necessarily creative innovation can also
include the adaptation of existing products or
those created outside the organisation - Change
- A subset of change
22Creativity/Innovation/Change
23Types of Innovation
- Product
- Service
- Process
- Marketing
- Management
- Incremental/Radical
Technological
Communications
24Innovation Process
25Trigger
- Increased competition
- Demands and wishes from the shareholders,
employers or customers - Introduction of new technology
- It may be something more personal to the
organisation - It may be something unique to the industry
- It may be a combination of otherwise unrelated
circumstances
26Scanning
- Outside the organisation
- Technological Change
- Shifts in social perceptions
- Demands of the value chain
- Inside the organisation
- Ideas and suggestions
- The act of solving problems
27Strategy Building
- Influencing, persuading and communicating inside
and outside the organisation - Establishing an informal or formal process (such
as innovation group) - Establishing criteria for idea selection and
adoption - Selecting the idea which best matches the
criteria - Carrying out a feasibility study and adopting or
rejecting the idea - Planning the next stages
- Coping with shifting priorities
28Resource Allocation
- Creating something new through RD activity
in-house or using external resources - Adapting something that already exists in-house
or externally - Acquiring something from elsewhere (e.g. finding,
selecting and transferring technology in from
outside the organisation
29Implementation
- Managing the change
- Technological push
- Market pull
- Running a pilot prototyping
- Confirming or reversing the implementation
decision - what are the potential costs and benefits of
continuing with the project - Sometimes the business cannot sustain the
innovation
30Organisational Learning
- Needs to be a continuous process
- Must be communicated forward and backward across
all stages of the innovation process and then
across functional boundaries - The outcome is new ideas that are fed into the
innovation process and may result in re-innovation
31- Techniques for creativity and innovation
32Innovation Game Stage 1
- Select an object
- Brainstorm ideas for a new product using the
object as a stimulus - The new product may be an adaptation of the
object, a new use for the object, or a radically
different product - Select one of the ideas using the criteria of
originality and workability - Write the idea for the product, together with a
short description on a card
33Innovation Game Stage 2
34Shield
Complete your own coat of arms in your own words
or pictures
35Spider Diagram
As start of planning
Helps dump ideas
Spiders
Group
Personal
36How to produce a Spider
- Turn the page lengthways (you will then use more
of the page) - Start writing in the centre of the page, with the
topic in the body of the spider - Put descriptions of 6-8 key themes- one for each
leg of the spider - Build out sub-themes (fingers and toes)
- Look for links and connections between themes
- Enhance by using different colours for different
kinds of themes
37Assumption Reversals
- List all the major assumptions about the problem.
Include even the obvious assumptions that may
be taken for granted. - Reverse each assumption in any way possible
(there is no such thing as a correct reversal - Using the reversals as stimuli, generate ideas to
solve the problem
38Picture Stimulation
- Select five to ten pictures that are unrelated to
the problem - Select one of the pictures and describe it in
detail - Use each description as a stimulus to generate
ideas to solve the problem - Write down all ideas generated
- If more ideas are required, select another
picture and repeats steps 3 and 4 - Repeat step 5 until enough ideas have been
generated or all the pictures have been used - (similar process can be used with an object)
39Rules for Brainstorming
- Criticism is ruled out. Adverse judgement of
ideas must be withheld - Freewheeling is welcome. The wilder the idea the
better. Do not be afraid to say anything that
comes to mind. This will stimulate more and
better ideas - Quantity is wanted. The greater the number of
ideas, the greater the likelihood of producing
new ideas. Come up with as many as you can - Combination and improvement are sought. You can
use ideas previously suggested to build upon or
join together into still better ideas
40Brainwriting
- Write the problem statement on a whiteboard or
flipchart - Sit around a table. Place blank pieces of A4
paper in the centre (2 per person) to form a
pool. - Each person takes a blank sheet from the pool and
writes ideas related to the problem. When 3
ideas have been written put the paper back in the
pool - Take another piece of paper from the pool. Add
another idea and put it back in the pool - Repeat until facilitator calls a halt
- Each take a piece of paper and take turns to read
out the ideas, record them on a flipchart.
41Plus, Minus, Interesting (PMI)
- Develop a well-formed question to be used in the
PMI. It should be specific enough to define it,
but broad enough to generate lots of discussion - List the Plus (or good) points
- List the Minus (or bad) points
- List the Interesting points
42Heuristic Ideation Techniques
- The problem owner specifies 2 areas of particular
interest - Add characteristics under each heading (at least
10) - Select 6 under each heading by voting (3 votes
each) - Assign a number to each of the 6
- Choose pairs by throwing dice
- Develop a brief statement for each combination
- Transform the best combinations into more
workable ideas
43Objection Tennis
- Break the group into two halves
- One half of the group will come up with
objections to the proposed solution - The other half will come up with ideas to
overcome the objections - The first group can then object to the ideas and
so on, batting backwards and forwards
44Closing Down techniques (Rickards, 1990)