Expressive%20rendering%20for%20animation - PowerPoint PPT Presentation

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Expressive%20rendering%20for%20animation

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Expressive rendering for animation. Pascal Barla. ARTIS-GRAVIR / IMAG INRIA ... off-line manipulations vs interactive walkthroughs. System = low-level toolbox ... – PowerPoint PPT presentation

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Title: Expressive%20rendering%20for%20animation


1
Expressive rendering for animation
  • Pascal Barla
  • ARTIS-GRAVIR / IMAG INRIA
  • Advisers François Sillion Joëlle Thollot

2
Plan
  • Introduction
  • First attempts Master project
  • Ongoing work expressive rendering for animation
  • Conclusion

3
Introduction
  • PR's aim optical fidelity
  • Other aims
  • preliminary work (i.e architecture)
  • artistic sensibility (i.e paintings drawings)
  • representation hypothesis
  • (i.e archeology)
  • Computer graphics need
  • new representations

A sketch of a stadium
4
Plan
  • Introduction
  • First attempt Master project
  • Overview
  • Temporal coherence
  • Results
  • Ongoing work expressive rendering for animation
  • Conclusion

5
First attempt Master project
Overview
  • Following the Dynamic Canvas
  • Interactive or real-time
  • But focus on colors
  • Image-space approach
  • Color regions extraction
  • Automatic simplification

A simple cube rendered with regions
6
First attempt Master project
Temporal coherence
  • Abrupt discontinuities in the representation
  • Confidence method
  • Smooth threshold on colors

7
First attempt Master project
Results
  • 2 videos
  • Remaining problems
  • color metric
  • temporal coherence

8
Plan
  • Introduction
  • First attempt Master project
  • Ongoing work expressive rendering for animation
  • Our goals
  • Archeological applications
  • System overview
  • Denotation
  • Composition
  • Temporal coherence
  • Conclusion

9
Ongoing work expressive rendering for animation
Our goals
  • Rendering of an animated sequence
  • knowledge of all events
  • User control
  • off-line manipulations vs interactive
    walkthroughs
  • System low-level toolbox
  • high-level approach left to the user

10
Archeological applications
Ongoing work expressive rendering for animation
  • Traditionnal illustration watercolor lines
  • Watercolor animations
  • precomputed animations
  • qualitative archeological movies

An illustration by J.C. Golvin
11
System overview
Ongoing work expressive rendering for animation
Classic Pipeline
Our System
  • Pipeline plugin
  • behind a classic pipeline
  • works with G-Buffers
  • Saito90
  • Main phases denotation composition Willats97

Two G-Buffers examples color depth
12
Denotation
Ongoing work expressive rendering for animation
  • Picture primitives
  • points, lines and regions
  • Primitives extraction
  • human perception models
  • Primitives generation
  • i.e brush strokes

The perceptually uniform Lab color space
13
Composition
Ongoing work expressive rendering for animation
  • Combine extracted generated primitives
  • Render with 2D techniques
  • 2D Combinations ltgt 3D shaders
  • Watercolor issues plasma fractals

A simple plasma fractal rendering
14
Temporal Coherence
Ongoing work expressive rendering for animation
  • Sudden inconsistencies (poppings flickerings)
  • Our approach
  • video cube adding a time axis
  • frame cut into the cube along the time axis
  • 3D primitives temporal coherence
  • Low-level operators
  • Contract/expand
  • Smoothing
  • Control points
  • in space and/or time

The frames concatenation makes a video cube
A frame is obtained by a cut through the cube
15
Conclusion
  • Expressive rendering system for animation
  • Image-space
  • Post-processing, automatic simplification
  • 2Dtime
  • Temporal coherence
  • User-controlled
  • Video Cube operators

Work in progress
16
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