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Ch 3 Describing Motion

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An object in motion changes its POSITION ... Use the tail-to-head method to 'draw' a parallelogram. Bisect the parallelogram with the Resultant vector (R). R ... – PowerPoint PPT presentation

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Title: Ch 3 Describing Motion


1
Ch 3 Describing Motion
  • How do you know if something moves if you dont
    see it?

2
Picturing Motion
  • An object in motion changes its POSITION relative
    to some frame of reference.
  • Motion diagrams help us study motion.
  • A camcorder records an image 30x per sec. Each
    image is a FRAME. What do consecutive frames
    look like?

3
  • A MOTION diagram helps study the position changes
    of an image while the surroundings stay put.
  • At rest constant speed
  • Speeding up slowing down

4
Operational Definitions
  • Defining a concept in terms of the procedure or
    operation used to define it
  • If the change of positions gets LARGER, the
    jogger is SPEEDING UP.
  • If the change of positions gets smaller, the
    jogger is slowing down.

5
The Particle Model
  • It is easier to track motion of an object by
    replacing the object with a single point. This
    is called the Particle Model. From this central
    point you can make measurements of distance with
    relation to the point and origin.

6
Where and When?
  • Deciding where to put a measuring tape and when
    to start a stopwatch is defining a coordinate
    system. The origin of the system is the zero
    point of the variables. It could be a starting
    line. It is a frame of reference. A horizontal
    line from the origin is the x axis and a vertical
    line is the y axis. A jumper might need to know
    positions in both dimensions.

7
Position Vectors
  • A position vector is an arrow that locates an
    object at a particular time in an event. The
    arrow is drawn from the origin to the position of
    the object. The length of the arrow is
    proportional to the objects distance from the
    origin.

8
What about Negatives?
  • Can you have a negative position? A negative
    time? YES! If the origin was to the left of the
    object and the x axis was labeled positive to the
    right of the origin, then a position to the left
    of the origin would be negative.
  • Time could be negative if it took place before
    the clock was started. Both negative time and
    position are possible and acceptable.
  • origin

9
Vectors and Scalars
  • Scalars are numbers with a magnitude only.
    Examples include mass, time, Temperature, speed,
    distance, density, volume, etc they are
    abbreviated by letters ie t, m/s, kg, g/mL
  • Vectors are numbers with magnitude and direction.
    Examples include weight, Force, velocity,
    acceleration, displacement. They are abbreviated
    with a letter and arrow over it or a bold letter
    ie v, a, F, w Vectors can be represented with a
    proportional arrow.

10
Time Intervals and Displacement
  • Displacement is the distance and direction
    between an object and a frame of reference or
    another object. If you make 4 left turns, how
    does your distance covered compare with your
    displacement? ?d ?
  • Time interval is the difference in time between 2
    points in an event. ?t t1 t0 where t1 is
    the ending time and t0 is the starting time. ?
    means change.

11
Velocity and Acceleration
  • Average velocity is the change in position for a
    certain time interval. Thus
  • ?d / ?t (d1 d0) / (t1- t0)
  • Average Speed is the TOTAL DISTANCE
  • TOTAL TIME
  • Both measurements have standard units of m/s.
    However, only 1 measurement is a vector average
    velocity! Displacement is NOT the same as
    Distance.

12
Instantaneous Velocity
  • Speed and direction of an object at a particular
    instant in time. Symbol v
  • What part of your car tells you the instantaneous
    velocity?
  • IF Average velocity ?d / ?t, then displacement
    v?t

13
Combining Vectors
  • Use arrows to represent vectors
  • 2 components ? resultant
  • Resultant ? 2 components resolution
  • ?
  • 6m/s 4m/s 10m/s
  • This is called the tail-to-head method of
    combining vectors. Just pick the arrow up and
    move it as needed. (Must maintain the same
    orientation in space)

14
  • How about subtraction?
  • 10 m/s - 4 m/s ?
  • 6 m/s

15
Your turn to practice
  • Calculate the resultant velocity of Freda Flyer
    who normally flies at 100 km/h and then
    encounters a 10-km/h headwind (wind coming from
    ahead).
  • 2. Calculate Freda Flyers speed in a 10-km/h
    tailwind (wind coming from behind).

16
Vectors at angles
  • Use the tail-to-head method to draw a
    parallelogram. Bisect the parallelogram with the
    Resultant vector (R).
  • R
  • Using Pythagorean theorem, we can solve for R.
    R2 a2 b2

17
Your turn to Practice
  • 3. Calculate the resultant velocity of a pair
    100-km/h velocities at right angles to each
    other.
  • 4. If two vectors of magnitude 3N and 4N are at
    right angles to each other, what is their
    resultant?
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