Some Thoughts on Game Design by Andrew Glassner - PowerPoint PPT Presentation

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Some Thoughts on Game Design by Andrew Glassner

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Some Thoughts on Game Design by Andrew Glassner Game Design Arcade Puzzle Strategy Story Some Thoughts on Game Design Interactivity is just a game quality – PowerPoint PPT presentation

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Title: Some Thoughts on Game Design by Andrew Glassner


1
Some Thoughts on Game Designby Andrew Glassner
  • Game Design
  • Arcade
  • Puzzle
  • Strategy
  • Story

2
Some Thoughts on Game Design
  • Interactivity is just a game quality
  • Game quality is not correlated to interaction
    quality
  • Interactivity vs. Participation
  • Constant engagement is a plus
  • -but not if meaningless a rat isnt having fun
    interacting with game maze to get cheese
  • -ATM is interactive, but not fun experience (does
    not belong in a game)
  • cant teleport in real world but we should
    provide this in games
  • I prefer participatory or competitive experiences

3
Some Thoughts on Game Design
  • Needless Demands
  • Creating interaction by forcing player to carry
    out mandatory actions is ok, until the reach the
    point to where they are tedious and repetitive
  • A game should offer the fastest and easiest
    possible way to do everything unless there is
    some entertaining or informative reason to
    prevent it.
  • Deliberate deception is an artificial roadblock
    p6
  • Player Profiling
  • Dont trick players into providing a personality
    description.
  • Branching narratives try to deduce personality to
    create responsive story and builds profile of
    player, but it is difficult for a game to
    characterize personality.

4
Some Thoughts on Game Design
  • Randomness can make a game more interesting by
    adding random elements to the game.
  • Better if there are some intentions behind the
    variations.
  • Multiple Choice Conversations
  • Todays Technology is a very long way from
    creating programs that can understand an
    arbitrary question.

5
http//alicebot.org/
http//alicebot.org/
6
  • Adds questions about personality type in the
    conversation and to determine your personality
    type.

7
Things to avoid in design
  • Dont keepem guessing with unclear choices p9
  • Repeat Painlessly
  • Having the player go through a process several
    times in order to achieve a goal.
  • Developer may have spent a lot of time creating
    an entertaining passage that they want you to
    see all the details and get a lot of mileage out
    of.
  • This can be frustrating to users
  • What games can you think of that have painful
    repeats?
  • What new options do they have in games to prevent
    this?
  • What could we do to help users get to the next
    step of the game and skip already played portions?

8
Things to avoid in design
  • Spackled Interaction??
  • You can spot spackled interaction by asking
    yourself whether the game designer and the
    interaction designer ever needed to speak to one
    another.
  • Horribly designed Remotes
  • How does this happen?
  • Spackling Interaction can be created by
    alternating cut-scenes and interactive periods p11
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