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Computing Intermediate 2 Multimedia Technology

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The Software Development Process and Multimedia Applications ... Uses lossy compression: parts of the graphic are cut out, e.g. shades of colour. ... – PowerPoint PPT presentation

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Title: Computing Intermediate 2 Multimedia Technology


1
ComputingIntermediate 2Multimedia Technology
2
The Development Process and Multimedia
Applications
  • The Software Development Process and Multimedia
    Applications
  • Analysis The main purpose of this stage is to be
    absolutely clear about what the multimedia
    project is supposed to do.

3
The Development Process and Multimedia
Applications
  • Design Producing a detailed plan which defines
    what the different parts of the project are and
    how they are linked together.

4
The Development Process and Multimedia
Applications
  • The Software Development Process and Multimedia
    Applications
  • Implementation This is the point at which the
    multimedia authoring, or web-page authoring,
    package is used to turn the design into a working
    project.

5
The Development Process and Multimedia
Applications
  • The Software Development Process and
  • Multimedia Applications
  • Testing A series of practical tests are carried
    out to check that the multimedia project
    functions properly.
  • Documentation User Guide and Technical Guide.

6
The Development Process and Multimedia
Applications
  • The Software Development Process and
  • Multimedia Applications
  • Evaluation Checks that the finished application
    meets the users requirements. Includes an
    assessment of the HCI design.
  • Maintenance Fixing bugs and adapting the design
    to suit client needs and the demands of new
    technology.

7
Methodologies used in creation of multimedia
applications
  • Text editor Creating simple web pages using
    HTML.
  • WYSIWIG editors Previewing applications under
    development to check that what you see is what
    you get.
  • Multimedia authoring packages, e.g. Mediator Pro.
  • Presentation software, e.g. PowerPoint.

8
Methodologies used to view multimedia applications
  • Displaying multimedia applications in a browser.
  • Displaying multimedia applications using a file
    player or viewer.

9
Methodologies used to view multimedia applications
Multimedia application as an executable file
10
Bit-mapped Graphic Data
  • Capturing still images using a digital camera
  • Using a CCD to capture light coming in through a
    lens
  • CCD charged coupled device uses sensors to
    capture light
  • Capturing images using a scanner also uses CCD

11
Bit-mapped Graphic Data
  • Storing graphics as a bit map each pixel in the
    image is represented by a binary number.
  • Uncompressed bit-map format a file which holds a
    binary number for each pixel in an image.
  • Large file size main limitation of bit-map
    format.
  • Need for compression to relieve demands on
    storage and transmission times.

12
Bit-mapped Graphic Data
  • Compression using GIF format
  • Lossless compression GIF format compresses
    graphic data without losing any information about
    the image. It compresses by encoding repeated
    patterns of data.
  • Limited number of colours limited to 28, 256
    colours.
  • Transparency colours set as transparent let the
    background colours and patterns show through.
  • Used for storing cartoons, and line drawings.

13
Bit-mapped Graphic Data
  • JPEG
  • Uses lossy compression parts of the graphic are
    cut out, e.g. shades of colour. At low rates of
    compression this is not noticeable.

14
Bit-mapped Graphic Data
  • JPEG
  • JPEG format suitable for storing photographs
  • and paintings.

15
Bit-mapped Graphic Data
  • Trading quality for file size
  • Resolution increasing resolution increases the
    number of pixels, can improve the quality of a
    graphic but increases the file size.
  • Colour depth increasing colour depth increases
    the number of colours or shades of grey, can
    improve the quality of a graphic but increases
    the file size.
  • Lossy compression reduces file size and,
    providing the rate of compression is not too
    high, does not affect the quality of the graphic.

16
Bit-mapped Graphic Data
  • Simple bit-map editing and creation software
  • Painting programs
  • Fill tool a feature for pouring colour into a
    graphic.
  • Paintbrush tool for more precise application
    of colour.

17
Bit-mapped Graphic Data
  • Main features of image editing programs
  • Decrease resolution
  • Alter colour depth
  • Crop
  • Alter brightness and contrast
  • Insert graphic
  • Re-size.

18
Bit-mapped Graphic Data
  • Hardware for displaying 2D graphics
  • CRT monitor bulky, heavy, run on mains power,
    cost less than equivalent TFT screens.
  • LCD and TFT screens flat, light, need less
    power, more expensive than CRT.

19
Bit-mapped Graphic Data
  • Hardware for displaying graphic data
  • Need for graphics cards to store and process
    graphic data, relieving the main processor of
    the task.

20
Digitised Sound Data
  • Hardware for capturing sound
  • Microphone
  • Sound cards to sample, store and process audio
    data.

