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Technology That Keeps Us Connected Satisfying the Human Touch

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Title: Technology That Keeps Us Connected Satisfying the Human Touch


1
Technology That Keeps Us ConnectedSatisfying the
Human Touch
  • Tony Massimini
  • Chief of Technology, Semico Research Corp.
  • October 1, 2009

2
Humans are social animals
  • We have a drive to communicate and stay in touch
  • Cell phone handset shipments gt1 B units annually
  • Social networking growing quickly but still
    room to grow
  • Facebook gt300 million members WW
  • Twitter unique visitors (Aug 2009) 23.6 million
  • YouTube 70 million total videos (March 2008)
  • 100 million videos viewed per day (2006)
  • Wikipedia 684 million visitors (2008)
  • Internet usage 24.7 of WW population
  • Penetration - NA 74, Asia 18.5
  • Increase demand on band width, performance,
    wireless network growth, and low power solution

3
Connecting the World Anytime, Anywhere
  • Emerging markets building out wireless networks
  • Avoid cost of laying copper
  • Wider deployment of 3G
  • India 3G auction Dec 2009
  • 4G is coming (incl. WiMAX, LTE Advanced and
    other)
  • 100 Mbit/s high speed motion
  • 1 Gbit/s fixed position
  • 4G developed to support
  • Wireless broadband
  • Mobile TV
  • DVB
  • Video chat
  • 4G rollout end of 2009

4
More Power In Our Hands
  • Total cell phone handset CAGR (09 13) 8.4
  • High End 13.4
  • iPhone has excited market
  • More features and performance capabilities
  • Web browsing
  • Games
  • GPS
  • Other applications
  • Increasing level of integration for SoC
  • Mulitple CPU cores and DSPs, other IP
  • More MEMS for motion control

5
More Games On The Go
  • Total PC 287 million (2009)
  • Mobile surpasses desktop
  • About 30 w/graphics card
  • Video game consoles and handhelds still tethered
    to Internet for multiplayer
  • Growing number of games for iPhone
  • Lower cost of entry for game developers on cell
    phones
  • Cell phones tap into widespread wireless network

6
Supplying The Brains For Smartphones
  • Goal offer high quality multimedia performance
    with internet connectivity
  • Overlapping designs smartphones, smartbooks,
    netbooks
  • ARM-based SoCs hold a dominant position
  • ARM9 and ARM11 currently shipping
  • TI OMAP, Freescale i.MX, Qualcomm Snapdragon,
    Nvidia Tegra
  • Cortex designs in development
  • Intel targeting Atom for markets outside of
    netbooks
  • Atom SoC program (March 2009) offers Atom core on
    TSMC platform, integrates other IP
  • Growing importance of graphics
  • Qualcomm acquired Imageon from AMD
  • NVIDIA leveraging GPU architecture with Tegra

7
Summary
  • Internet and wireless usage is growing
  • Heavy bandwidth demand due to video and web
    surfing
  • High growth for high end mobile devices
  • Continued building of wireless infrastructure
  • 4G will soon ramp
  • SoC developments address market needs
  • High level of integration
  • Increasing performance but lower power
    consumption
  • More graphics processing

8
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