Title: Young people, digital cultures and everyday life
1Young people, digital cultures and everyday life
- Victoria Carrington
- University of East Anglia
2Everyday?internet access 2010
3Everyday?
- Internet
- Countries are beginning to declare internet
access a legal right for citizens (including
Spain, Finland and Estonia) - 71 of population in developed countries are
online 21 of developing countries are online
(Africa 9.6 online) end of 2010, 2 billion
online (doubled in 5 years up 600m from 2009) - home internet access worldwide 1.4 (2009) to
1.6billion (2010) hundreds of thousands of
cybercafes around the world - Note 256 kpbs 34 hours movie download 4
hours_at_ 2 Mbps 10 hours _at_ 10 Mbps 5 mins _at_ 100
Mbps. Broadband costs 6 times as much/month in a
developing country
Source International Telecommunications Union
(ITU) (The world in 2010) ATT
4http//www.bbc.co.uk/blogs/worldservice/internetca
fehobo/2009/11/
5Everyday?mobile phone access 2010
6- Mobile phones
- 90 of world now has access to mobile networks
(and 80 of rural populations) 76 worldwide
coverage saturation in developed world 68 in
developing world 41 in Africa - 5.3 billion mobile phone subscriptions worldwide
940 million subscriptions to 3G 200,000 text
messages are sent every second - rapid shift from 2G to 3G worldwide. Data
downloads have risen 5000 in the US alone over 3
years.
7Young people
- Globally, 200 million 5-19 year olds with
internet access. - UK, US, Aust, Canada have a combined 136 million
5-14 year olds with internet access
- 91 of 12 year olds in the UK have a mobile phone
- 51 of 10 year olds in the UK have a mobile phone
8so not hot...
- MSN
- MySpace (just relaunched in beta as Myspace,
entertainment hub) - Bebo (but missed by many)
- Flickr
- Yahoo
- SecondLife
- hereiamworld blogs
- non-3G mobile phones
- time-locked television
- Fading
- Desktops - now
- Laptops - soon
9hot...
- Facebook
- YouTube channels
- Skype
- Virtual worlds (for kids, but not SL)
- Online shopping
- P2P
- time-shifted programming
- iPods/iPads/iPhones mobile, small technologies
- 3G everything (no internet, no point)
10about to be hot ...
... via 3G phone and data
- Augmented reality
- Geocaching
- foursquare
- SCVNGR
11- Visual overlay
- Streetmuseum (Museum of London)
- London tube (Transport London)
- Get London Reading (Booktrust)
122010 xmas list
The top 10 toys for Christmas 2010 1 iPhone 4
(14) 2 iPod touch (13) 3 iPad (12) 4 Kinect
for Xbox (6) 5 Zhu Zhu Pet Hamsters (5) 6
Flip Video Camera (4) 7 Toy Story 3 Jet Pack
Buzz Lightyear (4) 8 PlayStation Move (4) 9
LEGO Harry Potter Years 1-4 Video Game (3) 10
Barbie Video Girl (3)
- Who wants an iPod touch/iPhone/iPad for xmas?
- 17 of 5-8 years olds
- 50 of 9-12 year olds
- 66 of 13-18 year olds
Duracell Toy Report 2010 (UK based survey of 2010)
13How should we frame these shifts?
14The digital natives argument
- Digital natives (Marc Prensky)
- Net generation (Don Tapscott)
- Generation M(edia)
- Gamer generation
15- essentialist notion of adolescence
- overlays generational identity with technological
competence - either/or
- assumes digital practices displace others
- ignores issues of diversity
- but .. a counter to the risk arguments
- Digital natives (Marc Prensky)
- Net generation (Don Tapscott)
- Generation M(edia)
- Gamer generation
16The risk factor
- video games and social isolation/violence/attentio
n deficit - mobile phones and texting(declining spelling,
sexting)/videoing (bullying, sexual harassment,
happy slapping), phone bills, enlarged thumbs - internet and sexual predators/pornography/plagiari
sm/credit card fraud/virtual lives...
17More interestingly ...
