Title: Usability
1- Usability sociability in online communities A
framework for research practice - Jenny Preece
- Prof. Chair of Information Systems
- UMBC, Baltimore, MD 21250, USA
- preece_at_umbc.edu
- www.ifsm.umbc.edu/onlinecommunities
2Overview
- Definitions
- Sociability usability
- Research example
- Conclusions future research
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11Definitions of online community
- Technologists
- Sociologists and anthropologists
- Business entrepreneurs (e-commerce)
- Any virtual space where people come together to
get or give information or support, to learn, to
discuss, to be with others online. - Online communities support communication between
patients, professionals, students, citizens and
nations - Small or large, local, national, or
international, virtual or physi-virtual.
12My definition (Preece, 2000)
- People make the community. Group dynamics, needs
and roles shape the community. - Purposes people come together for a purpose(s).
- Policies behavior is governed by group norms,
rules and sometimes formal policies. - Software supports and influences community
activity.
13Some numbers (10/2001)
- 52m US Internet users, 55 check health sites
- 230m unique MSN users per month
- 29m AOL users, 1 million more per month
- Over 104m ICQ users, millions now texting
- Over 91,500 UseNet groups
- 50,000 IBM employees, World Jam, June 01
- 100 -150 immersive CAVE environments
14Overview
- Definitions
- Sociability usability
- Research example
- Conclusions future research
15Sociability and Usability
- Sociability is concerned with social interaction.
Communities with good sociability have
unambiguous, supportive, social structures. - Usability is concerned with human-computer
interaction. Systems with good usability are
consistent, controllable and predictable.
16Sociability
- Purpose provide a clear statement of purpose,
brand name, symbol - People support different types of participants
and participation, show presence when
appropriate, keep participants interested - Policies guide behavior by providing and
encouraging conventions, moderate with policies,
support trust and security
17Usability
- Dialog social interaction support provide
support for communication icons, reduce typing,
visualizations - Information design distinguish between new
old content, different types of content - Navigation support moving around the community,
searching messages, moving between modules - Access consider speed of connection, not
everyone has most recent technology
18Pillars of participatory community-centered
development
- Usability
- Dialog social interaction support
- Information design
- Navigation
- Access
- Sociability
- Purpose
- People
- Policies
19Support sociability, design usability
- Should there be a registration policy?- Who can
join? - What effect will it have on membership?
- Write message, design form- Interaction design-
Layout - e.g. position size of boxes etc.-
Relationship with database
20Community Framework
Sociability i.e. On-topic Reciprocity
Empathy Trust Identifiability
Com. ground Privacy
Functionsi.e. roles Identity
1
Communityi.e. Type Stage Size
Culture
Scaffold S
People
Communication(Bales, 1950s) i.e. Informational
Social-emotional
2
Purposei.e. goals
Communityi.e. Type of activity How much
By whom Satisfaction
Infrastructure i.e. Media type Network
capacity Computer capacity
3
Operations (McGrath, 1984) i.e. Generate
Choose Negotiate Execute
Usability Individual
Software i.e. Navigation Community
Information
3
Policies (Lewin, 1930s) i.e. Authoritarian
Democratic Laissez-faire Anarchic
Norms rules Policies
Usability Community i.e. Conviviality
Efficiency Effectiveness
KEY
1-3 scaffolds suggested
Signals terminationMany CSCW issues
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22Overview
- Definitions
- Sociability usability
- Research example
- Conclusions future research
23 Research Silent participants or lurkers
(Blair Nonnecke, 2000)
- 12 indepth interviews - Reasons for not posting
- Uncomfortable in public
- Learning about the group
- Building identify
- Fear of persistent messages
- Information overload
- Not necessary to post
- Personal characteristics (e.g., shyness)
- Group influences Lurkers often feel part of a
community
24From a lurker ...
- Maybe it's a sign of my own mild discomfort
around being a lurker, but I found it reassuring
to recognize myself and my behavior within the
continuum you describe, and to see lurking
treated seriously, with both acceptance and
respect. As a lurker, I'm used to observing from
the sidelines and participating vicariously, and
it's strangely gratifying to read an article that
speaks directly to that experience. It's almost
like suddenly feeling part of an (until-now)
invisible community of lurkers.
25Lurking online data logging
- 12 weeks
- Started with 135 original subscriptions
- Ended with 109 DLs
- Health 77, software 21
- 147,946 messages were transcribed into records
and imported into an SQL database. - 60,000 members
- 19,000 posters.
