Title: Introduction to GAMBIT
1Introduction to GAMBIT
2Agenda Day 1
- 915 Lecture 1 Introduction to GAMBIT
Demo - 1030 Tutorial 1 Creating and
- Meshing Basic Geometry
- 1100 Lecture 2 Creating Geometry in
Gambit - 1200 Tutorial 2 Geometry Creation
- 1230 Lunch
- 130 Lecture 3 Edge and Face Meshing
230 Tutorial 3 Geometry and Mesh
Generation 300 Lecture 4 Volume Meshing and
the Size Function 345 Tutorial 4
3D Geometry and Mesh Generation 430
Lecture 5 Volume Decomposition
Examples 500 Break for the Day
3Agenda Day 2
- 915 Tutorial 5 Volume Decomposition
Examples - 1000 Lecture 6 CAD/CAE Data Exchange and
Geometry Cleanup (Virtual Geometry) - 1100 Lecture 7 Clean Up Tools Demo
- 1200 Tutorial 6 or 7 Drill Bit- STEP
Geometry or DIRECT CAD IMPORT or
Tutorial 8 Catalytic Converter - 1230 Lunch
130 Lecture 8 Mesh Control through
Boundary Layers and Face Vertex Types 245
Tutorial 9 Vertex Types and
Boundary Layers 315 Tutorial 10
Hex meshing the Flow Probe 415 Work
on your own Project 500 Break for the Day
4What is GAMBIT?Geometry And Mesh Building
Intelligent Toolkit
- A single, integrated preprocessor for CFD
analysis - Geometry construction and import
- Using ACIS solid modeling capabilities
- Using STEP, Parasolid, IGES, etc. import
- Cleanup and modification of imported data
- Mesh generation for all Fluent solvers (including
FIDAP and POLYFLOW) - Structured and Unstructured hexahedral,
tetrahedral, pyramid, and prisms. - Mesh quality examination
- Boundary zone assignment
5Operation
- General sequence of operations
- Initial setup
- Solver selection, Mesh size, Defaults, etc.
- Geometry Creation (ACIS, STEP, Parasolid, IGES or
Mesh import) - Create full geometry
- Decompose into mesh-able sections
- Meshing
- Local meshing Edge, Boundary layers and Size
Functions - Global meshing Face and/or Volume
- Mesh examination
- Zone assignment
- Continuum and Boundary attachment
- Mesh export
6Files (1)
- GAMBIT directory and files
- When GAMBIT starts up, it creates a directory
called GAMBIT. - the process number
- It also creates a "lock" file, ident.lok, in the
working directory - ident.lok prevents any user from starting up
another session using the same identifier in the
same directory. If the code crashes, this file
needs to be manually removed. - Three files are created inside this directory
- ident.dbs
- jou
- trn
the database. All information will be saved in
this file. This file is NOT retrievable upon a
crash the journal file. This file is directly
accessible from the Run journal form the
transcript file. Output from GAMBIT
7Files (2)
- GAMBIT directory and files
- GAMBIT permanently saves these files to your
working directory as ident.dbs, ident.jou and
ident.trn anytime you issue a "Save" option
(equivalent to any standard word processor) - Upon Save, earlier versions of ident.dbs and
ident.trn will be overwritten, while new commands
are appended to the file ident.jou - Upon successful exit of GAMBIT
- The directory GAMBIT. is removed
- The lock-file ident.lok is deleted
8Startup DEMO
- Start gambit with "gambit filename"
- NT Users must start Gambit this way from a
command prompt. - Example Start Gambit in directory "projects"
- gt gambit airfoil
9Journal Files
- Journal File
- Executable list of Gambit commands
- Created automatically by Gambit from GUI and TUI.
- Can be edited or created externally with text
editor. - Journals are small - easy to transfer, e-mail,
store - Uses
- Can be parameterized, comments can be added
- Easy recovery from a crash or power loss
- edit existing commands to create new ones
10Running Journal Files
- Journal files can be processed in two ways
- Batch mode (Run)
- All commands processed without interruption.
- "read pause" command will force interrupt with
resume option appearing. - Interactive mode (Edit/Run)
- Includes text editor for easy modifications
- Mark lines in process field to activate for
processing. - Editable text field.
- Right click text fieldfor more options.
- Auto or Step throughactivated process lines.
11GUI
Main Menu bar
Operation toolpad
Description window
Command line
Global Control
12Operation Tool Pads
Boundary Layer Edge Face Volume Group
Vertex Edge Face Volume Group
Boundary Types Continuum Types
Coordinate Systems Sizing Function G/Turbo Geometr
y Cleanup User-Defined Tools
13 File Menu (1)
- New, Open, Save, Save As and Exit
- Standard form of database operations
- Print Graphics
- Prints graphics to printer or to file
- PostScript, BMP, TIF, etc.
- Run Journal / Clean Journal
- Screen editor/command processor for journal files
- Command processing
- Partial or global selection/de-selection
- Automatic or stepwise processing
- Ability to load the current journal
- File browser
- Clean Journal removes unnecessary tags, undos,
etc.
14File Menu (2)
- View File
- View of the current output,ident.trn, the
transcript file - Ability to view other files as well
- Import
- ACIS, Parasolid -
- IGES, STEP, Catia V4 -add on)
- ICEM Input, Vertex Data
- CAD - Pro/E (STEP or DIRECT- add on), Optegra
Visualizer, I-DEAS FTL - Mesh - mesh and faceted geometry files.
