Title: Biomorphic Computing
1Biomorphic Computing
- Professor Bill Tomlinson
- Tuesday 200-450pm
- Winter 2004
- CS 189
2Week 1
- Introductions
- Syllabus
- Biology
- Biomorphic Computing
- Game of Life
- Lab Time
3Introductions
- Name
- Program
- How much biology and computer science experience
/ relevant classes taken. - (note cards)
4Syllabus
- Hand out
- Go over
- Questions?
5Breaks
- Ill try to remember to take breaks each class
(every 1-1.5 hours), but if I forget, please
remind me!
6Reading/work for the whole week
- Spread it out over the whole week.
- Leave time to ask questions.
7Assignments
- I am interested that you understand why code
works, rather than simply that it works.
Therefore, please comment your code thoroughly on
the assignments. - Many code samples similar to the assignments can
be found online. You are welcome to use these as
reference, but please dont cut-and-paste them.
8Final Projects
- Innovative computational implementation based on
some aspect of a biological phenomenon that has
never before been explored. - Readings - Well go over search tools. You find
the readings. - Three presentations - proposal, prototype, final.
- Keep your eye out (both in our class work and in
the rest of your life) for biological phenomena
that interest you.
9Assignment for next week
- Game of Life programming assignment (handed out
later in class) - Read Sims, K. 1991. Artificial Evolution for
Computer Graphics. Computer Graphics, 25(4), pp.
319-328. (See syllabus for link.)
10Questions
- Any questions now?
- Throughout the quarter, please come to my office
hours (Thurs 3-5) or email wmt_at_uci.edu if you
have any questions or just feel like chatting.
11Introduction to biology
- Merriam Webster
- 1 a branch of knowledge that deals with living
organisms and vital processes
12Definitions of life
- Break up into pairs
- Each group come up with
- three distinct definitions of life.
- Take 10 minutes.
13Compare definitions
- Come up with ways to break each -
- counter-examples, false positives.
14Merriam-Websters
- 1 a the quality that distinguishes a vital and
functional being from a dead body b a principle
or force that is considered to underlie the
distinctive quality of animate beings -- compare
VITALISM 1 c an organismic state characterized
by capacity for metabolism, growth, reaction to
stimuli, and reproduction
15NASA
- There is no broadly accepted definition of
'life.' Suggested definitions face problems,
often in the form of robust counter-examples.
Here we use insights from philosophical
investigations into language to argue that
defining 'life' currently poses a dilemma
analogous to that faced by those hoping to define
'water' before the existence of molecular theory.
In the absence of an analogous theory of the
nature of living systems, interminable
controversy over the definition of life is
inescapable. - --Cleland, Carol E. Chyba, Christopher F.,
Origins of Life and Evolution of the Biosphere,
v. 32, Issue 4, p. 387-393 (2002).
16NASA (http//afc.gsfc.nasa.gov/tco/biology101_01.
htm)
- All life carry on a common set of processes
- Reproduction - the production of new individuals
of each kind of organism - Growth - life grows in size
- Nutrition - activities involved in taking in food
from the environment, digesting the food and
removal of wastes of digestion. - Transport - the movement of material into the
life form (cell) and the distribution of material
within the cell. - Respiration - chemical activities that release
energy from organic molecules for the use of the
organism. - Excretion - the elimination of waste products
from the organism. - Synthesis - chemical reactions in which molecules
combine. - Regulation - the control and coordination of all
functions (no wonder we are such natural
bureaucrats it is built into the meaning of life)
17Biology topics(from Campbell Reece, 2001)
- Computational /
- engineering
- implementations
- for each of these
- topics?
18The Chemistry of Life
- The Chemical Context of Life
- Water and the Fitness of the Environment
- Carbon and the Molecular Diversity of Life
- The Structure and Function of Macromolecules
- An Introduction to Metabolism
19The Cell
- A Tour of the Cell
- Membrane Structure and Function
- Cellular Respiration Harvesting Chemical Energy
- Photosynthesis
- Cell Communication
- The Cell Cycle
20Genetics
- Meiosis and Sexual Life Cycles
- Mendel and the Gene Idea
- The Chromosomal Basis of Inheritance
- The Molecular Basis of Inheritance
- From Gene to Protein
- The Genetics of Viruses and Bacteria
- Organization and Control of Eukaryotic Genomes
- DNA Technology and Genomics
- Genetic Basis of Development
21Mechanisms of Evolution
- Descent with Modification A Darwinian View of
Life - The Evolution of Populations
- The Origin of Species
- Phylogeny and Systematics
22The Evolutionary History of Biological Diversity
- Early Earth and the Origin of Life
- Prokaryotes the Origins of Metabolic Diversity
- The Origins of Eukaryotic Diversity
- Plant Diversity I How Plants Colonized Land
- Plant Diversity II The Evolution of Seed Plants
- Fungi
- Introduction to Animal Evolution
- Invertebrates
- Vertebrate Evolution and Diversity
23Plant Form and Function
- Plant Structure and Growth
- Transport in Plants
- Plant Nutrition
- Plant Reproduction and Biotechnology
- Plant Responses to Internal and External Signals
24Animal Form and Function
- Introduction to Animal Structure and Function
- Animal Nutrition
- Circulation and Gas Exchange
- The Bodys Defenses
- Regulating the Internal Environment
- Chemical Signals in Animals
- Animal Reproduction
- Animal Development
- Nervous Systems
- Sensory and Motor Mechanisms
25Ecology
- An Introduction to Ecology and the Biosphere
- Behavioral Biology
- Population Ecology
- Community Ecology
- Ecosystems
- Conservation Biology
26Summary of Biology
- Living things are successful at exploiting their
environments. - They do so in a variety of ways, and on a wide
range of scales.
