Title: Ch 2: Perception and Cognition
1Ch 2 Perception and Cognition
- Audition (sound perception)
- Physical properties, describing sounds
- Physiology, perception
- Visual perception
- Physical properties, Describing light and images
and scenes - Physiology, perception
- Cognition
- Interpretation of perceptions, understanding,
acting on these interpretations - Interactions between perception cognition
- Perception influences cognition
- Cognition influences perception
2Sound
- For humans, visual information is often
considered primary - Acoustic information is still highly relevant
- Sounds generated by physical vibrations
- Vibrations induce waves
- e.g., compression/rarefaction in the air
- Sound reception physiological/psychological
- Rapid pressure changes detected by ears
- Also possible bone conduction
- Sound received ? sound produced ? sound perceived
3Waveform Terminology - 1
- Cycle
- one complete unit of a periodic waveform
Example A sine wave
Interval between similar points is a cycle
4Waveform Terminology - 2
- Hz hertz unit of frequency
- Number of times an event occurs per second
- E.g., number of cycles per second in a waveform
- Human sound perceptual range
- Around 20 20,000 Hz
- Infants and children have widest range
5Example
- What is the frequency of this waveform?
6Trick question!
- You need to have a scale on the x-axis in seconds
to determine the frequency!
0 sec
1 sec
7Waveform Terminology - 3
- Amplitude
- height of a waveform, from 0 on y axis
- Units of amplitude vary with type of energy in
waveform - Sound wave amplitude directly relates to loudness
of sound - Loudness measured in dB, Decibels
8Waveform Terminology - 4
- Phase relative timing of identical waves (same
amplitude wavelength) - In Phase Same timing
Wave 1
Wave 2
9Waveform Terminology - 5
- Phase relative timing of identical waves (same
amplitude wavelength) - Out of Phase Different timing
Wave 1
Wave 2
10Waveform Terminology - 6
- Harmonics
- Waveforms with frequencies that are integral
multiples of others
11Waveform interaction
- When different waveforms are produced at the same
time - E.g., two sounds produced at the same time
- The waveforms interact and combine
- Observed result
- Sound is different
- Combined result of multiple waveforms
- http//www.cprince.com/courses/cs3121fall03/lectur
es/Ch2waveform-math.xls
12Waveform math
- Waveforms can be described by equations
- y f(x)
- x gives time, along the x-axis
- y is amplitude
- Two waveforms
- y1 f1(x)
- y2 f2(x)
- When the two waveforms occur together, they
produce a new waveform - Mathematically, describe this by summing
- ynew f1(x) f2(x)
13Example Waveform
14y1 sin(x)
y2 2sin(x)
sin(x) 2sin(x)
15sin(x) .951
Examplex1.27
cos(x) .309
sin(x) cos(x) 1.26
16Phase Cancellation
- Two waves with same frequency and amplitude
- Propagated at same time and from same place
- One waveform is 1/2 cycle (180 degrees) out of
phase with other - Get Phase Cancellation
- Waveforms cancel each other
- No sound
17sin(x)
sin(xpi)
sin(x) sin(x pi)
18Frequency-based Analysis of Sounds
- Any sound can be exactly described as the sum of
sine wave frequency components - Sine wave components
- Also called Fourier Analysis
- Fast Fourier Transform is one algorithm that can
perform this analysis - Not necessarily related to human perceptual
analysis
19200 hz sine wave
Raven sound analysis software from Cornell
University
20300 hz sine wave
21100 hz 1000 hz sine wave
22Speech
23Intensity of Sound
- Intensity (amplitude)
- Physical measurement units Decibels, acoustic
watts - Decibels (dB)
- Logarithmic scale
- 0 dB Defined as human hearing threshold
- 3 db change typically required to detect
difference - Corresponds to at least a doubling of power
(amplitude) - What we perceive as a doubling of loudness
corresponds to approximately an increse in
amplitude by an order of magnitude - Human hearing is nonlinear it responds
logarithmically
24Pitch Perceptual Measurement
- pitch is the psychological correlate of
frequency (p. 401, Gelfand, 1990) - We perceive some features of physical sound
properties - There is not always a simple relationship
- Pitch
- Related to frequency
- Generally
- Higher frequency gt higher pitch
- Lower frequency gt lower pitch
- However
- Doubling the frequency does not always double the
pitch - Intensity (amplitude) change can change pitch
Gelfand, S. A. (1990). Hearing An Introduction
to Pyschological and Physiological Acoustics (2nd
Ed). New York Marcel Dekker.
