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Ch 2: Perception and Cognition

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Audition (sound perception) Physical properties, describing sounds. Physiology, perception ... We perceive some features of physical sound properties ... – PowerPoint PPT presentation

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Title: Ch 2: Perception and Cognition


1
Ch 2 Perception and Cognition
  • Audition (sound perception)
  • Physical properties, describing sounds
  • Physiology, perception
  • Visual perception
  • Physical properties, Describing light and images
    and scenes
  • Physiology, perception
  • Cognition
  • Interpretation of perceptions, understanding,
    acting on these interpretations
  • Interactions between perception cognition
  • Perception influences cognition
  • Cognition influences perception

2
Sound
  • For humans, visual information is often
    considered primary
  • Acoustic information is still highly relevant
  • Sounds generated by physical vibrations
  • Vibrations induce waves
  • e.g., compression/rarefaction in the air
  • Sound reception physiological/psychological
  • Rapid pressure changes detected by ears
  • Also possible bone conduction
  • Sound received ? sound produced ? sound perceived

3
Waveform Terminology - 1
  • Cycle
  • one complete unit of a periodic waveform

Example A sine wave
Interval between similar points is a cycle
4
Waveform Terminology - 2
  • Hz hertz unit of frequency
  • Number of times an event occurs per second
  • E.g., number of cycles per second in a waveform
  • Human sound perceptual range
  • Around 20 20,000 Hz
  • Infants and children have widest range

5
Example
  • What is the frequency of this waveform?

6
Trick question!
  • You need to have a scale on the x-axis in seconds
    to determine the frequency!

0 sec
1 sec
  • What is the frequency?

7
Waveform Terminology - 3
  • Amplitude
  • height of a waveform, from 0 on y axis
  • Units of amplitude vary with type of energy in
    waveform
  • Sound wave amplitude directly relates to loudness
    of sound
  • Loudness measured in dB, Decibels

8
Waveform Terminology - 4
  • Phase relative timing of identical waves (same
    amplitude wavelength)
  • In Phase Same timing

Wave 1
Wave 2
9
Waveform Terminology - 5
  • Phase relative timing of identical waves (same
    amplitude wavelength)
  • Out of Phase Different timing

Wave 1
Wave 2
10
Waveform Terminology - 6
  • Harmonics
  • Waveforms with frequencies that are integral
    multiples of others

11
Waveform interaction
  • When different waveforms are produced at the same
    time
  • E.g., two sounds produced at the same time
  • The waveforms interact and combine
  • Observed result
  • Sound is different
  • Combined result of multiple waveforms
  • http//www.cprince.com/courses/cs3121fall03/lectur
    es/Ch2waveform-math.xls

12
Waveform math
  • Waveforms can be described by equations
  • y f(x)
  • x gives time, along the x-axis
  • y is amplitude
  • Two waveforms
  • y1 f1(x)
  • y2 f2(x)
  • When the two waveforms occur together, they
    produce a new waveform
  • Mathematically, describe this by summing
  • ynew f1(x) f2(x)

13
Example Waveform
  • y f(x)
  • sin(x)

14
y1 sin(x)
y2 2sin(x)
sin(x) 2sin(x)
15
sin(x) .951
Examplex1.27
cos(x) .309
sin(x) cos(x) 1.26
16
Phase Cancellation
  • Two waves with same frequency and amplitude
  • Propagated at same time and from same place
  • One waveform is 1/2 cycle (180 degrees) out of
    phase with other
  • Get Phase Cancellation
  • Waveforms cancel each other
  • No sound

17
sin(x)
sin(xpi)
sin(x) sin(x pi)
18
Frequency-based Analysis of Sounds
  • Any sound can be exactly described as the sum of
    sine wave frequency components
  • Sine wave components
  • Also called Fourier Analysis
  • Fast Fourier Transform is one algorithm that can
    perform this analysis
  • Not necessarily related to human perceptual
    analysis

19
200 hz sine wave
Raven sound analysis software from Cornell
University
20
300 hz sine wave
21
100 hz 1000 hz sine wave
22
Speech
23
Intensity of Sound
  • Intensity (amplitude)
  • Physical measurement units Decibels, acoustic
    watts
  • Decibels (dB)
  • Logarithmic scale
  • 0 dB Defined as human hearing threshold
  • 3 db change typically required to detect
    difference
  • Corresponds to at least a doubling of power
    (amplitude)
  • What we perceive as a doubling of loudness
    corresponds to approximately an increse in
    amplitude by an order of magnitude
  • Human hearing is nonlinear it responds
    logarithmically