21
Digitised Sound Data
  • Uncompressed sound data
  • RAW Uncompressed samples of sound waves


  • 0101010101010101 1111111101010101


  • 0011001100101011 1100101000110001
  • RIFF Resource Interchange File Format
  • WAV Microsoft's format for sound files, part of
    RIFF

22
Digitised Sound Data
  • Lossy compression reduces file sizes by cutting
    out some of the data.
  • MP3 uses lossy compression without noticeable
    loss of sound quality.

23
Digitised Sound Data
  • Balancing file size and sound quality
  • Sampling depth increased sound depth greater
    range of values better sound quality and
    greater file size.
  • Sampling frequency The higher the sampling
    frequency, the better the sound quality, the
    greater the file size.
  • Sound time affects file size but not quality.

24
Digitised Sound Data
  • Simple sound editing software
  • Reducing sample frequency, e.g. from 44.1 KHz to
    22.05 KHz, reduces file size and audio quality.
  • Reducing sample depth, e.g. from 16 bits to 8
    bits per sample, reduces file size and audio
    quality.

25
Digitised Sound Data
  • Editing sound file features
  • Volume
  • Effects
  • Echo
  • Reverse

26
Digitised Sound Data
  • Sound cards and playback
  • Sound cards needed to change the digital audio
    data into analogue signals to control output from
    speakers.

27
Video Data
  • Hardware for capturing images
  • Digital video camera
  • Web cam

28
Video Data
  • Storing video data
  • Uncompressed format
  • Uncompressed video data Large file sizes
  • 1 second of uncompressed wide-screen video can
    take up 53 Megabytes of storage
  • AVI Audio Visual Interleave, an uncompressed
    format.

29
Video Data
  • Compressing video data
  • MPEG-2
  • Lossy compression cuts out unnecessary parts of
    a video clip

30
Video Data
  • Compressing video data
  • Using MP3 compression
  • Reduces file sizes
  • With no noticeable loss of video quality.

31
Video Data
  • Video quality and file size
  • Colour depth increasing colour depth improves
    quality and file sizes.
  • Resolution increasing resolution improves
    quality and increases file sizes.
  • Frame rate measured in frames per second, fps.
    30fps is the rate for a video clip. Increasing
    frame rate increases file size. Lower frame
    rates reduce file size but make video clip
    jerky.

32
Video Data
  • Video quality and file size
  • Video time increasing or reducing the time of a
    video is the obvious way to affect the file size.
    Quality of the display of the clip is not
    affected.
  • Lossy compression Using MP3 compression reduces
    file sizes without affecting quality.

33
Video Data
  • Video editing software features and applications
    used with single video clips
  • Cropping cutting unwanted data from the
    beginning and end of a clip.
  • Add effects, titles, sound tracks.
  • The need for graphics cards to process and output
    video data.

34
Vector Graphics Data
  • Basic features of vector graphics
  • They are scalable resolution independent.
  • In a vector graphic individual objects can be
    edited.
  • Graphics can be assembled by placing objects in
    layers.

35
Vector Graphics Data
  • Common attributes of vector graphic objects
  • Position
  • Shape
  • Size

36
Vector Graphics Data
  • Common attributes of vector graphic objects
  • Rotation
  • Line
  • Layer
  • Fill

37
Vector Graphics Data
  • Attributes of a 3D image
  • Shape
  • Position
  • Size
  • Rotation
  • Texture

38
Vector Graphics Data
  • Standard formats for vector graphics
  • Scalable Vector Graphics (SVG) format
  • Scalable resolution independent
  • Vector represents objects by defining a series
    of attributes

39
Vector Graphics Data
  • Standard formats for vector graphics
  • Virtual Reality Markup Language
  • A standard language used to model and animate
    geometric shapes
  • Used to define 3D environments for the WWW.

40
Synthesised Sound Data
  • Musical Instrument Digital Interface MIDI
  • Common attributes of notes stored as MIDI data
  • Instrument defines which instrument is playing
  • Pitch defines the height of the note
  • Volume determines the amplitude
  • Duration determines the length of the note.

41
Synthesised Sound Data
  • Common attributes of notes stored as MIDI data
  • Duration determines the length of the note.
  • Tempo the speed at which a piece of music is
    played.

42
Implications Multimedia Technologies
  • Converging contemporary technologies
  • Smartphone merging technologies of a mobile
    phone and a laptop.
  • Pocket PC merging technologies of a laptop,
    mobile phone and desktop
  • operating system and application
  • software.

43
Implications of Multimedia Technologies
  • Contemporary technologies
  • Digital television an interactive multimedia
    device which, because of the digital nature of
    its signals, is easily integrated into your
    digital computer and home networks.

44
Implications of Multimedia Technologies
  • Contemporary technologies
  • Virtual reality
  • The ultimate multimedia experience where the user
    is immersed in the world of the computer and can
    journey through, and interact with, a computer
    generated 3-dimensional multimedia world.

45
Implications of Multimedia Technologies
  • Immersive VR
  • Output Using speakers, stereo screens, headsets
  • Input sensors in gloves, headsets and suits
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