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SIMS 213: User Interface Design

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SIMS 213: User Interface Design & Development. Marti Hearst. Tues, Jan 23, ... Lisa 1 and 2, circa '83-'85. http://en.wikipedia.org/wiki/Apple_Lisa#Software ... – PowerPoint PPT presentation

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Title: SIMS 213: User Interface Design


1
SIMS 213 User Interface Design Development
  • Marti Hearst
  • Tues, Jan 23, 2007

2
Today
  • Today
  • Coordinate Project Topics and Teams
  • Discuss Sullivan Reading
  • Next time
  • The User-Centered Design Process

3
User Interface TimeLine
  • Xerox Alto
  • Circa 73
  • http//www.digibarn.com/collections/systems/xerox-
    alto/
  • Xerox Star
  • Circa 81
  • http//members.fortunecity.com/pcmuseum/alto.html
  • Unofficial Apple timeline
  • http//fp3.antelecom.net/gcifu/applemuseum/index.h
    tml
  • Apple Lisa
  • Lisa 1 and 2, circa 83-85
  • http//en.wikipedia.org/wiki/Apple_LisaSoftware
  • http//fp3.antelecom.net/gcifu/applemuseum/lisa2.h
    tml
  • http//www.digibarn.com/collections/screenshots/Ap
    ple20Lisa/
  • Apple Macintosh
  • 84-86
  • http//www.digibarn.com/collections/screenshots/Ap
    ple20Macintosh20v1-120-201984/
  • Apple 2gs
  • 86-92
  • http//fp3.antelecom.net/gcifu/applemuseum/iigs.ht
    ml
  • Mac II
  • Circa 87-90
  • http//fp3.antelecom.net/gcifu/applemuseum/mac2.ht
    ml
  • Windows 3.0
  • Released 90
  • http//en.wikipedia.org/wiki/ImageWindows_3.11_wo
    rkspace.png
  • Windows 95
  • Released 95
  • http//en.wikipedia.org/wiki/Windows_95

4
Discussion
  • Kent Sullivan, The Windows 95 User Interface A
    Case Study in Usability Engineering, CHI 1996.
  • A case study of the iterative design process.
  • What are some of the important points?
  • Only 12 people on the entire Win 95 interface
    design team!

5
Sullivan Case Study
  • Interesting points about early users
  • Beginning users had problems with
  • Finding a non-visible program, double-clicking to
    activate, using hidden menus, finding minimized
    windows, file system hierarchy
  • Initially didnt want to introduce too many new
    things
  • However, initial studies on 3.1 and the 95
    prototype indicated that the starting point was
    just too poor, and more radical revision was
    needed.
  • http//acm.org/sigchi/chi96/proceedings/desbrief/S
    ullivan/kds_txt.htm

6
Sullivan Case Study
  • Had an offsite and rethought everything.
  • The need to rapidly iterate
  • Waterfall design method (compartmentalized UI
    done at the end during quality assurance stage)
    would produce an unusable product.
  • Jettison the giant design spec
  • Encouraged closer interaction and hallway
    conversations

7
Sullivan Case Study
  • Had an offsite and rethought everything.
  • Method Adopted
  • Find most common tasks, and test on those
  • Compare to a baseline (Windows 3.1)
  • Use rapid prototyping tools
  • Keep testing with users.
  • Focus on scaffolding (beginner -gt
    intermediate-expert)
  • Give up on too much backwards-compatibility with
    3.1
  • Continually inform outsiders as well as team
    members about the design

8
Sullivan Case Study
  • Fine tuning with usablity tests
  • Holistic interface test in the lab
  • 64 phases of lab testing
  • Many participants! (560 total)
  • Longitudinal field study
  • Other testing on components
  • No detail of the orginal design for W95 was
    retained.
  • About Windows 3.1
  • a good demonstration of what happens when
    usability is not taken into account
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