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Camera Operation and Control

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Multiple cameras = use split screen or a 'smart card' to transfer settings. ... TV cameras need at least 1000 lux (90fc) to produced good quality video. ... – PowerPoint PPT presentation

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Title: Camera Operation and Control


1
Camera Operation and Control
2
Camera Basics
  • Camera imaging device imaging chip (CCD, or
    CMOS)
  • Video Resolution measure of the ability of a
    video camera to reproduce fine detail.
  • Camera resolution 1000 lines, whereas HDTV
    400, and SDTV 300
  • Start with something good.
  • Resolution is based on the sharpness of the black
    and white (luma or luinance) component of the TV
    image.
  • Human eye perceives detail in terms of brightness
    (luma) differences not in terms of color
    differences.
  • Foot Candles (Lux) light level measurement
    most cameras require 75 foot candles, or 750 lux
    to produce best quality video.
  • Night Vision Modules light multipliers

3
  • Tripods HDTV shows your bumpy hand although
    some shots can use handhold to create effects.
  • Tripod pan head does pans and tilts
  • Bean bags used as a camera mount absorbs
    movements.

4
Basic Camera Moves
  • Dolly camera in or away from object
  • Truck lateral movement on the pedestal
  • Pan horizontal movement
  • Tilt vertical movement
  • Jib long, maneuverable boom or crane device
  • Steadycam flexible arm uses springs to balance
    and hold positions (usually worn).
  • Camera tracks and copters expensive but nice
    smoothly way to follow talent.

5
Color Balance Cameras
  • White balance do on a white card.
  • How to zoom in on a pure white card and push
    white balance button - camera adjusts to produce
    pure white.
  • Color balance do on something colored.
  • Multiple cameras use split screen or a smart
    card to transfer settings.
  • CCU (Camera Control Unit) studio side camera
    control (controls all elements balance, iris,
    movements, etc.)
  • Black balance cap your lens and do the same.
  • Good Color vs. Real Color audiences prefer
    saturated colors (exaggerated). Ie. Skin looks
    more healthy.
  • Sunlight 5500 kelvin degrees
  • 100 watt lightbulb 2800K
  • Camera portable lights 3200K

6
Creative Control
  • Shutter Speeds represent the time that the
    light-induced charge is allowed to electronically
    build in the chip before being discharged.
  • Speeds as high as 1/12000 of a sec.
  • Normal shutter speed 1/60th second (time it
    takes to scan one video field)
  • In low light shutter speed is slowed down, so you
    will need to adjust.
  • High shutter speeds allow for slow play back and
    freeze frame actions.
  • There is a direct relationship between shutter
    speed and f-stop

7
Shutter Speed
  • What setting would you use to blur and image?
    Make it clear? What does the 30 represent what
    does the 1000 represent?

8
Variable Frame Rate
  • Speeding up and slowing down frame rates are used
    to create effects - even if its just slightly.
  • Normal frame rate 25f/sec.
  • CRANKED speeding up frame rate.
  • UNDERCRANKED slow down frame rate.

9
Shooting
  • Safe area 10 of viewfinder picture not viewed.
  • Shoot and protect shooting for 169 HD area,
    while protecting the 43 area.

10
Viewfinder
  • Check to see if what youre seeing is actually
    what is seen.
  • Adjust colors on viewfinder
  • Use a video monitor (true color TV device) to
    verify that outermost edges of the test pattern
    just fill the viewfinder image.

11
Teleprompters
  • Rely on a reflected image of a script that's
    visible in a half-silvered or two-way mirror in
    front of the camera lens.
  • The image from the video monitor (displaying the
    text to be read) is reflected into a
    half-silvered mirror mounted at a 45-degree angle
    to the lens.
  • The image of the text as seen by the prompter
    camera is electronically reversed left-to-right
    so that the mirror image will appear correct.

12
Composition
  • Composition the orderly arrangement of elements
    in a scene which, when taken as a whole, conveys
    intent and meaning.
  • Static covers the content of fixed images.
  • Dynamic takes into consideration the effect of
    time.
  • Want to make something last?
  • Create an emotional experience.
  • CONTENT takes precedence over FORM.
  • Note never say it, if you can show it.
  • Note2 composition is an art not a science - but
    there are some general rules.

13
Good Composition
  • The how to
  • Insert Shot a close-up of something significant
    within the basic scene.
  • Cutaway Shot cutting away from the central
    scene to bring in related material.
  • Atmosphere introduction introducing the
    surroundings first in a shot - tips the audience
    off about what will be happening.