24
Pitch Perceptual Measurement
  • pitch is the psychological correlate of
    frequency (p. 401, Gelfand, 1990)
  • We perceive some features of physical sound
    properties
  • There is not always a simple relationship
  • Pitch
  • Related to frequency
  • Generally
  • Higher frequency gt higher pitch
  • Lower frequency gt lower pitch
  • However
  • Doubling the frequency does not always double the
    pitch
  • Intensity (amplitude) change can change pitch

Gelfand, S. A. (1990). Hearing An Introduction
to Pyschological and Physiological Acoustics (2nd
Ed). New York Marcel Dekker.
25
Loudness Perceptual Measurement
  • Perception of the intensity of a sound
  • Generally, increasing intensity is perceived as
    increasing loudness
  • Related to both amplitude and frequency
  • E.g., increasing the frequency of a sound may
    increase its loudness

26
500 Hz and 3000 Hz example
27
Sound Perception
  • Sound similarities
  • Example We interpret speech sounds as the same
    despite large variations
  • volume, pitch, noise, accent
  • Sound localization
  • Determining the location of a sound source
  • Cues or information used
  • Effects due to pinnae (outer ear)
  • Ear disparity effects (Interaural temporal
    differences)
  • Synchronization between sound and visual
    information
  • Identification
  • Identifying the source of a sound (e.g., speech
    sounds you hear over a telephone)
  • People use various cues to identify sounds
  • Context, physical attributes of sound, subjective
    attributes

28
Sounds Influences Between Perception Cognition
  • Habituation
  • Brains mainly attend to change
  • An influence of perception on cognition
  • In general, the longer one kind of sound stimulus
    occurs, the less we attend to that stimuli
  • I.e., the less interesting it becomes
  • Context effects
  • Example
  • Word perception can be influenced by context
  • An influence of perception by cognition
  • Isolated word recognition tends to be more
    difficult than recognizing a word in a sentence
    (context)

29
Physical Properties of Light
  • Intensity- visible light (unit candela)
  • Power per unit area
  • Strength decreases as the inverse square of
    distance
  • E.g.,
  • At one foot, say intensity is I
  • at two feet, intensity ? I/22
  • at three feet, intensity ? I/32
  • Intensity is diminished by passing through
    materials
  • Radiance all electromagnetic radiation
  • unit watt
  • total amount of energy (e.g., light plus heat)
    emitted from a source

30
Psychological Properties
  • Luminance
  • measure of light strength perceived by the human
    eye (unit lumen)
  • Brightness subjective measure of relative
    brightness

31
Color and Color Sensation
  • Object color
  • When object is not emitting light, we see color
    of the reflected light

White light
Subtractive process Incoming absorbed
reflected
object
Wavelengths not absorbed
32
Subtractive PrincipleReflected Light
  • Objects, pigments, etc. absorb, or subtract
    certain wavelengths of light
  • Various methods used to subtractively create
    object colors
  • For example
  • Pigments mixed to form a new pigment
  • Combine subtractive qualities of pigments
  • Mix pigment A (absorbs everything but red), with
    pigment B (absorbs red) should get black

33
Additive Principle Emitted Light
  • Colored lights mix, combine to form new colors
  • E.g., computer monitor
  • May combine red, green, blue (RGB) dots to form
    color needed in particular situation
  • Other examples
  • TV, color photographic enlarger

34
Trichromatic Vision
  • Human retina Different types of photoreceptive
    cells
  • Rods low light/motion
  • Cones different types of photopigments
  • Absorbs 435 nm light (blue)
  • Absorbs 540 nm light (green)
  • Absorbs 656 nm light (yellow)
  • Generation of color
  • Perception of any color can be created by mixing,
    in varying proportions three primary colors
    (red, green, blue)

35
Perception of ColorAlso Depends On
  • Physiology
  • Cornea is yellow (adaptive for UV light)
  • Filters out shorter wavelengths (green, blue,
    violet)
  • Allows red through
  • Change or stability of light
  • (1) Rapid pulse or change in brightness
  • Causes perception of different colors
  • (2) Retinal cells adapt to common
    colors/intensities
  • And can also become fatigued
  • Color context
  • Affective aspects
  • Colors tend to be associated with emotions

