Biology, Genetics and Ecology: - PowerPoint PPT Presentation

1 / 40
About This Presentation
Title:

Biology, Genetics and Ecology:

Description:

Species force each other to climb the fitness landscapes by competing for energy ... higher level of organization. meta agents. Seven basic elements of CAS ... – PowerPoint PPT presentation

Number of Views:65
Avg rating:3.0/5.0
Slides: 41
Provided by: Alexi79
Learn more at: https://cs.nyu.edu
Category:

less

Transcript and Presenter's Notes

Title: Biology, Genetics and Ecology:


1
Lecture 10
  • Biology, Genetics and Ecology
  • Echoing the emergence

In the beginning was simplicity. Richard
Dawkins There is only one constant - change
2
Simple Evolution Algorithm
  • do foreverintroduce new members into Population
  • allow mutations
  • allow reproduction foreach member of
    Population if ( fitness( member ) lt threshold )
    then kill( member ) end
  • end

3
Evolution as repetitive game
4
Fitness Landscapes
Spices are forever trying to find comfortable
places on the fitness landscape
5
First Newtons Law for Species
  • There exist inertial systems, where all objects
    will remain at rest or move uniformly, unless
    there is an external force that acts on them.

This is true for living beings as well! The
difference is that there is always pressure to
change coming from the environment, so they are
never at rest!
6
Co-evolution via Feedback
Dynamics of Frogs and Flies
7
Pressure results in innovation
Species force each other to climb the fitness
landscapes by competing for energy
Possibilities for evolution
8
Diversity fuels Natural Selection
  • Diversity
  • Natural Selection
  • Replication
  • form everlasting feedback loop

9
Punctuated Equilibrium
  • How do the changes take place?
  • They accumulate over time, just as Darwin
    originally outlined, but
  • Then, as in any complex systems, there are phase
    transitions - events which correspond to
    transformations of Quantitative changes into
    Qualitative

10
Evolution and Optimality
  • Does Evolution have a goal of breeding better
    species? No.
  • Evolution is blind, it really has no goal
  • Do better species arise in the process of
    evolution? Yes!
  • How? Through the iterative exploration of
    possibilities

11
Evolution and Information
  • How do species capture what they learn in the
    game of Evolution? GENES!

12
The Language of Genetics
  • Mutation, Clone, Crossover

13
Mutation and Peak Exploration
14
Crossover
15
Selfish Gene - Gene Dynamic
16
Symbiotic Cell
17
Santa Fe Institute
  • Formed in 1985
  • Think tank to deal with complexity
  • Scientists from all areas including physics,
    chemistry, biology, computer science, economics,
    ecology, sociology, history, etc.
  • http//www.santafe.edu

18
The Flow
  • Dynamical systems
  • We find ourselves among ever-changing systems
  • There is an intractable number of branches
  • Feedback
  • Systems change and develop by receiving feedback
  • from the environment and responding to
    environment.
  • Thus systems are inextricable parts of the
    environment
  • Self-reference
  • The systems around us are heavily recursive,
  • self-bootstrapping
  • Co-evolution
  • There is no stand alone evolution, everything is
  • co-evolving. Everything is dependent and
    influences
  • everything else.

19
Cybernetics
  • Norbert Wiener
  • Trying to understand how control
  • communication worked
  • Greek kybernetes (steersman) (Web of life pp..
    97)
  • We are but whirlpools in a river of ever-flowing
    water
  • Self-regulation
  • We are not stuff that abides, but patterns that
    perpetuate themselves

Situation Assessment
Action
Impact on environment
20
Open Systems
  • Second law of thermodynamics
  • In closed system, the amount of entropy in a
    given system does not decrease
  • Entropy means disorder
  • Living organisms and equilibrium
  • Living beings are in order, away from equilibrium
  • Open thermodynamical systems
  • Nonlinear equations
  • Self-Organization

