Lecture 2 September 28, 2006 - PowerPoint PPT Presentation

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Lecture 2 September 28, 2006

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Title: Lecture 2 September 28, 2006


1
Lecture 2September 28, 2006
2
Curricula(This is subject to change! The website
gives the definitive versions!)
3
The 2006 Schedule
4
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5
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6
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7
Introduction to the Product Design Process
8
Some Characteristics of Product Design
  • Affects all people in the world
  • Changes and improves peoples lives
  • A strong determinant in national standards of
    living
  • Fundamentally drives our economic system by
  • Providing the link between what people need and
    want (marketing) and what an enterprise can make
    (production).
  • Providing the link between new knowledge on what
    is possible (research) and new useful objects
    (product)
  • Is highly creative
  • The output never existed before
  • Is highly complex
  • Involves the linked contributions of many
    different skills

9
Some Characteristics of Product Design
  • Is highly evolving
  • learns from the past
  • anticipates (and sometimes brings about) the
    future
  • subject to rapid change
  • highly timing dependant
  • Can be esthetically pleasing
  • the product
  • sometimes the process

10
What has changed in the last 5 years?
  • In the Developed World
  • Geo-politically
  • Economically
  • In the Developing World (Guatemala)
  • In Technology
  • In Business

11
Whats changed?
12
How has this affected the way we develop products
in the US?
13
How has this affected the way we develop products?
  • New Emphasis on Sustainability
  • Ford, HP, GE, BP
  • Outsourcing and Globalization
  • Global Warming
  • Price of oil
  • Customer focus
  • Death of Familiar companies
  • Rise of new start-ups
  • Fast Manufacturing
  • Higher Quality
  • Process-centered
  • Ethical Issues
  • Information and Internet enabled

14
Product Design as a Process
15
How do you characterize a business entity?
  • Consider a business as a black box. . .
  • Environmental niche
  • Structure
  • Inputs and outputs
  • What else?

16
What goes on in an Organization?
  • Could be
  • A company
  • An NGO
  • A Club
  • Caltech
  • A Government
  • Poll the average employee or student and ask what
    they are doing today

17
A Process
  • What is a Process?
  • A set of actions with decision points which
    describe a flow of activities
  • Why a Process?
  • Repetition allows for continuous learning
  • Dont need to reinvent the wheel
  • Improvement of a process, improves all outputs
    developed using that process
  • Can tell where you are
  • Can tell where you are going
  • Can tell how you are doing
  • Forces clear roles and responsibilities
  • for smooth handoffs avoiding dropped balls,
    overlaps and misunderstandings
  • Is a common language, extensible to other domains
  • Can import ideas from other domains

18
What are some examples?
  • Performing an experiment
  • Synthesizing a new material
  • Building a device
  • Writing a grant proposal
  • Or. . .
  • Waking up and arriving at work
  • Writing bills at the end of the month
  • Mowing the lawn
  • Paying your bills
  • Planning a vacation
  • Getting an Art Center, Landivar or Caltech degree
  • Or. . .
  • Building a product

19
Process Mapping
A process has. . . - A Beginning - An End - A
Duration (C/T) - Entitlement - Theoretical -
Actual Sequential Actions (flow) Decision
Points Quality Performance Efficiency For
example, this course
20
What Metrics Characterize all processes?
  • Cycle time
  • average time for products to be designed
  • Quality
  • defects in process
  • Cost
  • development cost per product in dollars, people
  • Performance
  • Are products competitive? Do they work to
    customers requirements?
  • Are these co-variant?
  • How would you measure these characteristics?
  • How would you characterize industrial products by
    these metrics?
  • How would you characterize products for the
    developing world by these matrics

21
Work Example of a process
  • Getting a job

22
Another example Getting a degree
23
Three Fundamental Business Processes
  • 1. Make/Market
  • To take an order
  • To manufacture the product
  • To ship the product
  • To collect the payment for the product
  • 2. Design Develop
  • To conceive the product
  • To design the product
  • To transfer the product to steady-state
    manufacturing
  • 3. Strategic
  • To write and execute a strategic plan
  • All organizational activity is contained in
    these processes or directly supports them

