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Electronic Commerce Outline Computing Laws Internet and WWW

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Title: Electronic Commerce Outline Computing Laws Internet and WWW


1
Electronic Commerce
2
Outline
  • Computing Laws
  • Internet and WWW
  • E-commerce and E-business
  • Rules of E-business
  • Trends
  • E-business patterns/models
  • E-business advantages/disadvantages and CSFs
  • Online industries

3
Computing Laws
  • Moores Law
  • Every 18 months computing power doubles while
    cost is constant
  • Metcalfes Law
  • Networks increase exponentially with power with
    the addition of each new node or user
  • Gilders Law
  • Aggregate bandwidth will triple annually

4
Ages
  • Agrarian
  • Land cheapest resource
  • Industrial
  • Steam power cheapest resource
  • Information
  • Phase 1 computer cycle cheapest resource
    (transistor)
  • Phase 2 network capacity cheapest resource
    (because of Gilders Law)

5
Internet and WWW
  • Internet
  • Public worldwide network of networks, connecting
    many small private networks
  • Protocol is TCP/IP
  • WWW
  • Documents that are linked

Napier, et al., 2001
6
Brief History of the Internet
  • Originated in the 1960s US DOD developed a
    network of military computers called the ARPANET
    (advanced research projects agency network)
    (Next, researchers at colleges/universities began
    using it to share data)
  • 1971 The first email message was sent from one
    computer to another.
  • 1980s the military portion became a separate
    network called the MILNET and the NSF began
    overseeing the remaining non-military portions
    (NSFnet)

Napier, et al., 2001 Oz, 2002
7
Brief History of the Internet
  • Thousands of other government, academic, and
    business computer networks began connecting to
    the NSFnet
  • Late 1980s the term Internet had become widely
    used to describe this huge worldwide network of
    networks and TCP/IP becomes the standard network
    protocol
  • 1987 Internet has 10,000 hosts
  • 1988 Internet has 60,000 hosts 6,000 of the
    hosts are disabled by the first computer virus
    (worm) to hit the Internet
  • 1989 Internet has 100,000 hosts

Napier, et al., 2001 Oz, 2002
8
Brief History of the Internet
  • 1990 Tim Berners-Lee develops HTML and the WWW.
  • 1991 NSF lifts ban on commercial traffic
    E-commerce on the Internet begins.
  • 1992 Internet has 1,000,000 hosts 50 of them
    use HTML to form the Web sites Jean Armour Polly
    coins the term surfing the Internet.
  • 1993 Internet has 10 million hosts Internet2
    project is announced.
  • 1998 Internet has 36.8 million hosts 4.2
    million of them are web sites.
  • 1999 Retail sales on the Internet are estimated
    at 7.8 billion.

Napier, et al., 2001 Oz, 2002
9
Internet Domain Servers
Oz, 2002
10
Number Online
September 2000
Napier, et al., 2001
11
Oz, 2002
12
E-commerce vs. E-business
  • E-commerce
  • Buying and selling products/services
    electronically
  • E-business
  • Conducting of business electronically

13
Rules of E-Business
  • Technology is the cause/driver of business
    strategy
  • If any entity in the value chain begins doing
    business electronically, companies up and down
    the value chain must follow suit or risk being
    substituted or excluded from the chains
    transactions.
  • Structure and flow of info is powerful and
    cost-effective
  • Move from industrial age to information age
  • Changes in the business structure branding,
    customer relationships, supplier integration
    creates need for info-centric business designs

Christensen, 2000
14
Rules of E-Business
  • Inability to overthrow the dominant, outdated
    business design often leads to business failure
  • companies must live in a state of perpetual
    transformation, continuously creating fundamental
    change, improvement, and innovation.
  • Must anticipate and respond quickly to changing
    customer demands
  • Listening to customers through e-commerce allows
    companies to become the cheapest, the most
    familiar or the best
  • Speed of service, convenience, personalization,
    price

15
Rules of E-Business
  • Technology should be used to enhance the entire
    experience surrounding the product
  • Amazon.com
  • The future business design uses reconfigurable
    e-business models to best meet customers needs
  • Business webs link businesses, customers, and
    suppliers and compete with other business webs
    (not individual companies)
  • Amazon.com, CarPoint, Travelocity, etc.

