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Participatory and ValueSensitive Design

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Title: Participatory and ValueSensitive Design


1
Participatory and Value-Sensitive Design
213 User Interface Design and Development
  • Professor Tapan Parikh (parikh_at_berkeley.edu)
  • TA Eun Kyoung Choe (eunky_at_ischool.berkeley.edu)
  • Lecture 12 - March 13th, 2008

2
Todays Outline
  • Participatory Design (PD)
  • In-class Future Workshop
  • Value Sensitive Design (VSD)

3
Participatory Design
4
Participatory Design
  • Emerged from strong labor movement in Scandinavia
    in the early 70s
  • Shift from top-down, management-driven,
    rationalistic perspective to a bottom-up,
    democratic, humanistic perspective
  • New legislation and policies provided workers a
    role in how technology was introduced into
    organizations
  • Legislation was not enough to shift the balance
    away from the managerial perspective - this
    required the innovation of new design methods

5
PD CD?
  • Isnt this the same as Contextual Design?
  • They share certain ideas and approaches, but the
    underlying emphasis is different
  • Contextual design emphasizes understanding the
    context of work
  • Participatory design emphasizes actively
    articulating problems and co-creating solutions
    in cooperation with users
  • Other names for PD include Cooperative Design and
    Collective Resource Approach

6
Landmark PD Projects
  • NJMF - 1970
  • Norwegian Metal Workers Union
  • Kristen Nygaard
  • DEMOS - 1975
  • Swedish Trade Union Confederation
  • Ehn and Sandberg
  • DUE - 1977
  • Kyng and Matthiasen
  • UTOPIA - 1981
  • Nordic Graphic Workers Union (NGU)
  • Ehn, Kyng, Sundblad, Bødker
  • Florence - 1983
  • Nurses
  • Nygaard, Bjerknes, Bratteteig, Kaasbøll, Sannes,
    Sinding-Larsen

7
Scandinavian Culture
  • Rich social democracies, relatively small
  • Use technology to a large extent, very fast
    diffusion
  • Small and medium sized organizations
  • Equity and equal rights very important
  • Democratic work life (employee representation in
    company boards, etc.)
  • High percentage of trade union membership
  • Protestant ethics

Source Tone Bratteteig, Participatory Design -
Scandinavian Tradition, 2003
8
Computing Applications
  • Enhance workplace skills, rather then degrade
    them
  • As tools, applications should support work
    activities, not make them more rigid
  • Organizational issues should be a specific focus
    of the design
  • In addition to improving productivity, also
    improve the quality of work and results

Source Bødker, Grønbæk and Kyng Cooperative
design techniques and experiences from the
Scandinavian scene
9
Involving Users
  • Improve the knowledge upon which systems are
    built
  • Enable workers to develop realistic expectations
  • Reduce resistance to change
  • Increase workplace democracy by giving the
    members of an organization the right to
    participate in decisions that are likely to
    affect their work

Source Bjerknes Bratteteig, 1991
Bjørn-Andersen Hedberg, 1977
10
Participatory Design Process
  • Recognize conflict
  • Guided by designers
  • Situated within user's work
  • Encourage creativity and draw out tacit knowledge
  • Simulate the future to aid in prediction and
    evaluation of design

Adapted from Patrick Williams
11
Role of Designers
  • Coordinate activities
  • Facilitate discussion
  • Prepare materials
  • Advocate solutions

Adapted from Patrick Williams
12
Case Study The AT Project
  • National Labor Office (AT) in Aarhus, Denmark
  • Country-wide labor inspection service
  • Includes inspectors, administrative personnel and
    researchers
  • Inspectors conduct health inspections, follow up
    on workplace accidents, and lead campaigns
    related to specific work hazards and/or
    industries
  • Goal of this project was to decentralize
    application development and support
  • Action Research - do research while making
    concrete contributions to the project

Source Bødker, Grønbæk and Kyng Cooperative
design techniques and experiences from the
Scandinavian scene
13
Stages of the Project
  • Workplace visits - understand current situation
    and work practices
  • Future workshop - compile current problems and
    brainstorm potential solutions
  • Organizational game - Envision possibilities by
    presenting new scenarios using mock-ups and
    prototypes
  • Embodying ideas - Continue development by
    co-creating mock-ups and prototypes and by trying
    out new / modified work situations

14
(No Transcript)
15
Future Workshops
  • The technique is meant to shed light on a common
    problematic situation, to generate visions about
    the future, and to discuss how these visions can
    be realized
  • Participants should share a set of problems, a
    desire to change the work situation, and the
    means to achieve that change
  • Usually involves two facilitators, and no more
    then 20 participants

