Title: Computer Assisted Learning/Multimedia
1Computer Assisted Learning/Multimedia
- Jeff James
- Educational Development Unit, PolyU
- X6290 etjJames_at_polyu.edu.hk
2CAL
CBI
CAI
CBT
CALL
CMI
3CAL
emphasis on learning
4This session
Overview of computer assisted learning.
5more specifically
- I. types of CAL software,
- II. hypermedia/multimedia environments,
- III. authoring languages,
- IV. design considerations,
- V. a critical view of CAL/multimedia.
6I. Types of CAL Software
- drill and practice
- games
- simulations
- tutorials
- tools
- (hypermedia)
- (CMI software e.g.. tests)
7categorizing is difficult
imagine a space travel game in a hyper
environment with a tutorial component.
8 drill and practice
Typically, drill and practice activities are
supplementary to the normal teaching process.
9 drill and practice
Drill and practice is good for fundamental
mastery.
10 drill and practice
Can be thought of as a flash card system of the
stimulus-response model.
11 drill and practice
Speed is important for both presentation and
feedback.
12 drill and practice
often incorporates
- randomness
- record keeping
13 games
Often CAL software is presented in game format.
14 games
May include point scoring, and can be individual
or team format.
15 games
Have the potential for a very motivational
environment.
16 simulations
Can provide microworlds (e.g., a world without
friction or gravity).
17 simulations
The University of Illinois has successfully
provided computer- driven dry chemistry labs.
18 simulations are
- safe
- inexpensive
- fast
- slow
- clean
- possible
19 tutorials
Self-paced, where the computer acts as an
infinitely-patient, all-wise tutor.
Is this guy slow, or what??
20Typically a good tutorial will have
a structure(s) as follows
. . .
give information
give info.
OK
test
(needs help)
remediate
21give information
give info.
...
OK
test
(needs help)
remediate
can be very complex
22 tools
Typically, application programs which are being
used by the student for learning.
23 examples of tools
- spreadsheet programs
- statistics packages
- hypermedia software
- desktop publishing software
- presentation software
- CAD software
- etc.
q
24II. Hypermedia Multimedia Environments
25hyper- pref. over, above, too... eg.
hypersensitive or hypertension
26Ted Nelson described himself as being hyperactive.
27hypermedia can be thought of as chunks of
information (nodes), stored in a structure, and
accessed by links (buttons).
28 hypertext
Textual information, structured by use of links
and nodes.
Here is some example text which is going to be
shrunk down to a size which is barely recognisable
good too because then my poor spelling wont
be recognised. Now, I have run out of
example text. Oh well so what?
Here is some example text which is going to be
shrunk down to a size which is barely recognisable
good too because then my poor spelling wont
be recognised. Now, I have run out of
example text. Oh well so what?
Here is some example text which is going to be
shrunk down to a size which is barely recognisable
good too because then my poor spelling wont
be recognised. Now, I have run out of
example text. Oh well so what?
29 hypermedia
Like hypertext, but including sound, video,
and/or animation.
Here is some example text which is going to be
shrunk down to a size which is barely recognisable
good too because then my poor spelling wont
be recognised. Now, I have run out of
example text. Oh well so what?
Here is some example text which is going to be
shrunk down to a size which is barely recognisable
good too because then my poor spelling wont
be recognised. Now, I have run out of
example text. Oh well so what?
Here is some example text which is going to be
shrunk down to a size which is barely recognisable
good too because then my poor spelling wont
be recognised. Now, I have run out of
example text. Oh well so what?
30 multimedia
Involves more than one medium (gt2 really, since
most literature contains graphics and text).
31 multimedia
Involves the use of sound, animation, and/or
video as well as text and graphics.
32 multimedia
1
Even Ted Nelson said he didnt know the
difference between hypermedia and multimedia.
1
Educational Multimedia and Hypermedia
Conference, June 1994, Vancouver. Ted Nelson
coined the term hypertext (non-sequential
writing).
33 multimedia
Computer-controlled multimedia allows the
seamless integration of media.
34 multimedia
Multimedia can provide a sensory-rich learning
environment.
35 multimedia
Interactive multimedia is the incorporation of
multimedia with human-computer interaction.
36 multimedia
Interactive multimedia provides an obvious
educational advantage over current broadcasting
publishing which is passive.
37Speed
Information regarding the concept of speed can
appear as text here. I know very little about
it myself, so perhaps a multimedia tutorial
about it would help me. To learn about it,
select options below, some perhaps more than
once..
Choose one option below
play speed movie take a quiz more information
WWW tutorial
38Metaphors abound. A computer screen
of information can be a slide, a page, a
card, a node, whatever...
Speed
Information regarding the concept of speed can
appear as text here. I know very little about
it myself, so perhaps a multimedia tutorial
about it would help me. To learn about it,
select options below, some perhaps more than
once..
Choose one option below
play speed movie take a quiz more information
WWW tutorial
39There are many possible HyperDesigns.
Linear
.....
.....
40There are many possible HyperDesigns.
Network
41Possible applications of less complex designs
include electronic books, and information/
training kiosks.
42Hyperdesigns give the user opportunity for
- more control, but
- require careful planning and analysis.
q
43III. Authoring Languages
Packages exist which allow the creation of CAL
packages by non-computer programmers.
44Authoring packages exist for a variety of
platforms. For example
45You can use HyperCard on a Macintosh to create
stacks of cards.
46You can use ToolBook on a PC to create a book (of
pages).
47You can run Authorware on Mac, PC, or UNIX
environments (to create flow lines).
48Examples of other software include
- Icon Author (Windows, UNIX)
- Macromedia Director (all)
- TenCore
- cT
q
49IV. Design Considerations
Two important points in designing CAL software
are
- the design team and
- user interface design
50Typically, the design team can circulate ideas on
storyboards (hard copies of screen templates).
51Storyboards circulate among design team members.
cognitive scientist
content expert
programmer
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dfgg dfffg
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dfgg dfffg
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graphic artist
aaa
52Some quick tips for User Interface Design
- allow the user control
- use visual cues
- be consistent
- design, dont decorate
q
53V. A Critical View
1. CAL is an inferior teaching medium.
54a critical view
2. Users can become disoriented and lost in
hyper environments.
55a critical view
3. Too much attention is paid to appearance
(esp. graphics) and not enough to educational
issues.
q
56Summary
1. There are many types of CAL software other
than sequential point-and-click text.
57Summary
2. hypermedia/multimedia environments offer
great potential but require care in design.
58Summary
3. Many authoring languages are available,
allowing everyone programming potential.
59Summary
4. Many important design issues need to be
considered.
q