14
15 Elements of Composition
  • 1. Clearly Establish Your Objectives
  • Slow Boring
  • Depicting Emotional States
  • 2. Strive for a Feeling of Unity
  • 3. Compose Around a Single Center of Interest
  • Selective Focus to the Rescue
  • Where There Is Light...
  • Shifting the Center of Interest
  • 4. Observe Proper Subject Placement
  • Leading the subject
  • Rule of thirds
  • Horizontal and vertical lines

15
15 Elements of Composition cont.
  • 5. Maintaining Tonal Balance
  • 6. Balance Mass
  • 7. Create a Patter of Meaning
  • The concrete and the abstract
  • Include multiple levels of meaning
  • 8. Using lines
  • Leading lines
  • 9. Frame Central Subject Matter
  • 10. Make Use of Visual Perspective

16
15 Elements of Composition cont.
  • 11. Convey Meaning Through Colors and Tones
  • 12. Avoid Mergers (tonal, dimensional, and
    border)
  • 13. Control the Number of Prime Objects
  • 14. Balance Complexity and Order
  • 15. Movement and Meaning

17
15 Elements of Composition (review)
  • 1. Clearly Establish Your Objectives
  • Slow Boring
  • Depicting Emotional States
  • 2. Strive for a Feeling of Unity
  • 3. Compose Around a Single Center of Interest
  • Selective Focus to the Rescue
  • Where There Is Light...
  • Shifting the Center of Interest
  • 4. Observe Proper Subject Placement
  • Leading the subject
  • Rule of thirds
  • Horizontal and vertical lines
  • 5. Maintaining Tonal Balance
  • 6. Balance Mass
  • 7. Create a Patter of Meaning
  • The concrete and the abstract
  • Include multiple levels of meaning
  • 8. Using lines
  • Leading lines

18
Graphics
  • CG (Character Generator) used to create
    graphics on screen (TV)
  • Software based systems or dedicated equipment.
  • Image editors and processors.
  • 3D images and programs
  • Note typically studios use software based
    specific devices to make and manage their own
    graphics - these usually tie directly into their
    video switcher.

19
  • Virtual Reality Sets simulated settings (green
    screen stuff)
  • 6 Keys to Matching the Sources
  • 1. The brightness and contrast of the video
    sources must be the same.
  • 2. The lighting must match, especially the
    direction of the lights.
  • 3. The color balance of the video sources must
    match, especially if skin tones are involved.
  • 4. The sharpness of the video sources should be
    the same. As a last resort you may have to
    slightly soften one source so that it will not
    "stand out" from a companion source.
  • 5. Video sources as well as film have a subtle
    but inherent "grain" or "noise" pattern. If one
    video source is "cleaner" than another, the
    difference will tip off views that something is
    amiss, especially in HDTV.
  • Although it's not a totally desirable solution,
    subtle differences can be addressed by slightly
    degrading one video source with the electronic
    filters in a video editing program.
  • 6. The relative perspectives must match. This is
    primarily established by the original lens focal
    length and camera-to-subject distance.

20
Lighting
  • To control light you need to understand 3 basic
    elements
  • Coherence (quality)
  • Color Temperature
  • Intensity
  • Note Lighting can emphasize important details or
    hide them. It can flatter a subject by bringing
    out positive attributes, and it can de-emphasize
    or hide less attractive attributes. Lighting can
    even impart a sinister and hostile look.

21
Lighting Coherence (Quality)
  • Coherence, often called quality, is the hardness
    or softness of light. Light quality is probably
    the least understood and the most neglected of
    the three elements.
  • Hard Light parallel rays hard crisp look
  • Soft Light from angle hides surface
    irregularities and detail.
  • Use diffusers reduce intensity of light.

22
Lighting Color Temperature
  • Two basic color standards 3,200K (Kelvin) for
    incandescent lamps used in studios and 5,500K for
    average daylight.
  • The angle of the sun is important to consider.
    The longer the angle of the sun, the more blue
    light is being absorbed therefore the color
    temp. shifts towards red!
  • Consider how much color is in each of your shots
    and use white balance to mesh things.
  • Note To avoid the unpredictable effects of
    standard fluorescent lights, videographers who
    want to accurately reproduce skin tones simply
    turn the fluorescents off and set up their own
    lighting equipment.

23
Lighting Intensity
  • Intensity the control of the quantity of light.
  • Measured in foot candles the term LUX is
    replacing the foot candles measurement.
  • sunlight on an average day ranges from 32,000 to
    100,000 lux
  • TV studios are lit at about 1,000 lux
  • a bright office has about 400 lux
  • moonlight represents about 1 lux
  • starlight measures a mere 0.00005 lux
  • TV cameras need at least 1000 lux (90fc) to
    produced good quality video.
  • On location stuff is done with 300 lux (30fc)
  • Use a light meter to find dark and light places
    on a set, then make needed adjustments.
  • Spot meter measures light within 1 - 5 degree
    angle of view
  • Reflected light meter measures reflected light
    off of subject
  • Incident light meter tells how bright the light
    is falling on the scene
  • Color temp. meter measures brightness of color

24
Controlling Light
  • Distance
  • As the distance between a light source and the
    subject increases, the light is spread out over a
    larger area and the intensity decreases.
    (Focusing the light also helps.)

