SMM4302%20Computer%20Animation - PowerPoint PPT Presentation

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SMM4302%20Computer%20Animation

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underlying principles of traditional animation ... Hearn D, Baker MP, 2004. Computer Graphics with OpenGL. Pearson Prentice-Hall. ... – PowerPoint PPT presentation

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Title: SMM4302%20Computer%20Animation


1
SMM4302 Computer Animation
  • Lecturer Haw Su Cheng
  • Email schaw03_at_yahoo.com
  • Website http//www.angelfire.com/jazz/yapmh

2
Subject Outline
  • Title
  • Computer Animation (Animasi Komputer)
  • Code
  • SMM4302
  • Objective
  • understand the concepts of computer animation,
    effective graphic design and animation techniques
    in preparing multimedia products.
  • create a basic multimedia systems with two
    dimensional and three dimensional graphics and
    animation.

3
Subject Outline
  • Pre-requisite
  • Computer Graphics
  • Credit Hours
  • 3
  • Lecture Hours
  • 3 x 1 hours per week

4
Subject Outline
  • Tutorial/Lab Hours
  • 1 x 2 hours per week
  • (to be arrange later)
  • Semester Offered
  • Semester II 2005/2006

5
Subject Outline
  • Assessment
  • Coursework 60
  • 20 Test 1 (Week 6) - 9/2/05 8-9pm
  • 20 Test 2 (Week 10) 9/3/05 8-9pm
  • 20 Assignments/lab
  • Final Examination 40
  • Total 100

6
Subject Outline
  • Software (Lab/Project)
  • OpenGL
  • 3D studio Max

7
Lecture Schedule
  • Chapter 1
  • Introduction to Computer Animation
  • Definition of computer animation
  • underlying principles of traditional animation
  • Difference between computer animation and
    traditional animation

8
Lecture Schedule
  • Chapter 2
  • Software for Computer Animation
  • OpenGL
  • Interactivity
  • 3D studio Max

9
Lecture Schedule
  • Chapter 3
  • Simple Animation
  • Translation, Scaling, Rotation
  • Double buffering
  • Illumination Models
  • Raster methods for computer animation

10
Lecture Schedule
  • Chapter 4
  • Animation of Articulated Figures
  • Forward Kinematics
  • Inverse Kinematics

11
Lecture Schedule
  • Chapter 5
  • Motion Capture
  • Basic Concepts of motion capture
  • Software and hardware
  • Planning and Executing

12
Lecture Schedule
  • Chapter 6
  • Animation of Particle Systems
  • Physics involves
  • Cloth Animation
  • Explosion effects
  • Fluid and solid Animation

13
Lecture Schedule
  • Chapter 7
  • Dynamic Based Animation
  • Physics involves
  • Simulation Techniques

14
Lecture Schedule
  • Chapter 8
  • Algorithm Animation
  • Basic Concepts
  • Examples

15
Text References
  • Text Book
  • Vince, J. 1992. 3D Computer Animation. New York
    Addison-Wesley.
  • Reference Books
  • Hill FS, 2001. Computer Graphics-using OpenGL.
    Prentice-Hall.
  • Hearn D, Baker MP, 2004. Computer Graphics with
    OpenGL. Pearson Prentice-Hall.
  • Woo M., Neider J, Davis T., Shreiner D. 2000.
    OpenGL Programming Guide. Addison Wesley.
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