- The evidence around young peoples engagements
with digital media and culture shows that - (i) engagement and learning moments are generally
outside formal education - (ii) the shape and outcomes of peer-based
communication differs from older generations in
terms of expertise and peer networks/learning - self directed learning, peer to peer, rapid
development of specialist skills in particular
areas (access to networks of expertise), just in
time learning (use of online tutorials, peer
contacts), use of peer group and expert adults in
reciprocal learning environments
18Youth literacies online
- building websites, hyperlinking, creating and
uploading videos, information searching, locating
and using cheat sheets, appropriate engagement in
online chats - amateur media production and distribution
- shared norms about representation (e.g. profile
pages) displaying peer networks - new genres of written communication (e.g.
profiles, fansubs, co-constructed public texts,
web comics, interactive videos) - elite vocabularies associated with fandom and
gaming
19- a way to look at all of this stuff without the
essentialist and simplistic sound bites about
adolescents ... while recognizing that there is
both change and continuity ... and attending to
literacy practices as a central interest
20Newer framings
- Peter Paul Verbeek (2005) What things do
(artifacts actively co-construct the world) - Daniel Miller (2010) Stuff (digital communication
is material culture and draws its valuemeaning
from praxis) - Tim Ingold (2010) Lines A brief history (traces
- lines on a surface and threads - lines in a
medium) - Mimi Ito et al (2010). Hanging out, messing
around and geeking out (ethnographic case studies
of kids online)
21 Communicative ecology
22 Communicative ecology
23 Communicative ecology
24Formal education
pedagogies of consumption, gendered literacies,
literacy-lite
global networked public, issues of
representation, information control
25(No Transcript)
26facebook...a timeline
Mark Zuckerberg US6.9billion Facebook
US35billion (Source Forbes)
Source Facebook.com
27Australia 9, 306,520
Source http//www.checkfacebook.com/
28facebook
- Privacy is no longer a social norm (Zuckerberg
2009) - Nissenbaum (2010) has identified three types of
privacy issues associated with the rise of social
networking - Individuals posting information about themselves
that they later regret, for example, embarrassing
photos that are seen by colleges or prospective
employers - The posting of content onto other peoples social
networking sites, including personal information
about self or others - The capacity of new technologies to monitor,
track, store and aggregate information for a
range of purposes either unknown or unintended by
an individual. - spheres of justice and information injustice
- attaches information to spheres (medical,
financial, family). Injustice occurs when
information flows unexpectedly from one sphere to
another
29Virtual worlds
Revenue generation Microtransactions 1b 2008
17.3b by 2015 Subscriptions, Advertising,
sponsorships
30BarbieGirls
- Launched in beta in April 2007
- Attracted 1 million registrations in first 28
days - More than 15 million registered users
- 85 identify as girls 8-15years
- Began with toy quickly moved to subscription
31Pedagogies of consumption
- To furnish bedroom and buy fashion accessories,
need Barbie Bucks. The more BB, the more options
for styling and restyling self and space - Purchase and display is constructed as
pleasurable leisure activity (and is linked
directly to identity and taste). Most activities
are linked to consumption shopping is major
recreational activity - VIP subscription required to access all but the
most basic of items - VIP access requires Credit Card transaction (ergo
parental buy-in)
- Independent participants in the economic cycle of
BG - Consumption and display linked to popularity and
success in-world
BG makes available a shared social context that
inculcates a strongly delineated set of practices
and tastes linked to consumption and display of
consumer goods that are, in turn, associated with
highly gendered constructions of femininity. In
Bourdieuian terms a global, gendered consumer
habitus (1992) is being formed. In this sense the
site is explicitly structured and highly
pedagogic.
32Textual landscapes in BarbieGirls
- Safety consumer information
- Instructions
- Bot interactions
- Store signage
- Price labels
- Advertising billboards (animated static)
- Pop up menus
- Navigation lists
- Internal email messages chat
- Word search games
- videos advertising footage
Range of genres Range of levels ...but... Predomin
antly low level demand Highly gendered Text
production is monitored
33- Culturally significant social spaces and
activities for young people - Opportunities for new social spaces,
interactions, customization, opportunities to
engage with a variety of texts, informal/peer
learning, aesthetically pleasing entertaining
BarbieGirls limited models of girlhood
gendered consumption conflation of play,
identity consumption in-world texts and
textual practices that reinforce these
messages Literacy-lite
34whats my point?
- Digital cultures are global pervasive
- New theoretical and empirical work evidences that
there is a change in kids - how you articulate this change can range from new
communicative practices to new worlds and
being Useful model material communicative
ecologies - avoids essentialist notions of adolescence
- avoids risk/native polemic
- attends to the complex connections between
praxis, identity and multiple forms of
communication
- There is a key place for education in these
ecologies - building initial peer networks start up
projects, predicting skill sets and back-filling,
supporting P2P learning ensuring a multimodal
view of communicative skill sets being explicit
about the print traditional of schooling - working towards the bigger issues around ethical
engagement, analytical and critical practices,
good citizenship on/offline. - Allows recognition of the communicative ecology
in which school, new media technologies and kids
are located.
35Thank youv.carrington_at_uea.ac.uk