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Nydelse, stetik og design

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Synopsis example nr. 3. Last day Kunst-show (Tuesday the 25th March) ... Remember that synopsis deadline is Friday the 28th March. Blackboard model. Bertelsen ... – PowerPoint PPT presentation

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Title: Nydelse, stetik og design


1
Nydelse, æstetik og design
Humans always have and always will seek
pleasure (Jordan)
2
dagens menu
  • Mads Boedker "The "Cultural Turn" in HCI -
    machines, practice, experience
  • Intro to the rest of the texts mini-seminar (by
    Susana)
  • Øvelser Implementation

del 1
del 2
3
practical info
  • The blog is dead ?
  • Synopsis example nr. 3
  • Last day Kunst-show (Tuesday the 25th March)
  • 10 minutes presentation per group
  • Show the piece!
  • Explain idea behind
  • Tell us shortly why it is art and what properties
    of digital media does it play with according to
    the courses pensum
  • What did you learn from the creative process
  • Then we vote and choose the best one prizes!
  • Remember that synopsis deadline is Friday the
    28th March

4
Blackboard model
5
Bertelsen/Pold main
  • To introduce aesthetics in HCI
  • Purpose of HCI usability eliminate obstacles
  • Problem cognitive approach supposes that user
    engaged in rational process of exploratory
    learning, but user also engaged in
    interpretation!
  • Summary of aesthetic theories (p. 24)

6
Interfacekulturens Æstetik
Slide taken from Center for Digital-Æstetisk
forskning (Søren Pold)
7
Bertelsen/Pold
  • The Interface criticism guide (26-30)
  • You could say that it is about applying the tools
    of art to analyzing normal interfaces
  • Advantages it allows to talk about unexpected
    use and to put words to users changing
    expectations
  • It is a cultural unit of analysis

8
Is this just a car?
9
Desmet main points
  • Our emotions enrich virtually all of our waking
    moments with either a pleasant or an unpleasant
    quality (1)
  • Products elicit emotions, not only by virtue of
    their aesthetics but also by other aspects such
    as function, brand, behaviour, and associated
    meanings
  • Emotions are personal
  • Products elicit mixed emotions

10
Desmet relevant for design
  • He has a cognitive/functionalist idea of emotions
    as mechanisms that signal favourable or harmful
    events, preferences for states of the world
  • Products have many layers of emotional meaning,
    some of them can be predicted, ergo emotions can
    be influenced by design

11
Desmets five types of product emotions
  • Instrumental (Product that facilitates goal
    achievement, goals can be concrete or very
    abstract) Satisfaction/Disappointment
  • Aesthetic (Sensory perception of product
    according to our attitudes) Attraction/Disgust
  • Social (How things should be according to our
    socializing) Admiration/ Indignation
  • Surprise (Novelty, usually first time)
    Pleasant/Unpleasant surprise
  • Interest (Fascination, Boredom, inspiration, all
    related to stimulation)

12
Jordan main points
  • Humans seek pleasure as part of their nature
  • Industrialization makes that all products are
    similar in quality so have to distinguish
    themselves by other means (design)
  • Products are not just tools
  • Inspired by Maslow, has a hierarchy of user
    needs 1. functionality, 2. usability, 3. pleasure

Can you think of anything with low usability but
great pleasurability?
13
Jordan the four pleasures
  • Physio-pleasure (Sensory)
  • Socio-pleasure (Company, community)
  • Psycho-pleasure (Accomplishing a task, usability
    related)
  • Ideo-pleasure (Theoretical entities such as art
    works, abstract)

14
Jordan three key issues
  • Understanding users and their requirements (not
    only how they use product but the role of the
    product in their lives)
  • Linking product properties to emotional responses
    (maybe usability provides security or high
    aesthetics social pride?)
  • Developing methods for the investigation and
    quantification of pleasure (scales? Facial
    expression? How they use or buy product?)

15
Feel your object
16
Boehner main points
  • Affect is not a kind of information that is
    added
  • Emotion is interaction dynamic, culturally
    mediated and socially constructed and experienced
  • Emotion is important for cognition
  • Their task is to expand the cognitive model of HCI

Exs. Veninder, song
17
Boehner 2 cases
  • Miro fails as object to be decoded but succeeds
    in getting users to talk about emotions.
    Interpretation, negotiation.
  • Affector affect as interaction. Users
    co-construct the affective implications of the
    system grounded on their previos relationship,
    meanings emerged situated

18
Boehner affect as interaction has 3 challenges
  • Not as well understood as affect as information
  • Systems only work well in contexts where
    interaction is already existing and rich
  • Need to develop new evaluation strategies

Still we need to go from representation to
participation
19
Til næste gang
  • Remember påskeferie! Vi ses igen den 18.4
  • Next week we have a guest speaker Ida Engholm,
    author also of the two texts you have to read.
  • Read
  • ENGHOLM, Ida. 2004. Webgenrer og stilater - om
    at analysere webdesign. In Ida Engholm Lisbeth
    Klastrup, Digitale Verdener. København Gyldendal
    2004.
  • ENGHOLM, Ida SALAMON, Lisa. 2005. Webgenres
    and -styles as socio-cultural indicators - an
    experimental, interdisciplinary dialogue. In
    proceedings In The Making, Copenhagen April 29th
    May 1st 2005.30-
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