Title: Quasi Experimental Approaches
1Quasi Experimental Approaches
2What makes it Quasi?
- The principle of random assignment is violated
because - It is not possible
- It is not practical
- It is not ethical
- Groups cannot be said to be equivalent
- Differences in outcome may be due to these
confounding or nuisance variables
3Impossible
- Categorical variables
- Classification by existing standards
4Impractical
- Environmental Factors
- Available personnel, skill sets
- Existing beliefs, perspectives
5Unethical
- Interfering with live-saving treatment
- Physically or psychologically traumatic
6What do you do?
- Minimize for confounding
- Can the differences be compensated for?
- Can the odds be stacked against the study?
- Estimate effects of confounding
- How do treatment control differ?
- How might these affect outcome?
- Can they be factored out as covariates?
7Regression to the Mean
- Identify differences
- Pre-testing
- Demographics
- Tracking events during the study
- Explore possibility of regression to the mean
- Use covariates to rule out other causal factors
in outcomes
8Regression to the Mean
9Regression to the Mean
10Regression to the Mean
11Example 1 Career Counseling
- Kept groups as similar as possible by offering
intervention later - Similar groups on pre-test
- Cross-over interaction
12Example 2 Share the Parenting
- Groups assigned to bias against finding a result
- Groups similar on pre-screening
- Adding covariates, the interaction didnt
disappear
13One-group Designs
- When only one sample is available
- Group must act as own control
- Extremely difficult to interpret
- Best approach Time-Series Design
14One-group, Pre Post
15One-group Time Series
16One-group Time Series
17One-group Time Series
18One-Group Designs
- Very unsatisfactory
- May be the only option if
- Sample is very small
- Individual reaction is highly variable
19Design Experiments
- Dissatisfaction w/ traditional studies of
classroom intervention
20Characteristics of Design Experiments
- Similar to one-group time-series
- Different in number, complexity of factors
- Intervention design
- Delivery method, style, interpersonal factors
- Physical resources, implementation decisions
- Different in number, complexity of outcomes
- Performance multiple open-ended tasks
- Social dynamics, shift of power
- Logistics, resource needs, costs
- Often reported in a narrative style, theory
justification woven into methods data
21Cycle of Discovery, Innovation Application
1. Design, implement, and document interventions
5. Design and develop tools, materials and methods
2. Synthesize and interpret results and identify
new insights and questions
3. Research on problems of learning, teaching,
implementation, and policy
4. Develop and test theory and knowledge about
teaching and learning
22Advantages of Design Experiments
- Authenticity, or ecological validity
- Allows focus on complexity, processes, dynamics
- Flexibility natural day-to-day variations can be
accommodated - Immediate intervention, immediate response to
problems opportunities - Tends to be more client centered
23Challenges Engineering vs. Research
- Initial design often based in intuition, not well
or strongly motivated - Whats working and how much work is it doing?
- Often atheoretical, limiting explanatory power,
ability to inform other projects - As design changes, factors and measures change
narrative becomes disjointed
24Design Experiments Arent Always Good Engineering
- Design underdetermined by data
- A problem may not suggest its solution
- Transfer from one group to another limited
- Often high overhead may be wasted on aspects
that dont work