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Instructional Design for eLearning

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Title: Instructional Design for eLearning


1
Instructional Design for e-Learning
Dr Richard HydeAtlantic Link Ltd.
2
Overview
  • What is instructional design?
  • Theories and models
  • Choosing an approach
  • The development process
  • Top ten tips

3
What is Instructional Design?
  • Instructional design is the systematic
    development of instructional specifications using
    learning and instructional theory to ensure the
    quality of instruction
  • Good instructional design facilitates
    understanding
  • It creates a framework for learning
  • Instructional design does not guarantee quality

4
Why use Instructional Design?
  • Distance learning courses are likely to fail if
    they are delivered as if they were traditional
    courses
  • Technology is less adaptive than a human
    instructor
  • Provides consistency between courses and authors
  • Development time is reduced
  • Learning is accelerated

5
Learning Theories
  • Underpin our understanding of how people learn
  • Extended to e-learning from classroom teaching
  • Behaviourism behavioural pattern repeated,
    assessment based on whether objectives have been
    met, a linear system
  • Cognitivism as above, but uses changes in
    behaviour as indicators of learner comprehension
  • Constructivism content not pre-specified,
    learner control, assessment subjective, long
    development time

6
Which is the Best Theory?
  • Depends on the learners and the situation
  • Find what works and use it
  • Use an eclectic approach
  • Modify the closed approaches to accommodate
    constructivist values
  • Some learning problems require highly
    prescriptive solutions, others are more suited to
    learner control

7
Instructional Design Models
  • Robert Gagnes 9 step model
  • ADDIE model
  • ARCS model
  • Roger Schanks goal-based scenarios
  • Empathic instructional design

8
Gagnes 9 Step Model
  • Traditional behaviourist approach
  • Gain attention Stimuli activates receptors
  • Inform learners of objectives Creates level of
    expectation for learning
  • Stimulate recall of prior learning Retrieval and
    activation of short-term memory
  • Present the content Selective perception of
    content
  • Provide learning guidance Semantic encoding
    for storage long-term memory
  • Elicit performance (practice) Responds to
    questions to enhance encoding and verification
  • Provide feedback Reinforcement and assessment of
    correct performance
  • Assess performance Retrieval and reinforcement
    of content as final evaluation
  • Enhance retention and transfer to the job
    Retrieval and generalization of learned skill to
    new situation

9
ADDIE Model
  • Best known model and frequently used
  • Analyse gaps in knowledge identified
  • Design learning outcomes, specify content and
    assessments
  • Develop creation of learning materials
  • Implement delivery to the audience
  • Evaluate effectiveness is assessed

10
ARCS Model
  • More constructivist approach
  • Attention stimulate curiosity, challenge
    existing knowledge, novel approach
  • Relevance integrate prior knowledge, target
    future goals, give choice in learning path
  • Confidence clear objectives and prerequisites,
    numerous practice opportunities
  • Satisfaction immediate opportunities for
    practice, rewards and feedback

11
Roger Schanks Goal-Based Scenarios
  • Most constructivist approach
  • Goals are the root of human learning
  • Adults loose the excitement to learn
  • Identify target skills what are the skills and
    processes?
  • Develop missions that need skills write a
    proposal, sell a product, produce a budget
  • Choose a class of skills to be learnt design,
    diagnose, control
  • Create a theme half the world is starving, you
    can help
  • Plan the activities questions, simulations,
    searches
  • Build the learning environment lab, office,
    resource area

12
Empathic Instructional Design
  • Most pragmatic approach
  • Observe watch daily tasks to gain rich
    understanding
  • Capture data record images, video, open
    questions
  • Reflect and analyse picture current state and
    visualise desired state of performance to find
    learning gaps
  • Brainstorm for solutions just-in-time,
    simulation, blended, multimedia, themed,
    exploration
  • Develop prototypes test with learners and refine

13
Choosing an Approach
  • Define the purpose of the e-learning

Source Epic
14
Choosing an Approach
  • Define the category of e-learning

Source Epic
15
Choosing an Approach
  • Define the instructional integrity required

Source Epic
16
The Development Process
Deployment
Development
Design and specification
Analysis and setup
17
Define Objectives
  • Base them on the needs of the target audience
  • Base them on a list of skills
  • What does the learner need to do differently?
  • What performance issues does the course need to
    address?
  • Break down the curriculum into skills based on
    job needs

18
Scope and Planning
  • Determine what needs to be e-learning / face to
    face
  • How will the e-learning integrate with a blended
    solution?
  • Chunk material into 15-20 minute learning
    objects
  • Define an incremental learning path
  • Categorise the content
  • What is aimed at novices/intermediate/expert
    learners?
  • What MUST learners know and what could be
    reference material?
  • What needs to be refresher material/quick
    reference?

19
Develop a Graphical Theme
  • Think of a motivating theme to hold the course
    together
  • Gain attention with a targeted title
  • Build on your corporate style and culture
  • Base the design on budget and time available
  • Use good quality media appropriately

20
Build a Template Library
  • Reusable templates reduce development time,
    standardise e-learning and improve quality
  • Build a library of Flash templates and Content
    Point slides
  • Develop templates for each type of course
  • New product launches
  • Safety bulletins
  • Systems training
  • Equipment training
  • Policies and procedures training

21
Storyboard Content
  • Show cause and effect
  • Make comparisons
  • Use glossaries, jargon busters, quick reference
    cards
  • Show real world examples and interviews
  • Top 10 lists
  • Questions and answers
  • Tips and techniques
  • Sequential steps
  • Pie charts, bar charts, organizational charts,
    workflow diagrams, line charts, line drawings,
    maps

22
Engage retain learners
  • Challenge the learner
  • Entertain the learner
  • Make the learner think about what they are doing
  • Vary the activities
  • Maintain the pace
  • Give regular feedback
  • Allow plenty of practice
  • Reward the learner

23
Learn How to Write
  • Trainers tend to be too verbose
  • If it is possible to cut a word, always cut it
    (George Orwell)
  • Remember that e-learners are impatient
  • Include one idea per paragraph, 3 sentences per
    paragraph
  • Use the active voice
  • Spell and grammar check before publishing

24
Prototype and Evaluate
  • Pilot the course with designers, SMEs and a few
    learners
  • Collect suggestions for improvement
  • Make improvements based on engagement of the
    learner, the format and the content

25
Refine and Deliver
  • Deliver less of higher quality if time is short
  • Use feedback to improve the course
  • e-Learning must evolve to meet changing job needs
  • Discuss additional training needs with learners
  • Schedule course changes and inform managers of
    updates

26
Top Ten Tips
  • Think What must the learner do differently?
  • Less is more on the screen
  • Learners should know why
  • Everything should be intuitive
  • Learners should be in control
  • Long sequences of anything are bad
  • Learning should be job-focused
  • Use humor and surprise sparingly
  • Sort our your speling and gramar
  • Good design good information

27
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Assimilators
Bloggers
Gurus
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