:: design flux :: weaving disciplines for innovation - PowerPoint PPT Presentation

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:: design flux :: weaving disciplines for innovation

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:: design flux :: weaving disciplines for innovation IEOR 170 Group 4 Sharena Paripatyadar Vivek Rao Monish Subherwal Carisa Harris Sha Hwang Cindy Park – PowerPoint PPT presentation

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Title: :: design flux :: weaving disciplines for innovation


1
design flux weaving disciplines for
innovation
  • IEOR 170

Group 4 ? Sharena Paripatyadar ? Vivek Rao?
Monish Subherwal ? Carisa Harris ? Sha Hwang ?
Cindy Park
2
Project Definition
  • How to Break Boundaries
  • Between students
  • Between academics and society
  • Between stages of design
  • To create an environment that fosters
  • Collaboration
  • Education
  • Innovation

3
Personas
  • Jack Richardson, 25EECS Grad Student in
    collaborative work and part of Berkeley Institute
    of Design
  • Brian Wu, 20
  • 3rd year EE student, with little work in
    creative design, taking a design class, IEOR 170
  • Alexei Papadapolous, 21
  • 4th year ISF major on psychology in ethnic
    studies who needs to design his own psychology
    experiments and interviews for his thesis
  • Jenni Wright, 45
  • Professor of design at UC Berkeley in department
    of Architecture who needs a place to teach
    students where they can interact in teams,
    actively work on projects as well as hear guest
    lectures and participate in class discussions.

4
Constraints
  • Facilities of the building
  • 3 areas on the ground floor
  • 3 rooms on the basement
  • Structural walls
  • Budget of 1 Million

5
Goals
  • Mix
  • Nurture
  • Celebrate
  • Share
  • Build

6
design flux
  • Minimize the barriers to the flow of ideas,
    equipment, and people
  • To foster back-and-forth iterative design
  • Simplify and facilitate design process
  • Multidiscipline collaboration

7
design flux
  • We accomplish flux with
  • linked LCD monitors in every room
  • glass walls
  • perforated floors
  • mobile workstations
  • staircase and lift connecting the floors
  • 6 unique yet connected areas for design

8
3D Walkthrough
9
(No Transcript)
10
Floor 1
I
II
III
11
Area I Display and Design
12
Area II Brainstorming
13
Area III Meeting space Advanced A/V Recording
Room
14
Basement
V
VI
IV
15
Area IV Very Rapid Prototyping
16
Area V Digital Prototyping
17
Area VI Prototyping Studio
18
User Survey
  • Main points gained
  • Cool equipment, but how to use it?
  • How to find people from other disciplines?
  • Light and colors to keep open and exciting
  • Arrange furniture for group work
  • i.e. sofas facing each other

19
Future Directions
  • Revolutionize the Berkeley Campus
  • Lectures/Presentations
  • Revolutionize Berkeleys Curricula
  • Revolutionize design
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