Equilibrium (ice)
Order (edge of chaos)
Chaos (gas)
21
Seven basic elements of CAS
  • Aggregation
  • Economy and markets
  • Body and nervous, immune, endocrine system
  • World economy and country economies
  • Emergence as a result of interactions
  • whole gt sum of the parts
  • higher level of organization
  • meta agents

22
Seven basic elements of CAS
  • Tagging (mechanism)
  • Identification of alike agents
  • Grouping
  • Attribute
  • contracts between firms
  • form of adaptation - delegation
  • Divisions in a firm Equities, Fixed Income, etc.
  • collaboration, formation of aggregate and
  • diversification via tagging

23
Seven basic elements of CAS
  • Nonlinearity (property)
  • aggregation tagging
  • threshold of emergence (H gtsum(P))
  • predator/prey interaction
  • nonlinearity is a result of a product instead
  • of a sum

24
Seven basic elements of CAS
  • Flow (property)
  • nonlinearity induces flow
  • multiplier effect
  • feedback and cycles

Dead
Alive
25
Seven basic elements of CAS
  • Diversity (property)
  • arise from exploration of multitude of
  • possibilities (local adaptations)
  • firms enter and leave market
  • mimicry

26
Seven basic elements of CAS
  • Internal models (mechanism)
  • anticipation
  • survival of the fittest
  • subconscious mode

27
Seven basic elements of CAS
  • Building blocks (mechanism)
  • decomposition
  • quark, nucleon, atom, molecule, organelle, cell
  • generation of internal models

28
Eworld Parameters
29
Eworld Resources
  • ltRESOURCE CLASSedu.nyu.sejava.iskold.eworld.Homog
    eneousResourcegt
  • ltPROPERTY NAMEQuantity VALUE25gt
  • ltPROPERTY NAMEBase VALUEagt
  • ltPROPERTY NAMERenewable VALUEtruegt
  • lt/RESOURCEgt

30
Genome of Entities
  • - Reservoir (place where excess resources are
    stored)
  • - 3 PhenoGenes (externally visible)
  • - OffenseGene
  • - Defense Gene
  • - Mating Gene
  • - 3 Rule Genes (internal only)
  • - CombatConditionGene
  • - TradeConditionGene
  • - MatingConditionGene
  • - Resource collection gene
  • - Trading resource base

31
Entity Generators
  • ltGENERATOR CLASSedu.nyu.sejava.iskold.eworld.Bas
    icRandomEntityGeneratorgt
  • ltPROPERTY NAMEQuantity VALUE25gt
  • lt/RESOURCEgt
  • ltGENERATOR CLASSedu.nyu.sejava.iskold.eworld.Basi
    cConstrainedEntityGeneratorgt
  • ltPROPERTY NAMEQuantity VALUE25gt
  • ltPROPERTY NAMEOffenseGeneLength VALUE5gt
  • ltPROPERTY NAMEOffenseGeneBases VALUEATgt
  • lt/RESOURCEgt

32
Entity near Resource
  • - Is this resource empty?
  • - Does my Resource Collection Gene allow me to
    pick up next base from this resource?

C
NOPE, NO MATCH
NEXT BASE IN SOME RESOURCE
A T G
33
Cloning
  • - Does my Reservoir contain
  • enough bases to clone myself?
  • Cloning threshold is at least 1

Offense ACG Defense AAA Mating CGT Combat
Condition AAGT Trade Condition GGG Mating
Condition CG Resource collection AG Trading
resource A
RESERVOIR CONTAINS TWICE THE GENOME
16 A 4 T 6 C 16 G
34
(No Transcript)
35
(No Transcript)
36
(No Transcript)
37
(No Transcript)
38
Mortality
  • - In the end of every round kill entities at
    random
  • - The longer entity lives the higher its chance
    of
  • dying

39
Statistics
40
Some book references
  • Complexity,
  • by M. Mitchell Waldrop
  • At Home in the Universe,
  • by Stuart Kauffman
  • Web Of Life,
  • by Frijof Capra
  • The Blind Watchmaker,
  • by Richard Dawkins
Write a Comment
User Comments (0)
About PowerShow.com