25Loudness Perceptual Measurement
- Perception of the intensity of a sound
- Generally, increasing intensity is perceived as
increasing loudness - Related to both amplitude and frequency
- E.g., increasing the frequency of a sound may
increase its loudness
26500 Hz and 3000 Hz example
27Sound Perception
- Sound similarities
- Example We interpret speech sounds as the same
despite large variations - volume, pitch, noise, accent
- Sound localization
- Determining the location of a sound source
- Cues or information used
- Effects due to pinnae (outer ear)
- Ear disparity effects (Interaural temporal
differences) - Synchronization between sound and visual
information - Identification
- Identifying the source of a sound (e.g., speech
sounds you hear over a telephone) - People use various cues to identify sounds
- Context, physical attributes of sound, subjective
attributes
28Sounds Influences Between Perception Cognition
- Habituation
- Brains mainly attend to change
- An influence of perception on cognition
- In general, the longer one kind of sound stimulus
occurs, the less we attend to that stimuli - I.e., the less interesting it becomes
- Context effects
- Example
- Word perception can be influenced by context
- An influence of perception by cognition
- Isolated word recognition tends to be more
difficult than recognizing a word in a sentence
(context)
29Physical Properties of Light
- Intensity- visible light (unit candela)
- Power per unit area
- Strength decreases as the inverse square of
distance - E.g.,
- At one foot, say intensity is I
- at two feet, intensity ? I/22
- at three feet, intensity ? I/32
- Intensity is diminished by passing through
materials - Radiance all electromagnetic radiation
- unit watt
- total amount of energy (e.g., light plus heat)
emitted from a source
30Psychological Properties
- Luminance
- measure of light strength perceived by the human
eye (unit lumen) - Brightness subjective measure of relative
brightness
31Color and Color Sensation
- Object color
- When object is not emitting light, we see color
of the reflected light
White light
Subtractive process Incoming absorbed
reflected
object
Wavelengths not absorbed
32Subtractive PrincipleReflected Light
- Objects, pigments, etc. absorb, or subtract
certain wavelengths of light - Various methods used to subtractively create
object colors - For example
- Pigments mixed to form a new pigment
- Combine subtractive qualities of pigments
- Mix pigment A (absorbs everything but red), with
pigment B (absorbs red) should get black
33Additive Principle Emitted Light
- Colored lights mix, combine to form new colors
- E.g., computer monitor
- May combine red, green, blue (RGB) dots to form
color needed in particular situation - Other examples
- TV, color photographic enlarger
34Trichromatic Vision
- Human retina Different types of photoreceptive
cells - Rods low light/motion
- Cones different types of photopigments
- Absorbs 435 nm light (blue)
- Absorbs 540 nm light (green)
- Absorbs 656 nm light (yellow)
- Generation of color
- Perception of any color can be created by mixing,
in varying proportions three primary colors
(red, green, blue)
35Perception of ColorAlso Depends On
- Physiology
- Cornea is yellow (adaptive for UV light)
- Filters out shorter wavelengths (green, blue,
violet) - Allows red through
- Change or stability of light
- (1) Rapid pulse or change in brightness
- Causes perception of different colors
- (2) Retinal cells adapt to common
colors/intensities - And can also become fatigued
- Color context
- Affective aspects
- Colors tend to be associated with emotions
36Opponent coding
- Complementary colors apparently arise from the
opponent coding of the visual system. After
staring at a single color for a prolonged period,
the retinal cells that contribute to the
definition of the color become fatigued. When
sight is directed to a white page, these cells
briefly can't contribute to the definition of
white, leaving "white" to be represented by the
unfatigued cells on the opposite side of the
