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Title:
Intro to 3D Game development
Description:
Action First person shooters and 3rd person characters ... Wii. PDA. Windows. Uses OpenGL or DirectX. OpenGL is cross-platform. DirectX is proprietary ... – PowerPoint PPT presentation
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adventure
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games
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quest
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wii
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xbox
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flash
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online_training
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Transcript and Presenter's Notes
Title: Intro to 3D Game development
1
Intro to 3D Game development
Chapter 1
2
Genres
Games are broken down into catagories
Action First person shooters and 3rd person
characters (called an avatar)
Adventure Quest and exporing games usually with
an avatar
RPGs Character development, usually fiction
based
Maze/Puzzle problem-solving games
Simulator High fidelity
Sports duh..sports
Strategy order issues
3
Platforms
System on which it runs
Windows
Macintosh
Linux
Xbox
Wii
PDA
4
Windows
Uses OpenGL or DirectX
OpenGL is cross-platform
DirectX is proprietary
Largest Market for sales
5
Linux
Best price for results
Server superiority
OpenGL or other free APIs
Smaller market, but steadily growing
6
Macintosh
Recognized as an Art machine, not a game machine
Untapped market
OpenGL or other proprietary software
7
Developing
Usually a collection of individuals with
different background that work together toward
the goal
Producer
Designer
Programmer
Visual Artist
Audio Artist
Quality Assurance (tester)
8
Producer
Project Lead
Scheduling
Budget
Expeditures
Interface to the world
Get it Guy/Gal
9
Designer
Creates design and layout documents
Concept creators
Storyboard writers
Descriptive text about characters, levels,
weapons, etc
10
Programmer
Code!
Turning ideas, artwork, sound, etc into a
functioning game
Divisions
Networking
Audio
Sound
Game
11
Visual Artist
Storyboard illustrator
Texture artwork
3D models
Animations
12
Audio Artist
Sound effects of
Terrain
Character
Weapon
Editing
13
QA
Test
Test
Test
14
Game elements
Engine
User Input
Graphics
Audio
Networking
File I/O
Scripting
Event processing
15
Scripts
Code for the engine
Gameplay
Rules
Management
16
GUI
Interfaces for information flow
HUD
17
Models textures
Usually 3d
Terrain is a special model
Textures commonly called skins
Textures enhance performance
18
Support
Web-sites
Auto-updates
Forums
Admin Tools
Database
19
Torque
An engine to do the behind-the-scenes work
Platform layer
Console
Input model
Simulation
Resources
Graphics and Rendering
Networking
20
Lets get started
Open Torque and start looking around
Assignment 1 Identify a game for each genre
discussed. Be sure to identify platform, genre,
and producer
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