Title: Evolution,%20Thought%20and%20Cognition
1Chapter 9
- Evolution, Thought and Cognition
2Some Points to Remember
- Costs and benefits
- Evolution doesnt optimize systems design to the
level of good enough - Inclusive fitness
3Costs of our Large Brain
- Energetically expensive (20 energy budget)
- Risk of CNS damage
- Birthing complications
- From evolutionary perspective, whats the benefit
that justifies the costs?
4Whats the Brain Do?
- Biological computer
- Computational mechanisms to deal with
environmental challenges - Computational theory of mind
- Develop computational models of brain function
- Test
- Substrate neutrality - hardware (mostly) doesnt
matter
5Levels of Explanation
- Computational Theory
- What problems was brain evolved to solve
- Representation and Algorithm
- What abstract mental computations is the brain
evolved to execute to meet its goals - Hardware Implementation
- How does the physical brain actually work to
carry out computations
6Evolution Applied to Cognitive Science
- Visual perception
- Memory
- Categorization and reasoning
7Visual Perception
- What is the visual system for?
- Gives a representation of the external world
- Question is one of representational accuracy
- Many cases where visual system does not represent
the external world as is - Is this a design flaw, or an adaptation?
8Optical Illusions
- Show that the internal representation is not the
same as the external features
9Hermann Grid
10Hering Illusion
11Julian Beevers Pavement Art
12Intentional (Mis)representation
- Visual system doesnt represent the world as it
actually is - Marr (1982) argues that this is not an error, but
an adaptation - Brain processes visual input and turns it into
something useful
13- Brain evolved to function in the real world
- Visual illusions play with this
- Visual representation by brain interprets the
input into a something that is more beneficial to
viewer - Fills in missing pieces, maintains colour
consistency, adds scale and perspective - Value of visual processing lies in keeping the
individual alive long enough to reproduce (and
maybe longer)
14Memory
- Value use past experience to predict future
events. - Preparedness
- Episodic and Semantic
- Specific experiences vs. general facts
- Inceptive and derived
- All information stored at time of experience vs.
processed summaries of experience
15CostBenefit in Memory
- Recovery of complete encoded information
- Speed and ease of recall
- Depending on situation, different a balance is
required
16Categorization
- A technique to parse information space
- Prototypes (stereotypes)
- Succinct, but non-inclusive
- Majority rule
- Increases retrieval speed and ease, but
inaccuracies may occur as a byproduct
17Faulty Memory
- Why isnt memory perfect?
- Schacters seven sins of memory
- Transience, absent-mindedness, blocking,
misattribution, suggestibility, bias, persistence
18Reasoning and Problem-Solving
- Variability exists in environment
- Heuristics
- Short-cuts for problem solving
- Not always correct
- Algorithms
- Computationally expensive
- Guarantee a correct answer
19Representational Fallacies
- Conjunction fallacy
- For event 1 and event 2 to be true, event 1 has
to occur first, and is therefore more likely - E.g. Linda is 31 years old, single, outspoken,
and very bright. She majored in philosophy. As a
student, she was deeply concerned with issues of
discrimination and social justice, and also
participated in anti-nuclear demonstrations.
Which of the following statements about Linda is
more probable? 1. She is a bank teller. 2. She is
a bank teller who is active in the feminist
movement. - What is more representative of the real world?
- Brain mechanisms evolved to solve real world
problems
20- Gamblers fallacy
- A run of bad luck must eventually be replaced
with good luck - E.g. Coin toss. Which is more likely HHHTTT or
HTTHHT? - An algorithm interpretation would say neither is
more likely - A representational heuristic, though, results in
the second option, because it appears more
random, i.e., more like the real world
21- The probability of something occurring often
depends on something else happening first, for
which there is also some ambiguity - Bayes Theorem is a statistical principle that
calculates the probability of an event being true
given the probability of earlier events occurring - People generally dont problem solve according to
Bayes Theorem - Demonstrates Base-rate Neglect (failure to take
prior probabilities into account) - But, restructure problem into one of frequencies
rather than probabilities, and people do much
better
22Frequency vs. Single-Case Probabilities
- Representational problems may be like visual
illusions not actually flaws in the evolved
system, but adaptations to operating in a
particular (real) environment - Cosimides Toobey (1996) argue that the human
brain is good at dealing with frequencies (i.e.,
repeatedly occurring events), but not single-case
probabilities (one-off events)
23Frequency Based Decisions
- Optimal foraging theory
- How should animals partition limited time to
maximize gain of required resources? - Basically, an issue of choice
- Choice behaviour learned by making repeated
choices and preferentially shifting towards those
that give more benefits - In essence, based upon frequency of reward
24Difficulty with Single-Case Probabilities
- Require particular reference classes to be useful
- Non-generalized
- E.g., Odds of winning lottery less than the odds
of being struck by lightening. - Butis this for someone who works outdoors? Lives
on a high hill in the open prairie? Has metal
golf clubs?
25Conditional and Logical Reasoning
- Not really that good at using rules of logic
- E.g., In science, a theory can only be disproven,
never proven - Much better at conditional reasoning
26Johnson-Laird Wason (1970)
- If p, then q logical rule
- Card with vowel has even number on back.
- Which card(s) do you turn over to test the rule?
Cards chosen Expressed logically E 3 p and not-q E 4 p and q E p only E, 4 3 p, q and not-q
Percentage of participants choosing this response 4 46 33 7
27Griggs Cox (1982)
- If a person is drinking alcohol, they must be
over 19 years of age - Imagine you are police checking for underage
drinkers
28Cheat Detection Theory
- Cosimides (1989)
- Important for social exchange, reciprocity
- Due to social nature of humans, evolved modules
for detecting freeloading are expected
29Domain Specific Algorithm
- Difficult to do abstract logic task
- Underage drinking task triggers mental modules
for cheat detection - Social contract infringement
- Omit police cover story and performance much
closer to abstract logic task (Pollard Evans,
1987)
30Information Gain Theory
- Oaksford Chater (1994)
- Two tasks dealing with entirely different domains
- Abstract task determine truth or falsehood of a
rule (an indicative task) - Underage drinking task not concerned with truth,
but with obligations (deontic task)
31Testing for Rules
- Indicative tasks
- Reject rule based on finding contradictory
evidence - E.g., all swans are white now test
- Deontic tasks
- Cant prove rules true or false
- E.g., Under 19 not allowed to drink. But
finding someone breaking the rule doesnt make it
false
32Presented with Indicative Task
- Act to reduce level of uncertainty about world
- Rarity assumption in most cases, finding out
something that is true is more informative than
finding out something not true - So, in WST, more likely to choose q card than
not-q card - Usually, positive information more useful than
negative information
33Presented with Deontic Task
- Task requires you to take some perspective
towards the rule, such as enforcing it - Rarity assumption does not apply here
- High value placed on catching violators
- Rational choice is to select p and not-q
34Which Theory?
- Information gain theory explains wider range of
logical reasoning tasks than cheat detection
theory - Humans as informavores
- Humans consume information in an analogous way to
other animals consume food