opponent contrasts. (http//www.handprint.com/)
37Describing Color
- Various color spaces
- Color space system for precisely specifying
colors - Some color spaces
- RGB
- Red, green, blue
- HSB
- Hue, saturation, brightness
- YUV
- Luminance and chrominance coding
- In general, we need three parameters (e.g., three
colors) in order to specify a color of visible
light
38HSB Color Space
- Transformation of the RGB color space to terms
more natural to an artist - Hue Wavelength of light
- Saturation Amount of the hue
- degree to which a hue differs from a neutral gray
- 0 - no color saturation- white
- 100, full saturation- the pure hue
- Brightness Intensity of the color
- 0 - black
- 100 - as bright as possible
http//escience.anu.edu.au/lecture/cg/Color/HSV_HL
S.en.html
39YUV Color Space
- Human perception is more sensitive to brightness
than any color information - So, it can be useful to code color in a way that
separates between brightness and color - Y luminance channel
- UV chrominance channels
- Typically, Y is coded using more information
(e.g., bits) than U and V, because brightness
errors are more noticeable than color errors
(Steinmetz Nahrsted, 1995)
40Vision Perception Cognition
- Generally, influences in both directions
- Cognition-gtperception
- E.g., Our expectations influence what we see
- Perception-gtcognition
- We think about what we see
- Sometimes, cognition cant influence perception
41Depth Perception
- What cues enable depth to be perceived?
- Stereovision differences between images
- Field of vision 180 degrees
- Field in which depth is perceived 90 degrees
- Other cues to depth
- E.g., texture gradients, occlusion (interposition)
42Occlusion
43Motion
- Real vs. apparent motion
- Real An object moving in the world
- Apparent Some kind of illusion of motion
- e.g.
- A video image on the TV or computer
- Animation
- Critical flicker fusion frequency (CFFF) about
15 hz - Real vs. apparent causality Perception of
physical causality - Michotte How do humans perceive that one event
has physically caused another? - Launching
- Entraining
- Object B starts as soon as object A passes by
- Demo http//www.carleton.ca/warrent/210/michotte
/michotte.html
44Camera vs. Eye
- Typical Camera
- Passive optical system
- Visual Perception
- Popular or traditional view
- rays of light that constitute images that
regarded as faithful representations of the
external world (p. 68, main text) - But what about levels of illumination, shadows,
occlusion, dynamics of motion? - Watt (1991) We would be nearer the mark if we
were to look to the artist, painting first with
his coarse brush and then building within and
over these broad strokes with finer details The
artist is an active device
45Active Perception
- The perceiver is considered to act as an
intuitive i.e., naïve scientist, making and
testing hypotheses about the world on the basis
of inadequate or distorted sensory evidence
(Gordon, 1989, p. 12) - Sensory information is ambiguous
- Multiple interpretations are the rule
- We can use actions to disambiguate sensation
- E.g., poking an object to separate foreground
from background - We are trying to make use of active perception in
multimedia
46Examples from MIT
- Metta Fitzpatrick (2002)
- Machine vision Using poking to visually segment
an object from background
47Simons Chabris (1999)
- Instructions
- Look at one of the teams of players and count the
number of ball passes they make - Please dont make any sounds!
- http//www.wjh.harvard.edu/viscog/lab/demos.html
48Simons, Reimer, Franconeri (2000)
- Instructions
- Look at the following image and see if you can
detect any changes. - http//www.wjh.harvard.edu/viscog/lab/demos.html
49Inattentional Blindness
- The last two slides were examples of
inattentional blindness - At times, we only perceive information that we
are actively attending to - Message for multimedia
- We need to make sure we focus the user on what we
want them to learn and know - We cant always be assured that the user will see
(or, presumably, hear) what we want them to see
(or hear)!