Title: Lecture 2 September 28, 2006
1Lecture 2September 28, 2006
2Curricula(This is subject to change! The website
gives the definitive versions!)
3The 2006 Schedule
4(No Transcript)
5(No Transcript)
6(No Transcript)
7Introduction to the Product Design Process
8Some Characteristics of Product Design
- Affects all people in the world
- Changes and improves peoples lives
- A strong determinant in national standards of
living - Fundamentally drives our economic system by
- Providing the link between what people need and
want (marketing) and what an enterprise can make
(production). - Providing the link between new knowledge on what
is possible (research) and new useful objects
(product) - Is highly creative
- The output never existed before
- Is highly complex
- Involves the linked contributions of many
different skills
9Some Characteristics of Product Design
- Is highly evolving
- learns from the past
- anticipates (and sometimes brings about) the
future - subject to rapid change
- highly timing dependant
- Can be esthetically pleasing
- the product
- sometimes the process
10What has changed in the last 5 years?
- In the Developed World
- Geo-politically
- Economically
- In the Developing World (Guatemala)
- In Technology
- In Business
11Whats changed?
12How has this affected the way we develop products
in the US?
13How has this affected the way we develop products?
- New Emphasis on Sustainability
- Ford, HP, GE, BP
- Outsourcing and Globalization
- Global Warming
- Price of oil
- Customer focus
- Death of Familiar companies
- Rise of new start-ups
- Fast Manufacturing
- Higher Quality
- Process-centered
- Ethical Issues
- Information and Internet enabled
14Product Design as a Process
15How do you characterize a business entity?
- Consider a business as a black box. . .
- Environmental niche
- Structure
- Inputs and outputs
- What else?
16What goes on in an Organization?
- Could be
- A company
- An NGO
- A Club
- Caltech
- A Government
- Poll the average employee or student and ask what
they are doing today
17A Process
- What is a Process?
- A set of actions with decision points which
describe a flow of activities - Why a Process?
- Repetition allows for continuous learning
- Dont need to reinvent the wheel
- Improvement of a process, improves all outputs
developed using that process - Can tell where you are
- Can tell where you are going
- Can tell how you are doing
- Forces clear roles and responsibilities
- for smooth handoffs avoiding dropped balls,
overlaps and misunderstandings - Is a common language, extensible to other domains
- Can import ideas from other domains
18What are some examples?
- Performing an experiment
- Synthesizing a new material
- Building a device
- Writing a grant proposal
- Or. . .
- Waking up and arriving at work
- Writing bills at the end of the month
- Mowing the lawn
- Paying your bills
- Planning a vacation
- Getting an Art Center, Landivar or Caltech degree
- Or. . .
- Building a product
19Process Mapping
A process has. . . - A Beginning - An End - A
Duration (C/T) - Entitlement - Theoretical -
Actual Sequential Actions (flow) Decision
Points Quality Performance Efficiency For
example, this course
20What Metrics Characterize all processes?
- Cycle time
- average time for products to be designed
- Quality
- defects in process
- Cost
- development cost per product in dollars, people
- Performance
- Are products competitive? Do they work to
customers requirements? - Are these co-variant?
- How would you measure these characteristics?
- How would you characterize industrial products by
these metrics? - How would you characterize products for the
developing world by these matrics
21Work Example of a process
22Another example Getting a degree
23Three Fundamental Business Processes
- 1. Make/Market
- To take an order
- To manufacture the product
- To ship the product
- To collect the payment for the product
- 2. Design Develop
- To conceive the product
- To design the product
- To transfer the product to steady-state
manufacturing - 3. Strategic
- To write and execute a strategic plan
- All organizational activity is contained in
these processes or directly supports them
24The Product Development Process is conceptually
independent of arena(Business, non-profit, etc.)
- Needs identification
- Context Discovery
- Mkt
- Mfg
- Technology
- Financial
- Company Core Competencies
- Financial objectives
- Financial Constraints
- Ideation (Brainstorming)
- Concept Selection
- Concept Development
- System Specification
- Architectural Decomposition
- Product Plan
- Detailed Development
- Software
- Hardware
- Systems Integration and Test
25Questions
- Which of these step takes the longest?
- Which should take the longest?
- Which costs the most?
- Where is it hardest to correct mistakes?
26An old business chart. . .
27Phase Exit Reviews
- To put discipline in process, DFX tools must be
used at their appropriate phase in the process - Outside reviewers are employed to assure that the
process is followed - If the product is not ready, it can not go to the
next phase - In our class the discipline is less strict but we
can learn from the above
28Result for an organization
Lots of choices
Selection
Few final products
29Concurrent Engineering
- Design/Build Team
- Early Problem discovery
- Early Decision making
- Cross Functional team optimized designs
30Old Way
31Linear to Concurrent
32Cross Functional Teams
33Product Metrics
- Quality
- How well the product satisfies specifications
- Measured in DPU
- Cost
- Meets specs
- Competitive
- Profitable
- Speed
- How long did the product take to get to market?
- Performance
- Did the product perform to specifications
- Were specs sufficiently aggressive?
