Title: Evil Genius
1Evil Genius
- AI Description
- By
- Todd Pugh
2Game Description
- Player take the role of an Evil Genius trying to
become the most notorious Evil Genius in the
existence. As an Evil Genius you commit acts of
infamy to raise your notoriety while you build
and protect an insidious secret lair.
3Description of Characters
- The player controls three types of characters
- Minions
- Henchmen
- Evil Genius
- Fighting against you are
- Various types of Agents
- Super Agents
4(No Transcript)
5Role of AI
- Controls Minions at All Time
- Controls Henchmen When Not Under Direct Order
- Controls Agent Behavior
- Play Specific Story Elements
6Good or Bad?
- Strengths
- Less Micro-Managing
- Frees Player Attention
- New Game play
- Weaknesses
- Grouping
- Tasks Are Not Always Handled
- Predictable Behavior
7How it Works
- Rule Based By Class
- Attribute Modifiers
- Influenced by
- Overall States
- Specific Tags
- Modifier Objects
- Special Cases
- Specific Behavior Scripting (Pathing using A)
8ObjTypeHenchmanObjNameE
LI_BARRACUDAFilenameLarge_HenchmanBasic_B.GR2Fi
lenameAnimSet_HenchmanEli.asTextDescriptionELI_
THE_HARD_HITTING_FAST_TALKING_GANGSTER-----GUIIc
onBaseNameHenchman_Eli-----Speed0.8Health70
Loyalty70Smarts50Attention40Endurance50FOV
Angle1.57FOVRange30EvidenceRating15ValueRati
ng0ThreatRating15-----ItemTypeCharacterItem
Data0ItemVisiblyCarriedtrueItemAttachedToBone
Bip01 L HandItemMotionSetM_M,M_M_Carrying_M_L.as
AnimationTypeM_L-----ImmortaltrueEvidenceMod
0.5ValueMod0.5ThreatMod2.0WeaponID15041Wea
ponID15005Armour.Health75Armour.Loyalty75Arm
our.Smarts75Armour.Attention75Armour.Endurance
75DesiredNameEli BarracudaFeedbackSoundAttack
FeedbackDialogue-Attack-EliFeedbackSoundCapture
FeedbackDialogue-Capture-EliFeedbackSoundMoveTo
FeedbackDialogue-MoveTo-EliFeedbackSoundUseSpec
ial FeedbackDialogue-UseSpecial-Eli