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Solid Constructive Geometry

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For example, a solid sphere is the simplest solid element. ... closed and orientable and encloses a volume, provided the primitives are valid. ... – PowerPoint PPT presentation

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Title: Solid Constructive Geometry


1
Solid ConstructiveGeometry
2
Solid geometry
  • Inherently 3D, geometric elements describe sets
    of spaces enclosed by 2D boundaries
  • For example, a solid sphere is the simplest solid
    element. Other simple primitives include the
    cube, cylinder, cone, and torus

3
Solid geometry
  • Other objects are defined by combinations of
    primitives.
  • An entire math has been explored related to the
    combination of solid primitives called
    constructive solid geometry (CSG)
  • With CSG, complex shapes may be generated from
    operations formed on primitives

4
Solid geometry
  • Boolean operators are defined tools for combining
    solid geometry for CSG
  • These perform group operations on the points
    included in the solid primitives
  • They are
  • Union
  • Subtraction
  • Intersection

5
Solid geometry
  • Boolean operator Union combines two elements
    into a single one

6
Solid geometry
  • Boolean operator Union combines two elements
    into a single one

7
Solid geometry
  • Boolean operator Subtract take the difference
    between two elements

8
Solid geometry
  • Boolean operator Subtract take the difference
    between two elements

9
Solid geometry
  • Boolean operator Subtract take the difference
    between two elements

10
Solid geometry
  • Boolean operator Subtract

11
Solid geometry
  • Boolean operator Intersection finds the common
    points in the given primitives

12
Solid geometry
CSG Tree Graph for hierarchy of
Boolean operations Often used for CAD and Mech
Eng
13
Other models?
14
Boundary Representations (B-Rep)
  • Solids as a set of vertices, edges and faces with
    topological relations among them
  • Boolean operations implemented in the
    representation framework

15
Boolean Operations in B-Rep
  • Planar (Polyhedral) solids
  • Calculating plane-plane intersection only
  • Split generates single line cuts in B-Rep
  • Free-form solids
  • Intersection between free-form surfaces
  • A high degree algebraic space curve

16
BOOLE A Boundary Evaluation System for Boolean
Combinations of Sculptured Solids
  • 1999 S. Krishnan, et al.

17
BOOLE Algorithm - Stages 1 2
Stage1 Convert solid into B-rep using
patches Stage2 Couple Patches of solids to be
tested
18
BOOLE Algorithm - Stages 3 4
Stage3 Intersect patch pairs Stage4
Merge Intersection curves
19
BOOLE Algorithm - Stage 5
Stage 5 Combine boundary components
20
BOOLE Algorithm - Stage 6 7
Stage 6 Classify components
Stage 7 Result
21
B-rep vs. CSG
  • Both have different inherent strengths and
    weaknesses.
  • CSG object always valid
  • its surface is closed and orientable and
    encloses a volume, provided the primitives are
    valid.
  • A B-rep object is easily rendered on a graphic
    display system.

22
CSG Subdivision Surfaces
A
B
A ? B
A ? B
A - B
B - A
23
CSG Subdivision Surfaces
Surface evolution with loop subdivision
24
Problematic Intersections 
General problem
Subdivision
Subdivision Mesh
Control Mesh
Subdivision
25
Intersecting Subdivision Surfaces
Intersection is needed to deduce boolean
operations
Sphere ? Cube
Sphere ? Cube
Sphere - Cube
Cube - Sphere
26
Approximate Boolean Operationson Free-form
Solids
  • Henning Biermann, et al (Siggraph 2001)

27
Approximate Boolean Operations
  • Generate a refined control mesh for intersecting
    surfaces (approximating the result)
  • Determine the parameterization of the new surface
    with respect to the original surfaces
  • Optimize quality of new control mesh

28
Approximate Operations Step 1
  • Compute an approximate intersection curve,
    finding its projection in each of the two
    parametric domains of the original surfaces.

29
Approximate Operations Step 2
  • Construct the connectivity of the control mesh
    for the result

30
Approximate Operations Step 3
  • Optimize the parameterization of the result over
    the original domains

31
Approximate Operations Step 4
  • Determine geometric positions for the control
    points of the result

32
Approximate Intersection
  • Working from control mesh
  • Triangle edge intersection
  • using barycentric coordinate
  • Speed up with bounding boxes
  • Avoid problems with perturbation of points

?
33
Surfaces splitting
  • Split along the intersection curve
  • Label each part of the object (inside/outside)

A
C
A
C ? A
34
Example
35
Intersection curve example
36
Split and label operations
Interior faces
Exterior faces
37
Reconstruction
Depending on boolean operation Merge operation
along the intersection curve
38
Results
A - B
B - A
Union
Intersection
39
Multiresolution Subdivision
Multiresolution Subdivision Detail Vectors
40
Multiresolution Subdivision
Ideally, prefer one point / edge
subdivision
subdivision
Actual Intersection Curve
41
Mesh updating
Multiresolution Subdivision
42
Multiresolution Subdivision
43
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44
Surface pasting
Beirmann et al (Siggraph 02)
45
Surface pasting
Method Overview
46
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