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Biomorphic Computing

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Title: Biomorphic Computing


1
Biomorphic Computing
  • Professor Bill Tomlinson
  • Tuesday 200-450pm
  • Winter 2004
  • CS 189

2
Week 1
  • Introductions
  • Syllabus
  • Biology
  • Biomorphic Computing
  • Game of Life
  • Lab Time

3
Introductions
  • Name
  • Program
  • How much biology and computer science experience
    / relevant classes taken.
  • (note cards)

4
Syllabus
  • Hand out
  • Go over
  • Questions?

5
Breaks
  • Ill try to remember to take breaks each class
    (every 1-1.5 hours), but if I forget, please
    remind me!

6
Reading/work for the whole week
  • Spread it out over the whole week.
  • Leave time to ask questions.

7
Assignments
  • I am interested that you understand why code
    works, rather than simply that it works.
    Therefore, please comment your code thoroughly on
    the assignments.
  • Many code samples similar to the assignments can
    be found online. You are welcome to use these as
    reference, but please dont cut-and-paste them.

8
Final Projects
  • Innovative computational implementation based on
    some aspect of a biological phenomenon that has
    never before been explored.
  • Readings - Well go over search tools. You find
    the readings.
  • Three presentations - proposal, prototype, final.
  • Keep your eye out (both in our class work and in
    the rest of your life) for biological phenomena
    that interest you.

9
Assignment for next week
  • Game of Life programming assignment (handed out
    later in class)
  • Read Sims, K. 1991. Artificial Evolution for
    Computer Graphics. Computer Graphics, 25(4), pp.
    319-328. (See syllabus for link.)

10
Questions
  • Any questions now?
  • Throughout the quarter, please come to my office
    hours (Thurs 3-5) or email wmt_at_uci.edu if you
    have any questions or just feel like chatting.

11
Introduction to biology
  • Merriam Webster
  • 1 a branch of knowledge that deals with living
    organisms and vital processes

12
Definitions of life
  • Break up into pairs
  • Each group come up with
  • three distinct definitions of life.
  • Take 10 minutes.

13
Compare definitions
  • Come up with ways to break each -
  • counter-examples, false positives.

14
Merriam-Websters
  • 1 a the quality that distinguishes a vital and
    functional being from a dead body b a principle
    or force that is considered to underlie the
    distinctive quality of animate beings -- compare
    VITALISM 1 c an organismic state characterized
    by capacity for metabolism, growth, reaction to
    stimuli, and reproduction

15
NASA
  • There is no broadly accepted definition of
    'life.' Suggested definitions face problems,
    often in the form of robust counter-examples.
    Here we use insights from philosophical
    investigations into language to argue that
    defining 'life' currently poses a dilemma
    analogous to that faced by those hoping to define
    'water' before the existence of molecular theory.
    In the absence of an analogous theory of the
    nature of living systems, interminable
    controversy over the definition of life is
    inescapable.
  • --Cleland, Carol E. Chyba, Christopher F.,
    Origins of Life and Evolution of the Biosphere,
    v. 32, Issue 4, p. 387-393 (2002).

16
NASA (http//afc.gsfc.nasa.gov/tco/biology101_01.
htm)
  • All life carry on a common set of processes
  • Reproduction - the production of new individuals
    of each kind of organism
  • Growth - life grows in size
  • Nutrition - activities involved in taking in food
    from the environment, digesting the food and
    removal of wastes of digestion.
  • Transport - the movement of material into the
    life form (cell) and the distribution of material
    within the cell.
  • Respiration - chemical activities that release
    energy from organic molecules for the use of the
    organism.
  • Excretion - the elimination of waste products
    from the organism.
  • Synthesis - chemical reactions in which molecules
    combine.
  • Regulation - the control and coordination of all
    functions (no wonder we are such natural
    bureaucrats it is built into the meaning of life)

17
Biology topics(from Campbell Reece, 2001)
  • Computational /
  • engineering
  • implementations
  • for each of these
  • topics?

18
The Chemistry of Life
  • The Chemical Context of Life
  • Water and the Fitness of the Environment
  • Carbon and the Molecular Diversity of Life
  • The Structure and Function of Macromolecules
  • An Introduction to Metabolism

19
The Cell
  • A Tour of the Cell
  • Membrane Structure and Function
  • Cellular Respiration Harvesting Chemical Energy
  • Photosynthesis
  • Cell Communication
  • The Cell Cycle

20
Genetics
  • Meiosis and Sexual Life Cycles
  • Mendel and the Gene Idea
  • The Chromosomal Basis of Inheritance
  • The Molecular Basis of Inheritance
  • From Gene to Protein
  • The Genetics of Viruses and Bacteria
  • Organization and Control of Eukaryotic Genomes
  • DNA Technology and Genomics
  • Genetic Basis of Development

21
Mechanisms of Evolution
  • Descent with Modification A Darwinian View of
    Life
  • The Evolution of Populations
  • The Origin of Species
  • Phylogeny and Systematics

22
The Evolutionary History of Biological Diversity
  • Early Earth and the Origin of Life
  • Prokaryotes the Origins of Metabolic Diversity
  • The Origins of Eukaryotic Diversity
  • Plant Diversity I How Plants Colonized Land
  • Plant Diversity II The Evolution of Seed Plants
  • Fungi
  • Introduction to Animal Evolution
  • Invertebrates
  • Vertebrate Evolution and Diversity

