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GUI Basics: Introduction

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For example, it's easy to put a box around the outside of a container or label. ... The UI components are placed in containers. ... – PowerPoint PPT presentation

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Title: GUI Basics: Introduction


1
GUI Basics Introduction
2
Creating GUI Objects
  • // Create a button with text OK
  • JButton jbtOK new JButton("OK")
  •  
  • // Create a label with text "Enter your name "
  • JLabel jlblName new JLabel("Enter your name
    ")
  •  
  • // Create a text field with text "Type Name Here"
  • JTextField jtfName new JTextField("Type Name
    Here")
  •  
  • // Create a check box with text bold
  • JCheckBox jchkBold new JCheckBox("Bold")

Radio Button
Label
Text field
Check Box
Button
Combo Box
3
Swing vs. AWT
  • The biggest difference between the AWT
    components and Swing components are
  • Swing components are implemented with absolutely
    no native code. Native code is methods
    implemented in another programming language such
    as C .
  • Swing features are present on every platform.
  • Swing can have more functionality than AWT
    components.
  • Swing can be shipped as an add-on to JDK 1.1, in
    addition to being part of the Java 2 Platform.

4
Swing vs. AWT
  • Swing components have capabilities far beyond
    what the AWT components offer
  • Swing buttons and labels can display images
    instead of, or in addition to, text.
  • You can easily add or change the borders drawn
    around most Swing components. For example, it's
    easy to put a box around the outside of a
    container or label.
  • You can easily change the behavior or appearance
    of a Swing component by either invoking methods
    on it or creating a subclass of it.
  • Swing components don't have to be rectangular.
    Buttons, for example, can be round.

5
GUI Class Hierarchy (Swing)
6
Container Classes
Container classes can contain other GUI
components.
7
GUI Helper Classes
The helper classes are not subclasses of
Component. They are used to describe the
properties of GUI components such as graphics
context, colors, fonts, and dimension.
8
Swing GUI Components
9
Components Covered in the Core Version
10
Components Covered in the Comprehensive Version
11
AWT (Optional)
12
Frames
  • Frame is a window that is not contained inside
    another window. Frame is the basis to contain
    other user interface components in Java GUI
    applications.
  • The JFrame class can be used to create windows.
  • For Swing GUI programs, use JFrame class to
    create widows.

13
Creating Frames
import javax.swing. public class MyFrame
public static void main(String args)
JFrame frame new JFrame("Test Frame")
frame.setSize(400, 300) frame.setVisible(true
) frame.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE)
14
Adding Components into a Frame
// Add a button into the frame frame.getContentPan
e().add( new JButton("OK"))
Title bar
Content pane
import javax.swing. public class
MyFrameWithComponents public static void
main(String args) JFrame frame new
JFrame("MyFrameWithComponents") // Add a button
into the frame JButton jbtOK new
JButton("OK") frame.add(jbtOK)
frame.setSize(400, 300) frame.setVisible(true
) frame.setDefaultCloseOperation(JFrame.EXIT_ON
_CLOSE) frame.setLocationRelativeTo(null) //
New since JDK 1.4
15
Content Pane Delegation in JDK 1.5
// Add a button into the frame frame.getContentPan
e().add( new JButton("OK"))
Title bar
// Add a button into the frame frame.add( new
JButton("OK"))
Content pane
16
JFrame Class
17
Layout Managers
  • Javas layout managers provide a level of
    abstraction to automatically map your user
    interface on all window systems.
  • The UI components are placed in containers. Each
    container has a layout manager to arrange the UI
    components within the container.
  • Layout managers are set in containers using the
    setLayout(LayoutManager) method in a container.

18
Kinds of Layout Managers
  • FlowLayout
  • GridLayout
  • BorderLayout
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