- (Nonnecke, 2000 Nonnecke Preece, Chi2000)
26Lurking in 77 health and 21 software support
lists
27Variation of lurking levels for cumulative posts
over 3 months
28 lurking in health software groups
- Low lurking when- lists are small- traffic is
high- messages are short- few single posters-
stars are present (Nonnecke, 2000) (Nonnecke
Preece, 2000)
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30Social presence in Babble(Erickson et al.,
Chi99)
31Criteria for success
- UsabilitySpeed of learning
- Productivity
- User satisfaction
- Retention
- Errors
- SociabilityNo. participants
- No. messages
- Reciprocity
- On-topic discussion
- Empathy
- Trust Social satisfaction
- Lurking
- Uncivil behavior
32Overview
- Definitions
- Sociability usability
- Research example
- Conclusions future research
33Research
- Community dynamics and the role of an online
patient support community in everyday life (Diane
Maloney-Krichmar) - Lurking and participation in 1000 online
communities (Dorine Andrews, Blair Nonnecke, Greg
Morton) - Communicating trust using mobile devices
empathy predicability (Heidi Feng, Jonathan
Lazar) - What makes online communities successful?
Evaluation heuristics and metrics (Chadia Abras) - Framework for online community development
(Clarisse S. de Souza) - Supporting lightweight communication in health
support communities (Clarisse S. de Souza)
34We shape our buildings, and afterwards our
buildings shape us Winston Churchill
My experience of the world is that things left
to themselves dont get right T. H. Huxley
35Web sites
- www.ifsm.umbc.edu/onlinecommunitiesOnline
Communities Desinging Usability, supporting
sociability(2000)Jenny Preece, John Wiley
Sonswww.id-book.comInteraction Design
Beyond HCI(2002) J. Preece, Y. Rogers, H. Sharp,
John Wiley Sons www.ifsm.umbc.edu/preece -
36www.ifsm.umbc.edu/onlinecommunities
37Id-book.com
38 Publications
- Andrews, D. Preece, J. (2001) A conceptual
framework for demographic groups resistant to
online community interaction. Proc. HICSS-34 IEEE
Computer Society, Maui, Hawaii. - Preece, J. Ghozati, K. (2000) Experiencing
empathy online. In R. Rice J. Katz, The
Internet and Health communication experience and
expectations. Thousand Oaks Sage - Nonnecke, B. Preece, J. (2000) Counting the
silent. ACM CHI2000, Hague, 73-80. - Brown, J., van Dam, A., Earnshaw, R.,
Encarnacao, J., Guedj, R., Preece, J.,
Shneiderman, B. Vince, J. (1999).
Human-centered computing, online communities and
virtual environments. ACM Interactions, 6 (5). - Lazar, J., Tsoa, R., Preece, J. (1999). One
foot in cyberspace and the other on the ground A
case study of analysis and design issues in a
hybrid virtual and physical community. WebNet
Journal Internet Technologies, Applications and
Issues, 1(3), 49-57. - Nonnecke, B., Preece., J. (2000). Persistence
and lurkers A pilot study. Proc. HICSS-33 IEEE
Computer Society, Maui, Hawaii. - Preece, J. (1998). Empathic communities Reaching
out across the Web. ACM Interactions 5 (2),
32-43. - Preece, J. (1999). Empathic communities
Balancing emotional and factual communication.
Interacting with Computers, 12, 63-77. - Preece, J., Ghozati, K. (1998). In search of
empathy online A review of 100 online
communities. Proc. 1998 Association for
Information Systems, Americas Conference,
Baltimore, USA.
39Additional material if time
40Community Framework Sociability
Community type
Stage
Size
Culturei.e. local, national
Sociabilityi.e. On-topic Reciprocity
Empathy Trust Identifiability
Common ground Privacy
41Community Framework Usability
Individual context
Community context
ConvivialityEfficiencyEffectiveness
Software
Infrastructure
Media type Network capacity Computer capacity
Navigation design Community design Information
design
Consistent Controllable Predictable Universal
usability
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43Trustworthiness
- Is evidence of trustworthiness needed?What are
the implications for- social interaction?-
privacy and security? - How can trust be assessed communicated?- what
are the usability issues?
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45Social capital
- A society characterized by general reciprocity
is more efficient than a distrustful society - Robert D. Putnam, Bowling Alone, 2000. P.21
46Evaluating measuring sociability
47Cyber-balkanization
- Internet enables us to confine our communication
to precisely those people who share our interests
and are like us. Fragmentation and group
polarization, are significant risks. - Cass Sunstein, republic.com,
2001, p. 192
48Research Empathy
- Knowing what another person is feeling, feeling
what another person is feeling and responding
compassionately to another person - Levenson Reuf, 1992
49Analysis of 500 messages
50Evaluating measuring usability