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CS430 Computer Graphics

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Title: CS430 Computer Graphics


1
CS430 Computer Graphics
  • Introduction

2
Topics
  • Introduction
  • Applications
  • Elementary Output Primitives
  • Graphics Output Devices
  • Graphics Input Devices
  • Graphics Software Standards
  • Interactive Computer Graphics

3
Introduction
  • What is Computer Graphics?
  • History
  • Whirlwind Computer
  • 1950, MIT
  • Computer-driven CRT (Cathode Ray Tube) displays
  • Sketchpad drawing system
  • 1963, Ivan Sutherland
  • Interactive graphics keyboard and light pen
  • Data structures
  • DAC system
  • 1964, GM
  • Automobile design (CAD/CAM)

4
Introduction
  • History (contd)
  • Bitmap graphics
  • Apple and PC
  • Bitmap
  • A ones and zeros representation of the
    rectangular array of points on the screen.
  • The points are called pixels or pels (picture
    elements).
  • GUIs
  • SIGGRAPH www.siggraph.org
  • Why computer graphics?

5
Applications
  • Art, entertainment, publishing
  • Image processing
  • Monitoring manufacturing processes
  • Displaying simulation
  • CAD
  • Scientific analysis and visualization

6
Elementary Output Primitives
  • Polyline
  • Curves
  • Text
  • Filled region
  • Raster image
  • Each primitive is associated with a set of
    attributes

7
Polyline
  • Connected sequence of straight lines
  • Figs. 1.8 and 1.9
  • Point (vertex, or dot)
  • Degenerated case of polyline
  • E.g., drawDot(x, y)
  • Line
  • Polyline of one line segment
  • E.g., drawLine(x1, y1, x2, y2)

8
Polyline
  • Polyline
  • E.g., drawPolyline(poly), where poly is a list
    containing all endpoints
  • Fig. 1.10
  • Polygon
  • Formed by connecting the first and last points of
    a polyline
  • Simple polygon no two edges cross
  • Convex polygon
  • Concave polygon
  • Fig 1.11

9
Attributes of Polyline
  • Thickness
  • Color
  • Style
  • Solid, dotted, dashed,
  • Joint (Fig 1.13)
  • Butt-end
  • round end
  • mitered
  • trimmed mitered

10
Curves
  • Circle
  • Ellipse
  • Parabola
  • Hyperbola
  • B-spline
  • NURBS
  • Attributes?

11
Text
  • Character string
  • Shape defined by (Fig. 1.16)
  • Bit map
  • Polyline or curve
  • E.g., drawString(x, y, string)
  • Attributes
  • Font or type face (Fig. 1.15)
  • Size
  • Spacing
  • orientation

12
Filled Region (Area)
  • Shape filled with color or pattern
  • Figs. 17 and 18
  • Boundary is usually a polygon
  • E.g., fillPolygon(poly, pattern)
  • Attributes
  • Attributes of enclosing border
  • Pattern of filling
  • Color of filling

13
Raster Image
  • Image made up of pixels (Fig. 1.19)
  • Stored as a 2D array of numerical values (Fig.
    1.20)
  • Bit map 1 bit per pixel
  • Pixel map gt1 bits per pixel
  • Formats
  • pbm
  • ppm

14
Gray-Scale Raster Image
  • Pixel depth
  • bits needed to represent the gray level of a
    pixel
  • 1 bit bi-level, black-and-white,
  • monochrome (Fig 1.26)
  • 2 bits 4 gray levels
  • 4 bits 16 gray levels
  • 8 bits 256 gray levels

15
Color Raster Image
  • Color value
  • Ordered triple (r, g, b) representing intensities
    of red, green, blue, respectively
  • Color depth
  • bits used to represent the color of a pixel
  • E.g., color depth 3
  • (0,0,0) black, (1,1,1) white
  • (0,0,1) blue, (1,0,0) red, (1,0,1) ?
  • Q how many colors can be represented?

16
Color Raster Image
  • High-quality true color image
  • Color depth 24, 8 bits for each color component
  • Q how many colors can be represented?
  • Q how many bytes are required to store a 480 x
    640 image
  • Q Is the image quality improved with a larger
    color depth?

