Title: Product Lifecycle Management: Ideation and Innovation
1Product Lifecycle ManagementIdeation and
Innovation
John N. and Connie Taylor Lecture
- Mileta M. Tomovic, PhD
- W.C. Furnas Professor
- Purdue University
2The Future of Knowledge Economy
- The Knowledge Economy is being eclipsed by the
Creativity Economy. - The new core competence is Creativity. It isn't
just about math and science anymore. It's about
creativity, imagination, and, above all,
innovation. The knowledge is being commoditized. - The U.S. is the leader in the Creativity Economy
- for the moment.
lthttp//www.businessweek.com/smallbiz/content/feb2
007/sb20070227_818588.htm?chansearchgt
3Creativity Economy
- The new forms of innovation driving Creativity
Economy forward are based on an intimate
understanding of consumer culture - the ability
to determine what people want even before they
can articulate it.
4Innovation Definition
- The successful exploitation of ideas, into new
products, processes, services or business
practices (DTI Innovation Unit) - It is about people creating value by
implementing new ideas (Innovation Network)
http//www.principalvoices.com/business.html
http//www.thinksmart.com/mission/dna/
5Components of Successful Innovation
- A "people dependent", collaborative skill
involving - scouting the future
- generating new ideas
- choosing the best
- rapidly and effectively implementing and
- then learning the lessons from successes and
failures - in order to begin again
Enabling Innovative Organizations (EIO)
lthttp//www.mindman.net/innovation/index.aspgt.
6The Importance of Being First-to-Market
- Being first in any market category is going to
give you the edge being the leader comes from
being first. - It's much easier to get into the mind of
consumers first that try to convince people you
have a better product.
The Importance of Being First-to-Market
http//www.1000ventures.com/business_guide/product
_devt_new-to-the-world.html
7Cycle of Innovation
- Repeating innovation is critical to sustaining
above average long term profits.
Innovation Creators lthttp//innovationcreators.co
m/wp/?p8gt.
8Global Innovation Opportunities
- The Internet and high-speed data networks offer
solutions to typical innovation problems - creativity management
- new product development
- product life cycle management
- enabling organizations to tackle the daily
challenges of innovation
http//www.urenio.org/2005/12/01/intelligent-innov
ation/
9Building Innovation as a Capability
- Critical success factors in building Innovation
as a capability within the Organization - Leadership and Followership
- Climate and Environment
- Structured Idea Management Process that gathers
ideas from Employees, Customers and Supply Chain
Partners
http//www.mindman.net/innovation/index.asp
10People Drive Innovation
- Revolutionary Thought Leaders
- Revolutionary Thinking Seminar
- Free to Win
- Coaching
http//www.mindman.net/innovation/index.asp
11Multidisciplinary Teams
- Multidisciplinary teams are the heart of any
innovation method. - Quite simply, great work is accomplished by Hot
Teams. - Teams include people from various disciplines
- Human Factors
- Mechanical/Electrical Engineering
- Manufacturing
- Healthcare
- Business Factors
- Kid-Centric Design
- Industrial Design
- Environments
- Interaction Design
- Software Engineering
http//www.ideo.com/about/index.asp?x1y1
12Climate and Environment
- Creating compelling visions
- Ideation and Creativity sessions
- Innovation Recognition Program
- Positive Reinforcement System
- Consulting
http//www.mindman.net/innovation/index.asp
13Innovation Method
- Observation
- Brainstorming
- Prototyping
- Implementation
http//www.ideo.com/about/index.asp?x3y1
14Observation
- User observations are the starting point for
every design program. - Designers are seasoned observers of people and
how they interact with the world. - The users are engaged throughout the design
process to evaluate the desirability of new ideas
and possible solutions.
http//www.ideo.com/about/methods/info.asp?x1
15Brainstorming
- The best way to get a good idea is to get a lot
of ideas." - Linus Pauling - "Be Visual. Defer judgment. Encourage Wild Ideas.
Build on the Ideas of Others. Go for Quantity.
One Conversation at a Time. Stay Focused on the
Topic. - Brainstorming is not just a good idea but an
inexhaustible source of inspiration and fresh
thinking.
http//www.ideo.com/about/methods/info.asp?x2
16Prototyping
- Prototyping is the language of innovation.
- Prototyping is problem-solving in three
dimensions. One can prototype just about anything
a new product or service, a website or a new
space.
http//www.ideo.com/about/methods/info.asp?x3
17Implementation
- Implementation completes the cycle of ideation to
drive the concept to its final form. - All the possibilities have been evaluated, the
prototypes validated and refined, and what's left
is to do it. - The project team performs detailed design and
engineering, chooses manufacturing partners if
necessary, and works with the client to perform a
timely and successful launch.
http//www.ideo.com/about/methods/info.asp?x4
18Examples of Successful Innovations
19One Laptop per Child
- One of the best design and innovation of 2006
The 100-laptop project for the One Laptop per
Child non-profit foundation
http//laptop.org/en/vision/index.shtml
20New Bike Design for Toddlers
- A new bicycle design SHIFT could erase the
need for parents to hold on to the back of a
two-wheel bicycle as their child learns how to
ride
http//news.uns.purdue.edu/html4ever/2005/050428.S
him.bike.html
21Innovation in Academic Environment
22Bringing Innovation into Academia
- National Innovation Initiative defines
innovation as the intersection of invention and
insight, leading to the creation of social and
economic value. - US has historically been a leader in innovation
- The economic success has been built on innovation
and the ability to create fundamentally novel
products and processes - Likewise, the future success will depend on our
ability to quickly adapt to accelerating
technological changes
Measuring Innovation in Academia, Michael Lovell,
School of Engineering, University of Pittsburgh
23Academic Challenge
- Unlike industry the primary product is human
capital and intellectual property. - Present education challenge relates to global
competition and the lack of new students entering
the field of product design. - If things progress along the present course, the
role of US engineers will be drastically
different than in the past.
Measuring Innovation in Academia, Michael Lovell,
School of Engineering, University of Pittsburgh
24Future Product Realization Program
- Midwest Coalition for Comprehensive Engineering
Design Education
25Partners
- Purdue University (W. Lafayette, Indiana)
- Sinclair Community College (Dayton, Ohio)
- Fox Valley Community College (Appleton,
Wisconsin) - Butler Community College (Andover, Pennsylvania)
- Mott Community College (Flint, Michigan)
26Project Goal
- Improve the quality of engineering technology
education in the emerging area of Comprehensive
Engineering Design through the development of
course content and curricula delivered using
traditional and emerging practices and
technologies.
27Enabling Communication and Feedback
PLM
manufacturing
service
design
28(No Transcript)
29Common Projects
30Future Directions
- NSF Regional Center for Comprehensive Engineering
Design Education. - NSF National Center for Comprehensive Engineering
Design Education.
31Q A
Source Rex LaRowe