16
Rules of E-Business
  • The goal of new business designs is for companies
    to create flexible outsourcing alliances
  • Individual companies cannot do everything well
  • Dont forget about the application infrastructure
    it is critical for success
  • Failure is a mgmt problem, not a technology
    problem
  • Need strong leadership to align business
    strategies, processes, and applications
  • Leader must understand the products/service
    delivery channels

17
Customer-Oriented Trends
  • Faster service
  • Self-service
  • ATMs, Travelocity
  • More product choices (personalization)
  • Amazon.com, Wal-Mart
  • Integrated solutions
  • Microsoft Office Suite, Wal-Mart, Toys R Us
  • Privacy

18
E-Service Trends
  • Integrated sales and service (customization and
    integration)
  • Consistent and reliable customer service
  • Flexible fulfillment and convenient service
    delivery
  • Increased process visibility
  • Order status (package tracking), product pricing,
    product availability

19
Organizational Trends
  • Outsourcing
  • An external provider performs a business process
    in order to improve overall business performance
    in a particular area
  • Contract manufacturing
  • Focus on what the company does best and contract
    out other manufacturing
  • Virtual distribution (intermediaries)
  • Aggregate buyers and sellers by using Web
    technology

20
Employee Trends
  • Hiring the best and brightest
  • Keeping talented employees

21
Enterprise Technology Trends
  • Integrated enterprise applications
  • Multichannel integration
  • Store, phone, Web, wireless, etc.
  • Middleware
  • To create multichannel integration
  • Legacy Appls
  • Significant value in legacy but integration can
    be daunting

22
General Technology Trends
  • Wireless web applications
  • Handheld computing and info appliances
  • Mobility
  • Infrastructure convergence
  • Phone, cable, wireless, computer data networks
  • Application service providers
  • Hosts and manages business applications on behalf
    of a client

23
E-Business Design
  • Diagnosis difficult to gain perspective on
    where you really are
  • Reversing the Value Chain what do customers
    value
  • Narrow focus discipline of market leaders
  • Operational Excellence risk of being blindsided
    by a disruptive technology
  • Product Leadership risk of innovating for
    innovations sake and how do you incorporate
    innovations developed elsewhere
  • Cost Intimacy risk of listening to what
    customers want today and not preparing to deliver

Treacy and Wiersema, 1995
24
E-Business Structural Patterns
Begins as a Channel, But Extends to Total
Transformation of Business
e-Channel
e-Portal (B2C)
Pure E
Click and Brick
e-Market-Makers (B2B)
  • Basic efficiency,
  • effectiveness enhancements
  • as the selling become
  • e-enabled
  • Selling goods/services
  • Payment/settlement
  • enhancements
  • Traditional business
  • transferred to the Net
  • Rise of new intermediaries
  • New forms of supply chain
  • integration
  • Consolidation/transformation
  • of intermediary industry
  • Customer expects E
  • everything
  • Fundamental redesign of
  • business
  • New structures to allow market
  • making, trading, and virtual
  • warehousing

25
E-Channel Pattern
Transaction Enhancement
Consumer
Manufacturer
E-Channel Compression
Consumer
X
Manufacturer
E-Channel Expansion
Consumer
Manufacturer
E-Channel Innovation
26
Click-and-Brick Pattern
  • Brick Mortar
  • Localized inventory
  • In-store shopping
  • experience
  • Immediacy (try, buy,
  • take home)
  • Service (returns,
  • repairs, exchanges)
  • Click
  • Infomediation
  • Speed
  • Direct, one-to-one
  • experience
  • Personalized content
  • Automation
  • (assistants, alerts)

Click Brick
27
E-Portal Pattern
  • Intermediary/middleman offering an aggregated set
    of services for a specific well-defined group
  • Superportals AOL, Yahoo!, Amazon.com
  • Auction portals eBay, Amazon.com, Yahoo!
    Auctions
  • Megatransaction portals Travelocity

28
E-Market Maker Pattern
  • Exchanges
  • Buyers and suppliers negotiate prices
  • Virtual distributors
  • Takes control of AR but not physical inventory
  • Lead generation
  • Derive revenue from ads, commissions, or fees for
    leads to suppliers
  • Catalog aggregators
  • Helps normalize info coming from diverse sources
  • Auctions
  • Reverse auctions

29
E-Business Advantages
  • Sellers
  • Increased sales opportunities
  • Decreased transaction costs
  • Operate 24-7
  • Reach narrow market segments that may be widely
    distributed geographically
  • Access to global markets
  • Increased speed and accuracy of info exchange
  • Bring multiple buyers and sellers together
  • Buyers
  • Wider product availability
  • Customized/personalized info and buying options
  • Shop 24-7
  • Easy comparison shopping and one-stop shopping
  • Access to global markets
  • Quick delivery of digital products and of info
  • Participate in auctions, reverse auctions,
    knowledge exchanges

Napier, et al., 2001
30
E-Business Disadvantages
  • Sellers
  • Rapidly changing technology
  • Insufficient telecommunications
    capacity/bandwidth
  • Difficulty integrating existing systems with
    e-business software
  • Problems maintaining system security and
    reliability
  • Global market issues language, political
    environment, currency conversions
  • Conflicted legal environment
  • Shortage of skilled technical employees
  • Buyers
  • Concern over transaction security and privacy
  • Lack of trust when dealing with unfamiliar
    sellers
  • Desire to touch and feel products before purchase
  • Resistance to unfamiliar buying processes,
    paperless transactions, and electronic money

