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Camera Angles and Editing

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Understand that the positioning of the camera can create and ... Commonly used in flashy action genres such as kung-fu movies from the 70s, like Fists of Fury ... – PowerPoint PPT presentation

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Title: Camera Angles and Editing


1
Camera Angles and Editing
  • Media Language

2
Lesson Outcomes
  • Understand that the positioning of the camera can
    create and change the meaning of the scene
  • Understand how the editing of different shots can
    also create and change the meaning of a scene and
    a film

3
EXTREME LONG SHOT
  • A framing in which the scale of the object shown
    is very small a building, landscape, or crowd of
    people will fill the screen.
  • Usually the first or last shots of a sequence,
    that can also function as establishing shots..

4
LONG SHOT
  • A framing in which the scale of the object shown
    is small a standing human figure would appear
    nearly the height of the screen.
  • It makes for a relatively stable shot that can
    accomodate movement without reframing

5
MEDIUM LONG SHOT
  • Framing such an object four or five feet high
    would fill most of the screen vertically.
  • Also called plain américain, given its
    recurrence in the Western genre, where it was
    important to keep a cowboy's weapon in the image.

6
MEDIUM CLOSE-UP
  • A framing in which the scale of the object shown
    is fairly large a human figure seen from the
    chest up would fill most of the screen.
  • Another common shot scale.

7
CLOSE-UP
  • A framing in which the scale of the object shown
    is relatively large.
  • In a close-up a person's head, or some other
    similarly sized object, would fill the frame.

8
EXTREME CLOSE-UP
  • A framing in which the scale of the object shown
    is very large most commonly, a small object or a
    part of the body usually shot with a zoom lens.
  • Again, faces are the most recurrent images in
    extreme close-ups

9
CRANE SHOT
  • A shot with a change in framing rendered by
    having the camera above the ground and moving
    through the air in any direction.
  • It is accomplished by placing the camera on a
    crane (basically, a large cantilevered arm) or
    similar device.

10
HANDHELD CAMERA, STEADYCAM
  • The use of the camera operator's body as a camera
    support, either holding it by hand or using a
    gyroscopic stabilizer and a harness.
  • Used by newsreel and wartime camera operators.
    Recently, they are extensively used in music
    videos and in the films of the Dogme movement

11
PAN
  • Camera body turning to the right or left. On the
    screen, it produces a mobile framing which scans
    the space horizontally.
  • A pan directly and immediately connects two
    places or characters, thus making us aware of
    their proximity. The speed at which a pan occurs
    can be exploited for different dramatic purposes.

12
TILT
  • The camera body swiveling upward or downward on a
    stationary support. Scans the space vertically.
  • A tilt usually also implies a change in the
    angle of framing
  • High angle view inferior
  • Low angle superior

13
TRACKING SHOT
  • A mobile framing that travels through space
    forward, backward, or laterally. Usually follows
    a character or object as it moves along the screen

14
WHIP PAN
  • An extremely fast movement of the camera from
    side to side, which briefly causes the image to
    blur into a set of indistinct horizontal streaks.
  • Commonly used in flashy action genres such as
    kung-fu movies from the 70s, like Fists of Fury

15
EDITING - WIPE
  • A transition between shots in which a line passes
    across the screen, eliminating the first shot as
    it goes and replacing it with the next one.
  • A very dynamic and noticeable transition, it is
    usually employed in action or adventure films.

16
DISSOLVE
  • A transition between two shots during which the
    first image gradually disappears while the second
    image gradually appears for a moment the two
    images blend in.
  • Can be used as a fairly straighforward editing
    device to link any two scenes, or in more
    creative ways, for instance to suggest
    hallucinatory states.

17
JUMP CUT
  • An elliptical cut that appears to be an
    interruption of a single shot.
  • Either the figures seem to change instantly
    against a constant background, or the background
    changes instantly while the figures remain
    constant

18
CROSSCUTTING, aka PARALLEL EDITING
  • Editing that alternates shots of two or more
    lines of action occurring in different places,
    usually simultaneously.
  • The two actions are therefore linked, associating
    the characters from both lines of action.

19
CONTINUITY EDITING
  • A system of cutting to maintain continuous and
    clear narrative action. Continuity editing relies
    upon matching screen direction, position, and
    temporal relations from shot to shot.
  • The film supports the viewer's assumption that
    space and time are contiguous between successive
    shots.

20
MONTAGE
  • An approach to editing developed by the Soviet
    filmmakers of the 1920s such as Pudovkin, Vertov
    and Eisenstein
  • It emphasizes dynamic, often discontinuous,
    relationships between shots and the juxtaposition
    of images to create ideas not present in either
    shot by itself.

21
ELLIPTICAL EDITING
  • Shot transitions that omit parts of an event,
    causing an ellipses in plot and story duration.
  • In this clip from Traffic a drug party is
    rendered through elliptical editing (achieved
    with a plentiful use of dissolves and jump cuts)
    in order to both shorten the time and suggest the
    character's rambling mental states.

22
EYELINE MATCH (MATCHES)
  • A cut obeying the axis of action principle, in
    which the first shot shows a person off in one
    direction and the second shows a nearby space
    containing what he or she sees.

23
GRAPHIC MATCH (MATCHES)
  • Two successive shots joined so as to create a
    strong similarity of compositional elements
    (e.g., colour, shape).
  • Used in transparent continuity styles to smooth
    the transition between two shots

24
MATCH ON ACTION (MATCHES)
  • A cut which splices two different views of the
    same action together at the same moment in the
    movement, making it seem to continue
    uninterrupted.
  • Quite logically, these characteristics make it
    one of the most common transitions in the
    continuity style.

25
LONG TAKE, aka PLAN-SEQUENCE (DURATION)
  • A shot that continues for an unusually lengthy
    time before the transition to the next shot.
  • The average length per shot differs greatly for
    different times and places, but most contemporary
    films tend to have faster editing rates.
  • In general lines, any shot above one minute can
    be considered a long take.

26
OVERLAPPING EDITING (DURATION)
  • Cuts that repeat part or all of an action, thus
    expanding its viewing time and plot duration.
  • Most commonly associated with experimental
    filmmmaking, due to its temporally disconcerting
    and purely graphic nature,
  • it is also featured in films in which action and
    movement take precedence over plot and dialogue.

27
RHYTHM (DURATION)
  • The perceived rate and regularity of sounds,
    series of shots, and movements within the shots.
  • Rhythmic factors include beat (or pulse), accent
    (or stress), and tempo (or pace).
  • Rhythm is one of the essential features of a
    film, for it decisively contributes to its mood
    and overall impression on the spectator.
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