34Manufacturing Process
- Quality
- Yield, redo rate (First pass yield)
- Product DPU (Defects per Unit)
- Cost
- per unit
- standard parts use (inventory)
- capital avoidance
- Speed
- Cycle Time (Order Entry to Delivery)
- Performance
- Productivity
- Management of Variation
- fill rate
- Capacity
- Max Product per unit time
35Superior Vs Average Company
36Who has the most influence on the cost of the
Product?
- Design Engineering
- Marketing
- The Factory
- Materiel
- ?
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38How do you improve process?
- Map the process
- Use all people who touch process
- Do from the viewpoint of design
- Look for white spaces
- Look for distance traveled
- Look for re-dos
- Look for scrap
- Look at robustness
- Look at predictability
- Make sure DFX methodology is employed
- Concentrate on Cycle time and quality of process-
other attributes follow
39DFX
- A good product development process is
characterized by the inclusion of anticipatory
team-driven tasks which will - Avoid downstream surprises
- Cause the product to meet specifications
- Performance
- Quality
- Cost
- Time to market
40Design For X (DFX)cont.
- Quality
- Minimization of Cost of Poor Quality
- Reliability
- Serviceability
- Adaptability to variability in materials and
manufacturing conditions - Adaptability to various use conditions
41Design For X (DFX)cont.
- Societal Constraints
- Compliance with Regulatory Agencies
- All other Legal constraints (International?)
- Intellectual property protection
- Industry Standards
- Environmental
- Pollution and toxicity
- Safety of use and manufacture
- Disassembly
- Recycling and disposal
- Reuse/remanufacture
- Ethical issues
- Product
- Process
42Strategic
- Adheres to what you want to accomplish
- Positioned to beat competition
- Investment required
- Product and technology platforms
43Design For X (DFX)cont.
- Sales and marketing (Customer alignment)
- Meets Customers needs
- Design to Cost to allow Target pricing
- Time to market
- Product Price/Volume/Feature mix
- Packaging and Labels
- Advertising strategy, plan and literature
- Catalogues
44Design For X (DFX)cont.
- User-Friendliness
- Ergonomics
- Aesthetics
- Instructions and training
45Design For X (DFX)cont.
- Manufacturing and Producability
- Make/buy
- Supplier alignment
- Integration of new manufacturing into previous
manufacturing process with minimum disruption and
capitalization costs - Maximum responsiveness to surges (and declines!)
in demand - Ease of Assembly/Manufacturability /Modularity
- Parts minimization
- Testability
- Inspectability
- Standardization
46Design For X (DFX)cont.
- After market Support and Servicing
- Training of factory personnel, sales force,
customers. Manuals and Documentation - Maintainability
- Spare Parts availability
- Customer assembly
- Logistics
- Upgradability
- Shelf life and Storage
- Installability
- Warranties
47Design For X (DFX)cont.
- How do we apply this corporate thinking to
products for the developing world? - What are some of the special issues in building
products for the developing world?
48- Issues in building products for the Developing
World - Infrastructure
- Communication
- Transportation
- Power availability
- Government interference and corruption
- Business partners
- Culture
- Poverty
- Literacy
- Birth rate
- Religion
- History of exploitation
- Business sustainability
- Capital
- Organization
- Profit
- Cash Flow
- Distance between developers and users
49How do we address these issues?
- Infrastructure
- Communication
- Transportation
- Power availability
- Government interference and corruption
- Business
- Other?
50How do we address these issues?
- Culture
- Poverty
- Literacy
- Birth rate
- Religion
- History of exploitation
- Market forces vs government planning
51How do we address these issues?
- Business sustainability
- Capitalization
- Organization
- Profit
- Cash Flow
52How do we address these issues?
- Distance between developers and users
- Lack of involvement (push) products
- Cycle Time
53Some thoughts on addressing these issues
- Infrastructure
- Communication- Need internet connection-
- Transportation- Local mfg and assembly
- Power availability/reliability- Need at least
minimum capability - Government interference and corruption- Need
person of character and influence as partner - Business- Business smarts more important than
technical smarts
54Culture Work with in-country expert or with
local ex-pat Poverty Offer opportunity Literacy
Use students as part of team History of
exploitation Earn trust through success one step
at a time. Use indigenous technology when
appropriate for buy-in Market forces vs
government planning Can you leverage this?
55Some thoughts on addressing these issues-
continued
- Business sustainability Develop contact with
skin-in-the-game - Profit Necessary motive?
- Investment In-country investment can be
relatively small but it must be significant for
co-investor. In-kind OK. - Distance between developers and users
- Lack of involvement (push) products See above
investment required - Cycle Time Minimize re-dos. Use rapid prototyping
to involve in-country partner in market research
and in test marketing product
56For this course as part of your output
- Critique these ideas.
- What do you think works?
- Write a DFX for the Developing World
57A Word on Technology
Science
- Can the Technology be manufactured with
- known manufacturing processes?
- Are the critical parameters that control the
- new Technologys functions identified?
- Are the safe operating ranges known?
- Have the failure modes been evaluated?
- Have the life cycle effects been evaluated?
- Are the environmental effects known?
If yes, engineering. If no, science
58A Product Delivery Process with Science
A Miracle Happens here!
After- Market Service
59This week-end
- Finalize teams and products
- Contact your Landivar teammate
- Write Mission Statement
- Read handout from Ulrich and Eppinger
- Write your team mission statement
- Due Tuesday is four team is formed
- Due Thursday if you are still working it.