Title: Hardness of Approximating Entangled Games
1Hardness of Approximating Entangled Games
QIP08, Delhi
Thomas Vidick UC Berkeley
- Joint work with Julia Kempe, Hirotada Kobayashi,
Keiji Matsumoto and Ben Toner
22-Prover Games
- Verifier samples q,q in Q according to p
- He sends q to A, q to B
- He receives a,a as answers
- Provers win iff V(a,aq,q) 1
Alice
Bob
Verifier
Game G (Q,A,p,V) of size G poly(Q)
3How hard is it to approximate ??
Alice
Bob
Input game G (Q,A,p,V) of size G poly(Q)
Computing ? is NP-hard (Cook-Levin) Approximating
? is NP-hard (PCP Thm.)
Approximating ? is NP-hard Hastad01
XOR-games
What is the situation in the quantum world?
Understand the power gained by entangled
provers. How does it affect the value of a game?
General classical games
Unique games
Approximating ? is NP-hard Khot02
CONJECTURE
4Entangled Games
?gt
The provers may share arbitrary entanglement
q
Value of the game ? Max. Winning Prob.
(over all the provers strategies and shared
?gt)
- Provers can now produce nonlocal correlations
- - Bell inequalities 1962
- Hardness of approximating ? is a major open
question
5How hard is it to approximate ??
(entangled provers)
Computing ? is in P CHTW04 (there is a
semi- definite program)
XOR-games
What about general entangledgames?
Unique games
Can we also compute their value in P (is there an
SDP?)
Approximating ? is in P KRT07 (there is an
SDP)
6Our Results
- Theorem
- There is an e1/poly(Q) such that
distinguishing between ?1 and ?1-e is NP-hard
for games with - Classical communication with three provers.
- Quantum communication with two provers.
- Corollary
- Unless PNP there are no SDPs of size poly(Q)
which optimum approximates the value of entangled
games (in contrast to XOR-games, unique games,
single-prover quantum games). - The hierarchy of PironioNavascuesAcin07 cannot
yield polynomial-sized SDPs (see also
DohertyLiangTonerWehner08)
7Outline of the proof
- Do a reduction from the classical setting
- Start with a classical 2-player game
- ? NP-hard to distinguish between ?1 and ? lt 0.01
- Transform into a quantum game such that
- ?1 ?1
- ?lt0.01 ?lt1-e
(by construction) (we show ?lt1-e
?lt0.01)
- Add tests that limit the provers use of
entanglement - ? They can do little better than using it as
shared - randomness
? It is NP-hard to distinguish between ?1 and
? lt 1- e
8The modified game
Alice
Bob
Alice
Bob
a
a
agt
agt
q
qgt
q
qgt
Verifier
Verifier
accept
accept
reject
reject
- With probability ½ do
- Classical Test play classical game send qgt,
qgt and check answers - Quantum Test send 0gtqgtqgt 1gtqgtqgt
- After answer, do C-SWAP on last two registers,
measure first in gt basis, accept if gt
Classical provers q ? a, q ? a
Quantum provers qgt ? agt, qgt ? agt
0gtqgtqgt 1gtqgtqgt ? 0gtagtagt
1gtagtagt ? (0gt1gt)agtagt
9After you do the math
- The provers strategies can be described by
orthogonal projectors for every
q such that
- Classical test Prob. that the verifier
measures a,a as - answers to q,q
- Swap-test The Ws almost commute
? This is the key relation that we will use to
round to a classical strategy
10 Special Case e0
- Ws are diagonal in the same basis
Set of projectors ? partition of space
Norm of product ? dimension of the intersection
We can easily simulate this classically by
sampling using shared randomness ? Classical
strategy has the same success prob. as the
quantum strategy
11General case e 1/poly
- Are the Ws almost diagonal in a common basis?
- If we can find W such that W W and W can be
simultaneously diagonalized, then we are done - Do almost commuting matrices nearly commute?
- Long-standing open question Halmos76
- Finally proven true for two hermitian matrices
Lin97 - False for three or more hermitian matrices and
the operator norm!
- But
- - Our matrices have a special form (projectors)
- - Our norm is not the operator norm
- ? It is an open question
- We get around this by using a different
rounding technique - ? we lose a factor O(Q4 e) in statistical
distance
12Hardness of computing the value of entangled games
Computing ? is in P
2-prover quantum games
XOR-games
3-prover classical games
Unique games
Approximating ? to within 1/poly is NP-hard
Approximating ? is in P
13Open questions
- Increase the gap!
- A better gap could yield NEXP QMIP
- Prove that almost commuting projectors nearly
commute - Find a better rounding procedure
- Show some upper bounds
- All known bounds depend on the amount of
entanglement used
14Thank you!