27Biomorphic Computing
- Using biology to inform computational systems.
28Possible Dimensions of Biomorphic Computing
- Small (nanotechnology) to large (modeling global
ecosystems) - Short (packet-switching based on ant foraging) to
long (evolving virtual creatures) - Similar to humans (social HCI) to different from
humans (simulating the running motion of the
Deaths Head cockroach)
29Things that move like living things
- Robots (MIT Leg Lab, Stanford PolyPEDAL Lab,
etc.) - Simulations (video games, movies)
30Things that think like living things
- Learning (speech recognition, pattern matching)
- Coordinated/cooperative behavior (robot soccer,
flocking simulations)
31Things that adapt to changing circumstances like
living things
- evolution
- distributed systems
32Things that develop like living things
- Some research, but underexplored
33Things that help us understand how living things
work
- Flocking Simulation
- Simulated evolution
- Computational biology
34Whats the use?
- Living things are very successful. Harness that
success for computational systems. - People are used to interacting with living
things. Make computational systems easy to use.
35Drawing the right lessons
- Its the shape of the wing, rather than the
flapping, that enables controlled flight.
36Break
37 Artificial Life
- MIT CogNet
- Artificial life (A-Life) uses informational
concepts and computer modeling to study life in
general, and terrestrial life in particular. It
aims to explain particular vital phenomena,
ranging from the origin of biochemical
metabolisms to the coevolution of behavioral
strategies, and also the abstract properties of
life as such ("life as it could be"). - Focus on self-organization
- Ninth International Conference on the Simulation
and Synthesis of Living Systems - Artificial Life is the study of life as an
organizational principle, rather than as it
exists on Earth as carbon-based.
38Strong ALife vs. Weak ALife
- Is it possible to make machines or computer
systems that are really alive? - Or does ALife just help us make functional things
and understand living things. - Take a vote.
39References
- Chris Langton(1986)
- Steven Levy (popular press, 1992)
- SAB conference (1990 - present)
- (From Animals to
- Animats 1 through 8)
40Cellular Automata
- Cellular automata are discrete dynamical systems
whose behaviour is completely specified in terms
of a local relation. A cellular automaton can be
thought of as a stylised universe. Space is
represented by a uniform grid, with each cell
containing a few bits of data time advances in
discrete steps and the laws of the "universe" are
expressed in, say, a small look-up table, through
which at each step each cell computes its new
state from that of its close neighbours. Thus,
the system's laws are local and uniform. - (http//www.brunel.ac.uk/depts/AI/alife/al-ca.htm
)
41References
- John Von Neumann(1951, 1966)
- Stanislaw Ulam (1950)
- John Conway (via Gardner, 1970)
- Stephen Wolfram (1982, 1983, 2002)
42One-Dimensional
- One-D - time is the vertical axis.
- http//math.hws.edu/xJava/CA/CA.html
- (Wolfram, 83)
Time
43One-D
- Cellular automata in nature?
- (Wolfram, 83)
44Two-D
- Entire 2D image is replaced each time step.
45John Conways Game of Life
- 2D cellular automata system.
- Each cell has 8 neighbors - 4 adjacent
orthogonally, 4 adjacent diagonally. This is
called the Moore Neighborhood.
46Simple rules, executed at each time step
- A live cell with 2 or 3 live neighbors survives
to the next round. - A live cell with 4 or more neighbors dies of
overpopulation. - A live cell with 1 or 0 neighbors dies of
isolation. - An empty cell with exactly 3 neighbors becomes a
live cell in the next round.
47Is it alive?
- http//www.bitstorm.org/gameoflife/
- Compare it to the definitions
48Game of Life Assignment
- Implement the central genetic laws of the Game of
Life.
49Hand out assignment and source code
- http//www.ics.uci.edu/wmt/courses/BiomoW04/Biomo
W04Assignment1.html - http//www.ics.uci.edu/wmt/courses/BiomoW04/GameO
fLife.java
50Eclipse
- How many people have used it?
51Lab Time
- Please begin working on your assignments. Ill
come around and make sure everything is going
smoothly. Please let me know if you have any
questions.
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