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Ben Daniel

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Laboratory for Advanced Research in Intelligent Educational Systems [ARIES Lab] ... Knowledge repositories, members' profiles etc. Common Issues with Push ... – PowerPoint PPT presentation

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Title: Ben Daniel


1
Human and Technology Factors in the Design and
Sustainability of DCoPs
  • Ben Daniel
  • Laboratory for Advanced Research in Intelligent
    Educational Systems ARIES Lab
  • University of Saskatchewan

2
Outline of Talk
  • Introduction (DCoP)
  • DCoP Motivation
  • Types of Technologies Supporting DCoP
  • Common problems
  • Design Challenges
  • Human
  • Technology
  • Others
  • Questions

3
DCoP Chemistry
4
Semantics,Pragmatics, or Syntax of DCoP?
  • D/- \De-\ for
  • Do or make the opposite of
  • Reverse
  • Decriminalise
  • Remove or remove from
  • Delouse deoxygenate
  • Deplane defenestration
  • Derived from
  • Deverbative
  • CoP/kop for
  • No, not police but communities of practice

5
Introduction
  • A geographically dispersed professionals who
    share common practices, and interests in a
    particular area of concern
  • Members activities are mainly enriched, and
    mediated by information, and communication
    technologies (I CT)
  • They are more than communities of practice (CoP).
  • They are not limited to community of interests
    (CI).
  • They represent one type of a virtual learning
    community(VLC)

6
Features of DCoP
  • Shared interestsMembership is organized around
    topics, interests, or domain issues that are
    important to members
  • Common groundingMembers develop shared
    understanding
  • Autonomy in goals settingmembers set group
    agenda based on the needs of members at a
    particular period of time
  • Shared information and knowledgeMembers share
    information and knowledge

7
Features of DCoP Cont
  • Voluntary participationMembers normally
    voluntarily participate in the activities of the
    community
  • Awareness Social protocols and goals,
    expertise, location, task, social, cultural,
    etc..
  • Communicationsone-to-one, one-to-many,
    many-to-many
  • Interaction is mediated by face-to-face and
    enriched by ICT

8
Key Motivation
  • Informal and casual learning
  • Minimise the learning required to operate within
    them
  • Maximise information and knowledge yield
  • Hub for information and knowledge sharing
  • Easy, cheaper , and faster
  • Minimise cognitive load caused by information and
    knowledge explosion
  • Ability to network with colleagues

9
Community Technologies Push
  • Automated processes searching, locating,
    retrieving, and delivery of content to a user's
    end
  • Enabling people, computers applications to
    share data
  • Data and information sent on a periodic basis
  • Personalised stream of data and information

10
Community Technologies pull
  • A process where a user(s) request data from
    another programapplication or computer
  • Enable people to seek relevant information they
    need
  • High level of personalisation
  • Download information to your computer
  • Seek support from colleagues
  • Knowledge repositories, members profiles etc

11
Common Issues with Push Technologies
  • User/Community privacy
  • Relevancy
  • Cognitive over-clocking
  • Security
  • Privacy
  • Performance
  • User/system vulnerability

12
Common Issues with Pull Technologies
  • Require user/community, ability, time to search,
    locate, and retrieve information
  • Limit user/community to what they know or want
    to know at a time
  • Keep individuals in a community together but
    isolate communities from other communities
  • Requires high interactivity

13
Design Challenges
  • Human-Oriented
  • Awareness
  • Contextual issues
  • Sociability
  • Relevance
  • Trust
  • Culture
  • Personalisation
  • Sustainability

14
Design Challenges cont..
  • Technology-Oriented
  • Scalability
  • Privacy and security
  • Usability
  • Transferancy
  • Imaginability
  • Trust
  • Reduced learnability

15
Other Challenges
  • Difficult to emerge organically
  • Difficult to build and support due to diversity
    in membership
  • Difficult to establish shared understanding and
    trust among members
  • Hard to merge individual interests to community
    interests
  • Providing individualisation
  • The issue of relevance is implied not defined
  • Requires strong leadership to motivate, energise
    participation

16
Merging Technology and Human Factors
  • Creating and interface
  • In building DCoP, you generally push and let the
    members pull.
  • When, how, what, where, do you push?
  • When, how, what, where, do you pull?

17
Workshop wikisDom Societies human or
artificial have always reminded individuals
about the value of communities, the importance of
building communities, and the benefits of
ascribing, subscribing to, and achieving at least
a particular communitys status. But over the
years most societies seem to have progressively
achieved successful high rates of failures
because of their inability to link one community
to another, to create shared understanding not
among individuals in a community, but between
communities. If people in a society, who are
often members of different communities are to
work together, to solve common confounded global
or regional issues, then I think this is a way to
go! Uncle Ben, May, 30th 2004
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