24
The Product Development Process is conceptually
independent of arena(Business, non-profit, etc.)
  • Needs identification
  • Context Discovery
  • Mkt
  • Mfg
  • Technology
  • Financial
  • Company Core Competencies
  • Financial objectives
  • Financial Constraints
  • Ideation (Brainstorming)
  • Concept Selection
  • Concept Development
  • System Specification
  • Architectural Decomposition
  • Product Plan
  • Detailed Development
  • Software
  • Hardware
  • Systems Integration and Test

25
Questions
  • Which of these step takes the longest?
  • Which should take the longest?
  • Which costs the most?
  • Where is it hardest to correct mistakes?

26
An old business chart. . .
27
Phase Exit Reviews
  • To put discipline in process, DFX tools must be
    used at their appropriate phase in the process
  • Outside reviewers are employed to assure that the
    process is followed
  • If the product is not ready, it can not go to the
    next phase
  • In our class the discipline is less strict but we
    can learn from the above

28
Result for an organization
Lots of choices
Selection
Few final products
29
Concurrent Engineering
  • Design/Build Team
  • Early Problem discovery
  • Early Decision making
  • Cross Functional team optimized designs

30
Old Way
31
Linear to Concurrent
32
Cross Functional Teams
33
Product Metrics
  • Quality
  • How well the product satisfies specifications
  • Measured in DPU
  • Cost
  • Meets specs
  • Competitive
  • Profitable
  • Speed
  • How long did the product take to get to market?
  • Performance
  • Did the product perform to specifications
  • Were specs sufficiently aggressive?

34
Manufacturing Process
  • Quality
  • Yield, redo rate (First pass yield)
  • Product DPU (Defects per Unit)
  • Cost
  • per unit
  • standard parts use (inventory)
  • capital avoidance
  • Speed
  • Cycle Time (Order Entry to Delivery)
  • Performance
  • Productivity
  • Management of Variation
  • fill rate
  • Capacity
  • Max Product per unit time

35
Superior Vs Average Company
36
Who has the most influence on the cost of the
Product?
  • Design Engineering
  • Marketing
  • The Factory
  • Materiel
  • ?

37
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38
How do you improve process?
  • Map the process
  • Use all people who touch process
  • Do from the viewpoint of design
  • Look for white spaces
  • Look for distance traveled
  • Look for re-dos
  • Look for scrap
  • Look at robustness
  • Look at predictability
  • Make sure DFX methodology is employed
  • Concentrate on Cycle time and quality of process-
    other attributes follow

39
DFX
  • A good product development process is
    characterized by the inclusion of anticipatory
    team-driven tasks which will
  • Avoid downstream surprises
  • Cause the product to meet specifications
  • Performance
  • Quality
  • Cost
  • Time to market

40
Design For X (DFX)cont.
  • Quality
  • Minimization of Cost of Poor Quality
  • Reliability
  • Serviceability
  • Adaptability to variability in materials and
    manufacturing conditions
  • Adaptability to various use conditions

41
Design For X (DFX)cont.
  • Societal Constraints
  • Compliance with Regulatory Agencies
  • All other Legal constraints (International?)
  • Intellectual property protection
  • Industry Standards
  • Environmental
  • Pollution and toxicity
  • Safety of use and manufacture
  • Disassembly
  • Recycling and disposal
  • Reuse/remanufacture
  • Ethical issues
  • Product
  • Process

42
Strategic
  • Adheres to what you want to accomplish
  • Positioned to beat competition
  • Investment required
  • Product and technology platforms

43
Design For X (DFX)cont.
  • Sales and marketing (Customer alignment)
  • Meets Customers needs
  • Design to Cost to allow Target pricing
  • Time to market
  • Product Price/Volume/Feature mix
  • Packaging and Labels
  • Advertising strategy, plan and literature
  • Catalogues