16
Stages of a Future Workshop
  • Preparation
  • Critique - draw out specific issues and problems
  • Fantasy - imagine how things could be different
  • Implementation - figuring out how to make it
    happen
  • Follow-up

17
Critique
  • Structured brainstorming about current problems
    at work
  • Everyone gets a chance to speak
  • Time can be restricted, for example, to 30 secs.
  • Statements are recorded, and then grouped into a
    number of themes

18
Fantasy
  • Problem themes are inverted to generate positive
    ideas for the future
  • No statement about the future is considered too
    extreme - if somebody wants it, its OK
  • Positive visions are grouped under a number of
    themes
  • Themes are selected to develop utopian outlines
    - idealistic visions of how things might work in
    the future

19
Implementation
  • Use utopian outlines as a starting point
  • Envision the resources, systems and
    organizational changes required to make the
    vision a reality
  • Plan how to access those resources, build the
    systems and gain consensus around the required
    organizational changes

20
Organizational Games
  • Act out alternate work organizations and
    confront the new problems that arise
  • Using mock-ups and prototypes as props
  • Metaphor of acting in a play
  • Playground - the scene where the action occurs
  • Roles - the parts that various actors play
  • Situation cards - introduce particular breakdowns
  • Commitments - actions taken by actors in response
    to specific situations
  • Conditions - requirements for taking these
    actions
  • Action plan - how to propose the idea to the rest
    of the organization and make it happen

21
Cooperative Prototyping
  • Prototyping provides learning not only for the
    designer, but also for the user
  • Users can understand the potential of technology
    to impact work, and envision realistic future
    scenarios
  • Users and designers cooperatively envision new
    designs, and inform each others perception of
    their practicality and utility
  • The final result is not a surprise!

22
Mock-up Design
  • Mock-ups and lo-fidelity prototypes provide
    hands-on experience with new situations
  • Everyone has the knowledge and tools (pens,
    scissors, etc.) to make modifications
  • Everyone understands their limitations
  • They can be made cheaply
  • They are fun to use and modify

23
Limitations of Mock-ups
  • Changes can be time-consuming
  • Hard to illustrate dynamic aspects of the
    interface
  • Can lead to a disjoint between the design and
    technical possibilities
  • Require someone to have a strong understanding of
    these possibilities

24
In-class Future Workshop
  • Redesign how iSchool students register for
    classes at UC Berkeley
  • Critique - 10 minutes
  • Fantasy - 10 minutes
  • Implementation - 5 minutes
  • Need one facilitator
  • The rest of you can be participants

25
Limitations of PD
  • Requires close collaboration between users and
    developers
  • Physical proximity
  • Resources and time to support collaboration
  • Difficult to overcome cultural, linguistic
    barriers
  • Does not address distributed teams,
    Internet-based systems
  • Requires strong organization of labor
  • In Scandinavia, can rely on existence of unions
  • In other places, unions may not exist, and
    workers may be fundamentally disempowered
  • This makes it difficult to access the right
    users
  • Users may not be comfortable with articulating
    their desires
  • Users may be disappointed when their visions are
    not realized
  • Not all systems are workplace-based
  • What about consumer technologies?
  • What about systems for fun, or communication?
  • PD ideology can usually be adapted for dealing
    with these variations, but not all the formalisms
    carry over

26
Value Sensitive Design
27
Value Sensitive Design
  • a value refers to what a person or group of
    people consider important in life
  • Value-Sensitive Design is a methodology that
    explicitly consider the values of users and other
    stakeholders in the design process
  • Developed by Batya Friedman and Peter Kahn at UW,
    along with other collaborators

Source Friedman, Kahn and Borning Value
Sensitive Design and Information Systems
28
Practical Suggestions for VSD
  • Start with a Value, Technology or Context
  • Identify Direct and Indirect Stakeholders
  • Identify Benefits and Harms for Each Group
  • Map Benefits and Harms to Values
  • Conduct a Conceptual Investigation of Values
  • Identify Potential Value Conflicts
  • When conducting interviews, ask Why?

Source Friedman, Kahn and Borning Value
Sensitive Design and Information Systems
29
Important Values for System Design
  • Human Welfare
  • Ownership and Property
  • Freedom from Bias
  • Universal Usability
  • Autonomy
  • Informed Consent
  • Sustainability

Accountability Courtesy Identity Calmness Trust Pr
ivacy
Source Friedman, Kahn and Borning Value
Sensitive Design and Information Systems
30
For Next Time
  • Guest lecture by Matthew Kam about his
    Participatory Design activity in rural India
  • Readings will be posted soon!
  • Next Thursday, Eun Kyoung and I will meet with
    each group to provide feedback on the project
    proposal and discuss your plans
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