23
Plant Form and Function
  • Plant Structure and Growth
  • Transport in Plants
  • Plant Nutrition
  • Plant Reproduction and Biotechnology
  • Plant Responses to Internal and External Signals

24
Animal Form and Function
  • Introduction to Animal Structure and Function
  • Animal Nutrition
  • Circulation and Gas Exchange
  • The Bodys Defenses
  • Regulating the Internal Environment
  • Chemical Signals in Animals
  • Animal Reproduction
  • Animal Development
  • Nervous Systems
  • Sensory and Motor Mechanisms

25
Ecology
  • An Introduction to Ecology and the Biosphere
  • Behavioral Biology
  • Population Ecology
  • Community Ecology
  • Ecosystems
  • Conservation Biology

26
Summary of Biology
  • Living things are successful at exploiting their
    environments.
  • They do so in a variety of ways, and on a wide
    range of scales.

27
Biomorphic Computing
  • Using biology to inform computational systems.

28
Possible Dimensions of Biomorphic Computing
  • Small (nanotechnology) to large (modeling global
    ecosystems)
  • Short (packet-switching based on ant foraging) to
    long (evolving virtual creatures)
  • Similar to humans (social HCI) to different from
    humans (simulating the running motion of the
    Deaths Head cockroach)

29
Things that move like living things
  • Robots (MIT Leg Lab, Stanford PolyPEDAL Lab,
    etc.)
  • Simulations (video games, movies)

30
Things that think like living things
  • Learning (speech recognition, pattern matching)
  • Coordinated/cooperative behavior (robot soccer,
    flocking simulations)

31
Things that adapt to changing circumstances like
living things
  • evolution
  • distributed systems

32
Things that develop like living things
  • Some research, but underexplored

33
Things that help us understand how living things
work
  • Flocking Simulation
  • Simulated evolution
  • Computational biology

34
Whats the use?
  • Living things are very successful. Harness that
    success for computational systems.
  • People are used to interacting with living
    things. Make computational systems easy to use.

35
Drawing the right lessons
  • Its the shape of the wing, rather than the
    flapping, that enables controlled flight.

36
Break
37
Artificial Life
  • MIT CogNet
  • Artificial life (A-Life) uses informational
    concepts and computer modeling to study life in
    general, and terrestrial life in particular. It
    aims to explain particular vital phenomena,
    ranging from the origin of biochemical
    metabolisms to the coevolution of behavioral
    strategies, and also the abstract properties of
    life as such ("life as it could be").
  • Focus on self-organization
  • Ninth International Conference on the Simulation
    and Synthesis of Living Systems
  • Artificial Life is the study of life as an
    organizational principle, rather than as it
    exists on Earth as carbon-based.

38
Strong ALife vs. Weak ALife
  • Is it possible to make machines or computer
    systems that are really alive?
  • Or does ALife just help us make functional things
    and understand living things.
  • Take a vote.

39
References
  • Chris Langton(1986)
  • Steven Levy (popular press, 1992)
  • SAB conference (1990 - present)
  • (From Animals to
  • Animats 1 through 8)

40
Cellular Automata
  • Cellular automata are discrete dynamical systems
    whose behaviour is completely specified in terms
    of a local relation. A cellular automaton can be
    thought of as a stylised universe. Space is
    represented by a uniform grid, with each cell
    containing a few bits of data time advances in
    discrete steps and the laws of the "universe" are
    expressed in, say, a small look-up table, through
    which at each step each cell computes its new
    state from that of its close neighbours. Thus,
    the system's laws are local and uniform.
  • (http//www.brunel.ac.uk/depts/AI/alife/al-ca.htm
    )

41
References
  • John Von Neumann(1951, 1966)
  • Stanislaw Ulam (1950)
  • John Conway (via Gardner, 1970)
  • Stephen Wolfram (1982, 1983, 2002)

42
One-Dimensional
  • One-D - time is the vertical axis.
  • http//math.hws.edu/xJava/CA/CA.html
  • (Wolfram, 83)

Time
43
One-D
  • Cellular automata in nature?
  • (Wolfram, 83)

44
Two-D
  • Entire 2D image is replaced each time step.

45
John Conways Game of Life
  • 2D cellular automata system.
  • Each cell has 8 neighbors - 4 adjacent
    orthogonally, 4 adjacent diagonally. This is
    called the Moore Neighborhood.

46
Simple rules, executed at each time step
  • A live cell with 2 or 3 live neighbors survives
    to the next round.
  • A live cell with 4 or more neighbors dies of
    overpopulation.
  • A live cell with 1 or 0 neighbors dies of
    isolation.
  • An empty cell with exactly 3 neighbors becomes a
    live cell in the next round.

47
Is it alive?
  • http//www.bitstorm.org/gameoflife/
  • Compare it to the definitions

48
Game of Life Assignment
  • Implement the central genetic laws of the Game of
    Life.

49
Hand out assignment and source code
  • http//www.ics.uci.edu/wmt/courses/BiomoW04/Biomo
    W04Assignment1.html
  • http//www.ics.uci.edu/wmt/courses/BiomoW04/GameO
    fLife.java

50
Eclipse
  • How many people have used it?

51
Lab Time
  • Please begin working on your assignments. Ill
    come around and make sure everything is going
    smoothly. Please let me know if you have any
    questions.

52
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