17
Graphics Output Devices
  • Vector Raster
  • Display Hard-copy

18
Vector Display
  • Electron beam deflected from endpoint to endpoint
  • One line at a time, similar to pen plotter
  • Dictated by display commands
  • Random Scan, refresh required
  • Display processor must cycle through display list
    to refresh CRT's phosphor at least 60 times per
    second (60Hz) to avoid flicker.
  • Image changed by changing display commands in the
    list

19
Raster Output Device
  • 2D display surface
  • Built-in 2D coordinate system, either upside-down
    or not (Fig. 1.35)
  • A position on the display surface is associated
    with an image pixel
  • Frame buffer
  • A region of memory to hold all of the pixel
    values for the display surface
  • Where is it in a computer?
  • Block diagram (Fig. 1.36)

20
Raster Output Device
  • Scanning process (Fig. 1.37)
  • Sequential scan
  • One line at a time, from left to right
  • From top to bottom
  • Back to top (refresh, required for CRT monitor)
  • Refresh rate must be gt60 times per second to
    prevent flicker

21
Raster Display (Monitor)
  • Display primitives stored in a frame buffer in
    terms of primitives' component pixels
  • Images formed from the raster, a set of
    horizontal scan lines
  • Scan line a row of individual pixels
  • Raster is stored as a matrix of pixels
    representing entire screen area
  • Memory issue
  • Sequential scan and refresh

22
Raster Display (Monitor)
23
Raster Display (Monitor)
  • Beam's intensity set to reflect pixel's intensity
    at each pixel
  • Color Systems
  • Three beams, RED, GREEN, and BLUE, are controlled
  • Two types
  • True color display system
  • Indexed color display system

24
Comparison of Vector and Raster
  • Raster Displays
  • Advantages
  • Lower cost
  • Ability to display filled area
  • Disadvantages
  • Discrete nature of pixel presentation
  • Aliasing Jaggies or staircasing caused by
    approximation

25
Comparison of Vector and Raster
26
True-color Display System
  • Operation (Fig. 1.38)

27
Indexed-Color Display System
  • Pseudo-color display system
  • Color lookup table (LUT)
  • Pixel value used as an index into LUT
  • Programmable
  • Palette set of possible colors can be displayed
  • If color depthb and LUT widthw
  • 2w colors can be displayed, any 2b at one time
  • Example (Fig1.40) 6 bpp, 15-bit color
  • 32K colors can be displayed, 64 at one time
  • The display has a palette of 32K colors

28
Comparisons of Color Systems
  • Example (Fig 1.41)
  • 1024x1280-pixel-display
  • True color system, color depth 24
  • ? Memory requirement
  • 1024 x 1280 x 24 ? 4MB
  • Indexed color system, color depth 8, width of
    LUT 24 bits
  • ? Memory requirement
  • 1024 x 1280 x 8 256 x 3 ? 1MB
  • Indexed color displays with LUT is much cheaper
    than true color systems!!

29
Hard-Copy Output Devices
  • Plotter
  • Flatbed plotter
  • Drum plotter
  • Dot matrix printer
  • Laser printer
  • Inkjet printer
  • Film recorder
  • Which are vector and which are raster?

30
Graphics Input Devices
  • Logical input devices (primitives)
  • String
  • Choice
  • Valuator
  • Locator
  • Pick

31
Graphics Input Devices
  • Physical input devices
  • Keyboard
  • Buttons
  • Mouse
  • Tablet
  • Joystick and trackball
  • Knobs
  • Space ball and data glove
  • Digitizing 3D objects and capturing motion
  • Which physical input devices are suitable for a
    particular logical input device?

32
Graphics Software Standards
  • Core
  • 3D Core graphics System
  • Produced by an ACM SIGGRAPH committee
  • GKS
  • Graphics Kernel System
  • 2D
  • GKS-3D, 1988
  • Groups of primitives arranged as segments, but
    not nested

33
Graphics Software Standards
  • PHIGS
  • 1988 (Programmers Hierarchical Interactive
    Graphics System)
  • Nested structures
  • Structure databases
  • PHIGS PLUS includes shading and lighting
  • Complicated, large
  • de facto Standards
  • PEX (PHIGS Extension to X)
  • PostScript
  • OpenGL

34
Interactive Computer Graphics
  • Framework

35
Interactive Computer Graphics
  • Interactive handling schema
  • Generate initial display
  • do
  • enable selection of commands or objects
  • wait for user selection
  • switch (on selection)
  • process selection to complete command
    or process completed command
  • updating model and screen as needed
  • while (!quit)
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