Scrims (like filters) use to control the
intensity of light.
25
Lights
  • Types of lights
  • Quartz Lamps incandescent lamps 500 - 2000
    watts
  • Better than normal light bulb dont darken with
    age, but extremely hot, careful of oil on hands,
    dust, and jolting them.
  • Ceramic Lights 250 watt, therefore more
    efficient.
  • Operate at a more cool temp., last 8 times as
    long. Operate on standards 120 volt outlet. But
    they also cost 8 times more.
  • HMI Lights deliver 5 times the light per watt
    when compared to an incandescent lamp therefore
    way less heat they are a lot smaller too. They
    are the same color temp as the sun (5600k).
    However, they do need a special voltage - 240v.

26
Lighting Instruments
  • Fresnel consists of concentric circles that
    both concentrate and slightly diffuse the light.
  • Scoops used for fill light with incandescent
    lights. Can hold gels, etc.
  • Ellipsoidal Spots produces a hard, focused beam
    of light. Used with gels, these lights can
    project colored pools of light on a background.
  • Sun guns camera mounted lights.
  • Barn Doors adjustable black metal flaps to keep
    light from spilling off.
  • Flags consist of any type of opaque material
    that can block and sharply-define the edges of
    the light source.
  • Filter frames hold gels, filters, scrims.

27
Light cont.
  • Lighting instruments serve 4 functions
  • Key lights
  • Fill lights
  • Back lights
  • Background lights
  • The lighting formula
  • A combo of these 4 lights in the right place at
    the right intensity with right quality/ coherence
    creates optimum effect.

28
Key Light
  • The key light highlights the form, dimension and
    surface detail of subject matter.
  • Placed at a 30 - 45 degree angle from either the
    left or right of the model. Brings out texture.
  • Should be neither too hard or soft.
  • It creates the catchlight in the eyes!
  • Key light considerations
  • On persons best side, follow the source (ie.
    sun, desk lamp), consistency (key light all
    people from same side), whats most practical.
  • Usually evaluated 30 degrees above camera.
  • Sun can be key light.
  • Careful of boom and other shadows.

29
Fill Light
  • Fill light is to partially (but not entirely)
    fill in the shadows created by the horizontal and
    vertical angles of the key light.
  • Should be 90 degrees away from key light.
  • Generally placed just above the camera.
  • Softer than the Key Light.

30
Back Light
  • The function of the back light (hair light) is to
    separate the subject from the background by
    creating a subtle rim of light around the
    subject.
  • Place directly behind the object usually 45
    degree angle is best.
  • Use low wattage.
  • Use to create silhouettes.

31
Background Light
  • Background lights are used to illuminate the
    background area and add depth and separation
    between scene elements.
  • Any type of light can be used as a background
    light as long as it provides fairly even
    illumination across the background, does not hit
    the central subject matter, and is at the
    appropriate intensity.

32
Lighting Ratios key to fill lights
  • 11 - no difference (flat lighting)
  • 21 - One f-stop (for general color photography,
    videography)
  • 31 - One and two-thirds f-stops (for general
    black and white photography)
  • 41 - Two f-stops (for low-key dramatic effect)
  • 81 - Three f-stops (for a very low-key dramatic
    effect) Because of the video contrast range
    limitations, for ratios beyond this the dark
    areas will probably just be rendered as black,
    without discernible detail.
  • Note To provide the subtle rim of light around
    subjects the back light has to be slightly
    brighter than the key. The backlight should be
    2/3 intensity of the key light.

33
Lighting special situations
  • Use windows as key light.
  • Bounce light (walls, reflectors, umbrellas, etc.
  • Lighting multiple subjects - still use 3 light
    system, but now its not each subject very
    complex.
  • Faking light sources ie. from computer screen.
  • Area lighting use a base light so you dont
    have to follow your subject with a light.

34
Light Altering Appearance
  • Min or Maximize surface detail (max would be the
    opposite of these 3 suggestions)
  • Decrease the key and fill angles
  • Use soft light sources
  • Reduce the lighting ratio
  • High and Low Key
  • Refer to the angle of front lighting (key light)
    and the resulting presence or lack of shadow
    areas.
  • High evenly lit scene - no intrusive shadows.
  • Low pronounced shadow areas.

35
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