- Export
- ACIS, Parasolid
- IGES, STEP
- Mesh - Export your mesh for your Solver.
- Export 2D Mesh option guarantees 2D mesh
15Edit Menu (1)
- Edit Title
- Title will be included on any printed graphics
- Edit File
- Ability to launch an editor within GAMBIT
- Edit Parameters
- Ability to define, modify and list parameters
- parameters numeric 10,
- arrays array(3,4) 5
- Parameters and arrays can also be directly
defined in the journal file using an editor
(preferred option)
16Edit Menu (2)
- Edit Defaults
- Modify a large range of defaults that effect
- User Environment
- Meshing Characteristics
- Geometry
- Ability to load, modify and save a new set of
defaults in HOME/GAMBIT.ini which is loaded
automatically at startup. - Undo/Redo
- Ten levels of undo/redo (default)
- Reducing number of levels also reduces memory
requirements.
17Solver Menu
- The Solver selection will have an impact on the
following input forms - Available meshing algorithms
- Available element types
- Continuum types
- Boundary types
- Export mesh file
18Graphical User Interface
- Command
- Input of (non-GUI) commands, e.g.,
- reset deletes all mesh and geometry in the
current model - reset mesh deletes mesh, keeps geometry
- Transcript
- Output from GAMBIT is printed here as well as in
ident.trn - Transcript window can be expanded using arrow
button in top right corner - Description
- Gives a short description of all global function
buttons and screen areas
19Global Control (1)
20Global Control (2)
- Scale-to-fit resizes the model to fit
the screen - Orient Model - major axes , isometric
and - Reverse
- Previous
- Journal view
- Select Pivot - around which the model rotates,
zooms - Body center
- Mouse position
- Model display attributes
- Turn on/off visibility, label, silhouette, mesh
and hidden line on all or selected geometrical
entities - Preset configuration of the graphics window
- 4-view and 4-split
- Options to return to any single view
21Global Control (3)
- The Window Attributes form
- Modify the following attributes (defaults given)
- Render Wireframe on shaded and hidden off
- Mesh Volume - off
- Silhouette All on
- Label All off
- Visibility All on
- Two ways of picking entities
- "All" - All entities are picked (Default)
- "Pick" - Individual picking including the
use of pick lists
22Global (4)
- Render Model - Wireframe , Shaded
, Hidden - Modify Light/Label type
- Change light source orientation and properties
- Additional information on the entity label
- Insert arrows and text for graphic presentations
- Color Mode
- Color by entity
- Color by connectivity
- Undo/Redo
-
- Examine Mesh
- Display different element types by quality, plane
cuts, etc.
23Forms (1)
- Form - components
- List box - (picking)
- active (yellow) - ready to pick
- inactive (white) - click to activate
- Radio buttons
- mutually exclusive options
- Option button
- Option menu
- Text box
- Click-to-focus
- Check box
- non-mutually exclusive options
- Command buttons
24Forms (2)
- Text box
- Field for input of data, expressions, parameters
- The cursor is blinking if active
- To activate - left click in the text box
(click-to-focus) - Forms with several text boxes
- The order of input is not important
- Use "tab" to go to the next text box
- Use left click (click-to-focus) to go to any text
box
25Forms (3)
- List box
- Highlighted in yellow if active
- To activate - left click in the list box
- Tells you the name of the latest picked item
- The item is highlighted in red on the screen
- All previously picked items are pink
- Individual pick lists for each list box
- Forms with several list boxes
- Depending on the form, the order of picking may
be important - Use Shift right-click to go to the next list box
- Use left click (in the list box) to go to any
list box
26Forms (4)
- Pick Lists
- Open the Pick List by clicking on the arrow
- The "Available" list is sorted in the order of
picking - Pick List functionality
- Pick or Un-pick, Selected or All entities by
highlight in left column and by clicking on the
arrows - Highlighted "picked" entities will appear red on
the screen - edge.32, edge.33
- Non-highlighted "picked" entities will appear
pink - edge.26, edge.28
- Right-click in lists area provides additional
options - Filter can be used to control which objects are
picked.
27Mouse Operations (1)
You can toggle between picking with or without
"Shift" Keep right mouse button down while doing
a "left-click" The cursor now changes to another
symbol Now, Pick/Next/Accept do not need a
"Shift" The Rotation/Translation/Zoom now needs a
"Shift"
28Mouse Operations (2)
- The picking philosophy Left - Middle - Right
- Shift-Left initial pick
- Alternative click and hold, drag diagonally to
pick several items at the same time "window
picking" - Upward diagonal picking will include everything
fully included in the box - Lower diagonal picking will include everything
partially included in the box - The latest pick is highlighted in red, previously
picked items are highlighted in pink
Picking Five Faces
Picking One Face
29Mouse Operations (3)
- The picking philosophy Left - Middle - Right
- Shift-Middle modify pick
- The middle pick will behave differently depending
on the mouse location - Same Cycle to the next available object within
picking tolerance - New Replace last pick with new pick at new
location - Bad A Shift-Middle pick on "nothing"is
equivalent to "Un-select last pick" - Shift-Right Apply or go to the next list box