Title: Biology, Genetics and Ecology:
1Lecture 10
- Biology, Genetics and Ecology
- Echoing the emergence
In the beginning was simplicity. Richard
Dawkins There is only one constant - change
2Simple Evolution Algorithm
- do foreverintroduce new members into Population
- allow mutations
- allow reproduction foreach member of
Population if ( fitness( member ) lt threshold )
then kill( member ) end - end
3Evolution as repetitive game
4Fitness Landscapes
Spices are forever trying to find comfortable
places on the fitness landscape
5First Newtons Law for Species
- There exist inertial systems, where all objects
will remain at rest or move uniformly, unless
there is an external force that acts on them.
This is true for living beings as well! The
difference is that there is always pressure to
change coming from the environment, so they are
never at rest!
6Co-evolution via Feedback
Dynamics of Frogs and Flies
7Pressure results in innovation
Species force each other to climb the fitness
landscapes by competing for energy
Possibilities for evolution
8Diversity fuels Natural Selection
- Diversity
- Natural Selection
- Replication
- form everlasting feedback loop
9Punctuated Equilibrium
- How do the changes take place?
- They accumulate over time, just as Darwin
originally outlined, but - Then, as in any complex systems, there are phase
transitions - events which correspond to
transformations of Quantitative changes into
Qualitative
10Evolution and Optimality
- Does Evolution have a goal of breeding better
species? No. - Evolution is blind, it really has no goal
- Do better species arise in the process of
evolution? Yes! - How? Through the iterative exploration of
possibilities
11Evolution and Information
- How do species capture what they learn in the
game of Evolution? GENES!
12The Language of Genetics
- Mutation, Clone, Crossover
13Mutation and Peak Exploration
14Crossover
15Selfish Gene - Gene Dynamic
16Symbiotic Cell
17Santa Fe Institute
- Formed in 1985
- Think tank to deal with complexity
- Scientists from all areas including physics,
chemistry, biology, computer science, economics,
ecology, sociology, history, etc. - http//www.santafe.edu
18The Flow
- Dynamical systems
- We find ourselves among ever-changing systems
- There is an intractable number of branches
- Feedback
- Systems change and develop by receiving feedback
- from the environment and responding to
environment. - Thus systems are inextricable parts of the
environment - Self-reference
- The systems around us are heavily recursive,
- self-bootstrapping
- Co-evolution
- There is no stand alone evolution, everything is
- co-evolving. Everything is dependent and
influences - everything else.
19Cybernetics
- Norbert Wiener
- Trying to understand how control
- communication worked
- Greek kybernetes (steersman) (Web of life pp..
97) - We are but whirlpools in a river of ever-flowing
water - Self-regulation
- We are not stuff that abides, but patterns that
perpetuate themselves
Situation Assessment
Action
Impact on environment
20Open Systems
- Second law of thermodynamics
- In closed system, the amount of entropy in a
given system does not decrease - Entropy means disorder
- Living organisms and equilibrium
- Living beings are in order, away from equilibrium
- Open thermodynamical systems
- Nonlinear equations
- Self-Organization
Equilibrium (ice)
Order (edge of chaos)
Chaos (gas)
21Seven basic elements of CAS
- Aggregation
- Economy and markets
- Body and nervous, immune, endocrine system
- World economy and country economies
- Emergence as a result of interactions
- whole gt sum of the parts
- higher level of organization
- meta agents
22Seven basic elements of CAS
- Tagging (mechanism)
- Identification of alike agents
- Grouping
- Attribute
- contracts between firms
- form of adaptation - delegation
- Divisions in a firm Equities, Fixed Income, etc.
- collaboration, formation of aggregate and
- diversification via tagging
23Seven basic elements of CAS
- Nonlinearity (property)
- aggregation tagging
- threshold of emergence (H gtsum(P))
- predator/prey interaction
- nonlinearity is a result of a product instead
- of a sum
24Seven basic elements of CAS
- Flow (property)
- nonlinearity induces flow
- multiplier effect
- feedback and cycles
Dead
Alive
25Seven basic elements of CAS
- Diversity (property)
- arise from exploration of multitude of
- possibilities (local adaptations)
- firms enter and leave market
- mimicry
26Seven basic elements of CAS
- Internal models (mechanism)
- anticipation
- survival of the fittest
- subconscious mode
27Seven basic elements of CAS
- Building blocks (mechanism)
- decomposition
- quark, nucleon, atom, molecule, organelle, cell
- generation of internal models
28Eworld Parameters
29Eworld Resources
- ltRESOURCE CLASSedu.nyu.sejava.iskold.eworld.Homog
eneousResourcegt - ltPROPERTY NAMEQuantity VALUE25gt
- ltPROPERTY NAMEBase VALUEagt
- ltPROPERTY NAMERenewable VALUEtruegt
- lt/RESOURCEgt
30 Genome of Entities
- - Reservoir (place where excess resources are
stored) - - 3 PhenoGenes (externally visible)
- - OffenseGene
- - Defense Gene
- - Mating Gene
- - 3 Rule Genes (internal only)
- - CombatConditionGene
- - TradeConditionGene
- - MatingConditionGene
- - Resource collection gene
- - Trading resource base
31Entity Generators
- ltGENERATOR CLASSedu.nyu.sejava.iskold.eworld.Bas
icRandomEntityGeneratorgt - ltPROPERTY NAMEQuantity VALUE25gt
- lt/RESOURCEgt
- ltGENERATOR CLASSedu.nyu.sejava.iskold.eworld.Basi
cConstrainedEntityGeneratorgt - ltPROPERTY NAMEQuantity VALUE25gt
- ltPROPERTY NAMEOffenseGeneLength VALUE5gt
- ltPROPERTY NAMEOffenseGeneBases VALUEATgt
- lt/RESOURCEgt
32Entity near Resource
-
- - Is this resource empty?
- - Does my Resource Collection Gene allow me to
pick up next base from this resource?
C
NOPE, NO MATCH
NEXT BASE IN SOME RESOURCE
A T G
33Cloning
- - Does my Reservoir contain
- enough bases to clone myself?
- Cloning threshold is at least 1
-
Offense ACG Defense AAA Mating CGT Combat
Condition AAGT Trade Condition GGG Mating
Condition CG Resource collection AG Trading
resource A
RESERVOIR CONTAINS TWICE THE GENOME
16 A 4 T 6 C 16 G
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38Mortality
- - In the end of every round kill entities at
random - - The longer entity lives the higher its chance
of - dying
-
39Statistics
40Some book references
- Complexity,
- by M. Mitchell Waldrop
- At Home in the Universe,
- by Stuart Kauffman
- Web Of Life,
- by Frijof Capra
- The Blind Watchmaker,
- by Richard Dawkins