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Translating Your Students Attentional and Behavioral Style

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Internal cues from the self. Fails to GET on track: LOST in: Beginnings (e.g., instructions) ... Diaries. Questioning. Spotlight attention to relevant internal ... – PowerPoint PPT presentation

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Title: Translating Your Students Attentional and Behavioral Style


1
Translating Your Students Attentional and
Behavioral Style
  • Into Academic and Social Successes

2
Optimal Stimulation Theory
  • Activity a homeostatic mechanism to increase
    stimulation for the brain
  • Because ADHD more active and attend to novelty
    more than peers -- they need more stimulation
  • 1. Sensory deprived
  • 2. Exercise reduces deficits
  • 3. Psychostimulant meds and effects

3
  • Response Bias
  • High rate of activity (adaptive or nonadaptive)
  • Rapid response speed (impulsivity)
  • Attentional Bias
  • Seek novelty and excitement
  • Ignore social subtleties and neutral task info
  • Ignore internal cues and strategies (out of
    sight out of mind)
  • Get bored faster--difficulty sustaining attention

4
Selective Attention
  • and an example of stimulus selectivity..

5
Attentional Style
  • Selective Attention--early
  • SEEKING Stimulation
  • externally (sights, sounds, smells, tastes,
    aggression)
  • internally (daydreaming, thought, emotionality)
  • Sustained Attention--late (getting bored)

6
Selective Attention Style
7
Selective Attention Style
8

Stimulation is like a spotlight --sooooo shine
that spotlight
  • to direct attention to relevant task details

9
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12
Not Stimulation Overlapping Relevant Information
Not SpellingColorMovement
Especially for young children
Zentall, Zentall, Booth,1978
13
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14
Shine spotlight to direct attention to relevant
behavior
  • 1 prosocial behavior
  • 2. on-task behavior

15
Use
  • 1.Audience or Observer
  • 2. Camera or Video

16
Train Self-Awareness
  • Self-monitor self-reinforce
  • Self-evaluate using graphs
  • and (nonnormative) feedback

17
Spotlight attention to relevant internal
behavior (1) THOUGHTS Values Strategies (2)
FEELINGS anxiety, sadness, anger
  • Fantasy
  • Diaries
  • Questioning

18
Successes Positives
19
Sustained Attention Style
20
Sustained Attention Style
21
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22
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23
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24
Novelty to Math Facts or Environment
  • Music in background vs. silence (but not
    overlapping conversations for young children w/
    ADHD)
  • Color in background (but not animated cartoons)
  • Similar to effects of psychostimulant medication
    (number attempted, number correct per min,
    self-corrected errors)

25
Novelty Math Facts
  • Choices (2 types of feedback -- reduced activity
    during 240 problems)
  • Physical Activities

26
Directly work on Math Facts
  • 1. Computers
  • with games--competitive (public recognition,
    especially for ADHD-H)
  • computers with peers--competitive
  • 2. Peer tutoring
  • 3. Self-monitoring and on-task
  • with graphs (am I paying attention? Am I working
    quickly?)
  • video self-monitoring (3 min on-task sustained 4
    months)

27
Working Memory Difficulties
28
Math Problem Solving
  • 1. Reduce verbal information
  • 2. Increase problem interest
  • 3. Active learning
  • Verbal activity
  • take turns explaining answers
  • re-verbalize problem and then write answers (vs.
    just writing)
  • teachers knowledge of students vs. best methods.
  • Motor activity 5 min vigorous exercise (but
    not 10)

29
  • 4. Use calculators (sped teachers 50 during
    multistep problems 36 of gen ed secondary
    educators)
  • 5. Psychostimulant meds do not improve math
    problem solving

30
Sustained Attention Successes and Positives
31
Attention Intervention Sum
Sustained Attention
Short!
  • B1. Reduce Time-on-a-task
  • B2. Add novelty stimulation

Stimulating!
Selective Attention
  • B2. Use novelty to focus attention to task
    social info
  • B3. Use self-monitoring techniques to focus
    attention to the self

Highlight Relevant
32
Attention Problem
  • Ignores neutral behavior
  • Difficulty with multiple steps
  • Stimulant medication good for
  • Ignores internal thoughts, feelings, values
  • A. Selective inattention
  • B. Sustained inattention

33
Positive Characteristics Matched to Inattention
  • Alternates tasks
  • Interesting and original
  • Reads short books of interest or action
  • Fun/Humorous
  • Writes poetry rather than prose
  • Carries toys/Asks questions
  • A. Selective Attention
  • B. Sustained

34
Interventions Matched to Type of Inattention
  • Mirrors
  • Music
  • Color added to background or environment
  • Color added to important parts of tasks
  • Active responding
  • Questioning about strategies or values
  • Choices
  • Selective Attention
  • Sustained Attention

35
Translating Students Behavioral Style
  • Into Academic and Social Success

36
Translate or Redirect Active Behavioral Style
37
Successes Positives
38
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39
TranslateInability to Handle Delay
40
Successes and Positives
41
Fine Motor Difficulties
42
Understanding the Function of Individuals
Behavior
43
ABC-P
Antecedent when, where, types of tasks and
activities, persons, group, individual,
etc. Behavior what he/she did Consequence
what happens in response to the behavior Payoff
the function of the behavior
44
ABC-P Table
45
Payoffs
(Zentall, 2006)
46
Payoffs
47
Application to Calvin
  • MOTTO
  • ITS GOT TO BE FUN (novelty)
  • IF ITS NOT FUN, ITS GOT TO BE MOVING (activity)
  • IF ITS NOT MOVING, AND IM NOT MOVING,
  • MAYBE I CAN MAKE IT MAD (social/emotional).
    zentall

48
AVOID OR GET Depends on Setting
  • AGGRESSION or DISRUPTIVE
  • after you have given an assignment
  • when not given playground activity choice
  • NONCOMPLIANCE WITH CASHING IN TOKENS

49
Functional Assessment Implications for
Intervention
  • Use what they want as motivators or rewards
  • Help them find other ways to get what they
    need

50
Questions
  • GA.Get Nonsocial stim.
  • 1. Novelty/fun/sensory
  • GB. Social stimulation.
  • 1. Get relatedness
  • 2. Get emotional.
  • GC. Get Competence
  • GD. Get Self-Determin-
  • ation/Control..
  • AB. Social Stimulation
  • 1. Avoid people
  • 2. Avoid possible social punishment
  • AC. Avoid task failure
  • AD. Avoid loss of predictability/control
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