44
Design For X (DFX)cont.
  • User-Friendliness
  • Ergonomics
  • Aesthetics
  • Instructions and training

45
Design For X (DFX)cont.
  • Manufacturing and Producability
  • Make/buy
  • Supplier alignment
  • Integration of new manufacturing into previous
    manufacturing process with minimum disruption and
    capitalization costs
  • Maximum responsiveness to surges (and declines!)
    in demand
  • Ease of Assembly/Manufacturability /Modularity
  • Parts minimization
  • Testability
  • Inspectability
  • Standardization

46
Design For X (DFX)cont.
  • After market Support and Servicing
  • Training of factory personnel, sales force,
    customers. Manuals and Documentation
  • Maintainability
  • Spare Parts availability
  • Customer assembly
  • Logistics
  • Upgradability
  • Shelf life and Storage
  • Installability
  • Warranties

47
Design For X (DFX)cont.
  • How do we apply this corporate thinking to
    products for the developing world?
  • What are some of the special issues in building
    products for the developing world?

48
  • Issues in building products for the Developing
    World
  • Infrastructure
  • Communication
  • Transportation
  • Power availability
  • Government interference and corruption
  • Business partners
  • Culture
  • Poverty
  • Literacy
  • Birth rate
  • Religion
  • History of exploitation
  • Business sustainability
  • Capital
  • Organization
  • Profit
  • Cash Flow
  • Distance between developers and users

49
How do we address these issues?
  • Infrastructure
  • Communication
  • Transportation
  • Power availability
  • Government interference and corruption
  • Business
  • Other?

50
How do we address these issues?
  • Culture
  • Poverty
  • Literacy
  • Birth rate
  • Religion
  • History of exploitation
  • Market forces vs government planning

51
How do we address these issues?
  • Business sustainability
  • Capitalization
  • Organization
  • Profit
  • Cash Flow

52
How do we address these issues?
  • Distance between developers and users
  • Lack of involvement (push) products
  • Cycle Time

53
Some thoughts on addressing these issues
  • Infrastructure
  • Communication- Need internet connection-
  • Transportation- Local mfg and assembly
  • Power availability/reliability- Need at least
    minimum capability
  • Government interference and corruption- Need
    person of character and influence as partner
  • Business- Business smarts more important than
    technical smarts

54
Culture Work with in-country expert or with
local ex-pat Poverty Offer opportunity Literacy
Use students as part of team History of
exploitation Earn trust through success one step
at a time. Use indigenous technology when
appropriate for buy-in Market forces vs
government planning Can you leverage this?
55
Some thoughts on addressing these issues-
continued
  • Business sustainability Develop contact with
    skin-in-the-game
  • Profit Necessary motive?
  • Investment In-country investment can be
    relatively small but it must be significant for
    co-investor. In-kind OK.
  • Distance between developers and users
  • Lack of involvement (push) products See above
    investment required
  • Cycle Time Minimize re-dos. Use rapid prototyping
    to involve in-country partner in market research
    and in test marketing product

56
For this course as part of your output
  • Critique these ideas.
  • What do you think works?
  • Write a DFX for the Developing World

57
A Word on Technology
  • Engineering

Science
  • Can the Technology be manufactured with
  • known manufacturing processes?
  • Are the critical parameters that control the
  • new Technologys functions identified?
  • Are the safe operating ranges known?
  • Have the failure modes been evaluated?
  • Have the life cycle effects been evaluated?
  • Are the environmental effects known?

If yes, engineering. If no, science
58
A Product Delivery Process with Science
A Miracle Happens here!
After- Market Service
59
This week-end
  • Finalize teams and products
  • Contact your Landivar teammate
  • Write Mission Statement
  • Read handout from Ulrich and Eppinger
  • Write your team mission statement
  • Due Tuesday is four team is formed
  • Due Thursday if you are still working it.
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