36
Opponent coding
  • Complementary colors apparently arise from the
    opponent coding of the visual system. After
    staring at a single color for a prolonged period,
    the retinal cells that contribute to the
    definition of the color become fatigued. When
    sight is directed to a white page, these cells
    briefly can't contribute to the definition of
    white, leaving "white" to be represented by the
    unfatigued cells on the opposite side of the
    opponent contrasts. (http//www.handprint.com/)

37
Describing Color
  • Various color spaces
  • Color space system for precisely specifying
    colors
  • Some color spaces
  • RGB
  • Red, green, blue
  • HSB
  • Hue, saturation, brightness
  • YUV
  • Luminance and chrominance coding
  • In general, we need three parameters (e.g., three
    colors) in order to specify a color of visible
    light

38
HSB Color Space
  • Transformation of the RGB color space to terms
    more natural to an artist
  • Hue Wavelength of light
  • Saturation Amount of the hue
  • degree to which a hue differs from a neutral gray
  • 0 - no color saturation- white
  • 100, full saturation- the pure hue
  • Brightness Intensity of the color
  • 0 - black
  • 100 - as bright as possible

http//escience.anu.edu.au/lecture/cg/Color/HSV_HL
S.en.html
39
YUV Color Space
  • Human perception is more sensitive to brightness
    than any color information
  • So, it can be useful to code color in a way that
    separates between brightness and color
  • Y luminance channel
  • UV chrominance channels
  • Typically, Y is coded using more information
    (e.g., bits) than U and V, because brightness
    errors are more noticeable than color errors

(Steinmetz Nahrsted, 1995)
40
Vision Perception Cognition
  • Generally, influences in both directions
  • Cognition-gtperception
  • E.g., Our expectations influence what we see
  • Perception-gtcognition
  • We think about what we see
  • Sometimes, cognition cant influence perception

41
Depth Perception
  • What cues enable depth to be perceived?
  • Stereovision differences between images
  • Field of vision 180 degrees
  • Field in which depth is perceived 90 degrees
  • Other cues to depth
  • E.g., texture gradients, occlusion (interposition)

42
Occlusion
43
Motion
  • Real vs. apparent motion
  • Real An object moving in the world
  • Apparent Some kind of illusion of motion
  • e.g.
  • A video image on the TV or computer
  • Animation
  • Critical flicker fusion frequency (CFFF) about
    15 hz
  • Real vs. apparent causality Perception of
    physical causality
  • Michotte How do humans perceive that one event
    has physically caused another?
  • Launching
  • Entraining
  • Object B starts as soon as object A passes by
  • Demo http//www.carleton.ca/warrent/210/michotte
    /michotte.html

44
Camera vs. Eye
  • Typical Camera
  • Passive optical system
  • Visual Perception
  • Popular or traditional view
  • rays of light that constitute images that
    regarded as faithful representations of the
    external world (p. 68, main text)
  • But what about levels of illumination, shadows,
    occlusion, dynamics of motion?
  • Watt (1991) We would be nearer the mark if we
    were to look to the artist, painting first with
    his coarse brush and then building within and
    over these broad strokes with finer details The
    artist is an active device

45
Active Perception
  • The perceiver is considered to act as an
    intuitive i.e., naïve scientist, making and
    testing hypotheses about the world on the basis
    of inadequate or distorted sensory evidence
    (Gordon, 1989, p. 12)
  • Sensory information is ambiguous
  • Multiple interpretations are the rule
  • We can use actions to disambiguate sensation
  • E.g., poking an object to separate foreground
    from background
  • We are trying to make use of active perception in
    multimedia

46
Examples from MIT
  • Metta Fitzpatrick (2002)
  • Machine vision Using poking to visually segment
    an object from background

47
Simons Chabris (1999)
  • Instructions
  • Look at one of the teams of players and count the
    number of ball passes they make
  • Please dont make any sounds!
  • http//www.wjh.harvard.edu/viscog/lab/demos.html

48
Simons, Reimer, Franconeri (2000)
  • Instructions
  • Look at the following image and see if you can
    detect any changes.
  • http//www.wjh.harvard.edu/viscog/lab/demos.html

49
Inattentional Blindness
  • The last two slides were examples of
    inattentional blindness
  • At times, we only perceive information that we
    are actively attending to
  • Message for multimedia
  • We need to make sure we focus the user on what we
    want them to learn and know
  • We cant always be assured that the user will see
    (or, presumably, hear) what we want them to see
    (or hear)!
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