Title: Computer Gaming
1Computer Gaming
Ben Graves Ryan Hogg Will Courtney Barton Engla
nd
Group 5-Section 11
2Sales
- US sales
- 6 billion dollars of video game sales
- 1 billion dollars of computer game sales
- 7 billion dollars alone in the US
3Video Games
-69 of Americas head of households play
computer or video games -62 are male, 38 are fe
male. -Avg. Age is 33 -25 of gamers are older t
han 50 -Avg. number of years a gamer has played v
ideo games, 12 years -44 of gamers are playing o
nline, up from 19 in 2000. -Video games by genr
e- 53 Everyone, 32 Teen, 15 Mature.
-42 of America have or expect to buy a video or
computer game.
4Playstation 3 X-Box 360 Nintendo Wii
5Most Popular Computer Games
- The Sims (16.08 million)
- Diablo II (14.5 million)
- Myst(entire series) (11 million)
- Starcraft (9.5 million)
- World of Warcraft (8 million)
- Half-Life (8 million)
- Warcraft III (7.6 million)
- The Sims 2 (5.21 million)
- Medal of Honor Allied Assault (4 million)
- Theme Hospital (4 million)
- The Elder Scrolls III Morrowind (4 million)
- Rollercoaster Tycoon (4 million for the original
in North America alone)
- Unreal Tournament (4 million)
- Half-Life 2 (4 million)
- Command Conquer Red Alert (3 million)
- StarCraft Brood War (3 million)
- Warcraft II (3 million)
6War Craft
- PC System Requirements
- OS Windows 2000 (Service Pack 4) Windows XP
(Service Pack 2)
- Processor Intel Pentium3 800MHz or AMD Athlon
800MHz
- Memory
- 512 MB RAM,
- 1GB RAM is recommended
- Video
- Minimum 32MB 3D graphics processor with Hardware
Transform and Lighting, such as an NVIDIA GeForce
2 class card or above.
- Recommended 64MB VRAM 3D graphics processor with
Vertex and Pixel Shader capability, such as an
NVIDIA GeForce FX 5700 class card or above.
- Sound DirectX compatible sound card
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10War Craft
- http//www.youtube.com/watch?vT-x-XXtwpgk
11War Craft
12How Gaming Works
- Main Components Involved
- Hard Drive
- CPU
-
- System Memory
- Game
- CPU
- Video Cards
13Video Cards
- Have their own onboard memory
- Video RAM
- NVIDIA SLI
14Frame Rates
- First frame rate was 6 fps
- on Monster Maze
- 30 fps (frames per second) is now the minimum
standard
- NVIDIA or ATIs latest cards can reach 160 fps on
a game such as F.E.A.R.
15Pixels
- This laptop probably runs at 1024x768
- (750,000 pixels)
- Monitor Resolutions
- 30 Dell monitor has about 4,000,000
16History of Virtual Reality
- First programmed in the 1950s by Douglas
Engelbart
- Fear of nuclear attacks during the Cold War
created a need for radar systems that
instantaneously transformed data into images
- Aircraft designers needed more sophisticated
tech. for Heads-up-display
17History
- VR sees extensive use by military in combat
simulators
- Natural consumer was the entertainment industry
- Initial VR technology was not interactive
- High-performance computers of the mid-80s made
VR more interactive.
18Uses of Virtual Reality
- Military Tanks, Planes, Ships
- VIRTOOL machine tools
- EMT/Doctors
- Commercial shipping and aircraft
19Gaming and Iraq
- Soldiers in Iraq claim that they were prepared
for War by games like Halo and Battlefield
- Realistic atmosphere
- Trains natural instincts
20VR consumer history
- Bulky, expensive, and popular
- Faded away because of lack of compatibility
- New tech. is more advanced
- Equipment is smaller
- Major use is in First Person Shooter games
21Nanotechnology in Gaming
- Dramatic improvements in the processing power of
computer chips and the capacity of memory have
permitted designers to create increasingly
sophisticated and lifelike games - Moores Law
22LCD Monitors
- Many serious gamers have made the switch from CRT
to LCD Monitors
-
23LCD vs CRT
24HD/LCD Monitors
- Some high end gamers using HD/LCD monitors
- Larger sized monitors which can double as both
televisions and computer monitors
- Can broadcast/show game in HD quality
- HD has lower resolution than regular PC LCD
monitors
25Performance
- Overclocking
- Water Cooling
- Halogen PC
26ConclusionAny Questions?Thank you