Napier, et al., 2001
31
E-Business Models
  • B2B (business-to-business) and EDI
  • The relationship between two or more companies
  • Can be applied to simple relationships between a
    single buyer and a single seller, as well as to
    complex distribution and fulfillment systems that
    link hundreds of suppliers and manufacturers
  • Click-and-Mortar
  • A traditional businesses online presence that is
    used to enhance its brick-and-mortar operations

Deitel, et al., 2001 Oz, 2002
32
E-Business Models
  • B2C sells products/services directly to
    consumers
  • Amazon.com, Autobytel.com, Pets.com
  • B2B sells products/services to other businesses
    or brings multiple buyers and sellers together in
    a central marketplace
  • VerticalNet, HoustonStreet.com, CATEX
  • B2G businesses selling to local, state, and
    federal agencies
  • eFederal, iGov.com
  • C2C consumers sell directly to other consumers
  • eBay, InfoRocket, American Boat Listing
  • C2B consumers name own price, which businesses
    accept or decline
  • Priceline.com, ReverseAuction.com

Napier, et al., 2001 Oz, 2002
33
B2B
  • Intranet
  • Allows employees to view and use internal Web
    sites that are not accessible to the outside
    world
  • Extranet
  • Two or more Intranets connected via the Internet,
    where participating companies can view each
    others data and complete business transactions
    such as purchasing

Napier, et al., 2001
34
B2B
  • Storefronts
  • Provide businesses with purchase, order
    fulfillment, and other value-added services
  • Staples, Office Depot
  • Vertical markets
  • Provide a trading community for a specific
    industry
  • MediSpeciality.com, HotelResource.com,
    NetPossibilities
  • Aggregators
  • Provide a single marketspace for business
    purchasing from multiple suppliers
  • Chemdex, MetalSite, VIPAR

Napier, et al., 2001 Oz, 2002
35
B2B
  • Trading hubs
  • Provide a marketspace for multiple vertical
    markets
  • VerticalNet
  • Post and browse markets
  • Provide a marketspace where participants post buy
    and sell opportunities
  • CATEX, CreditTrade, TechEx

Napier, et al., 2001
36
B2B
  • Auction markets
  • Provide a marketspace for buyers and sellers to
    enter competitive bids on contracts
  • e-Steel, HoustonStreet.com, Altra, FreeMarkets
  • Fully automated exchanges
  • Provide a marketspace for the automatic matching
    of standardized buy and sell contracts
  • PaperExchange.com

Napier, et al., 2001
37
E-Business Models
  • Internet-only Establishments
  • Convenience of home shopping and often reduced
    costs for the consumer
  • Face the challenges of name recognition and
    customer satisfaction
  • Storefront
  • Combines transaction processing, security, online
    payment and info storage to enable merchants to
    sell their products online
  • Buyer and seller interact directly
  • Uses shopping cart technology, online shopping
    malls

Deitel, et al., 2001
38
E-Business Models
  • Auction
  • Forum through which Internet users can assume the
    role of either the seller or the bidder
  • Portal
  • Give visitors the chance to find almost
    everything they are looking for in one place
  • Dynamic-Pricing
  • Methods that may not be possible without the
    Internet
  • Name-your-price comparison-pricing
    demand-sensitive pricing bartering rebates
    free products/services

Deitel, et al., 2001 Napier, et al., 2001
39
Dimensions of Ecommerce
Web Server
  • Cyber
  • Low Friction
  • Dynamic
  • Logistics is not a
  • core competency

Networks
  • Physical
  • High Friction
  • Capital Intensive
  • Logistics is a
  • core competency

Office Factory
Warehouse
Legacy Transaction System
Distribution
Poirier and Bauer, 2000
40
E-Commerce CSFs
  • Add value to products/service
  • Convenience, info value, disintermediation,
    reintermediation, price, choice
  • Focus on a niche and then expand
  • Maintain flexibility
  • Segment geographically
  • Get the technology right
  • Manage critical perceptions
  • Presence, brand, trust
  • Provide exceptional service
  • Create effective connectedness
  • Understand Internet culture

Huff, et al., 2000
41
Online Industries
  • Retailer
  • Communicate easily with suppliers, shipping
    companies and customers
  • Bill customers and accept payment
  • Compusa.com, Victoriasecret.com
  • Medical
  • Case studies, medical journal articles, doctors
    answering questions
  • Webmd.com, Sickbay.com

Deitel, et al., 2001
42
Online Industries
  • Travel
  • Internet helps the commercial airline industry to
    fill more seats and reduce costs
  • Travelocity.com, Cheaptickets.com
  • Transportation and Shipping
  • Track shipments as they pass checkpoints en route
    to their final destination
  • Ups.com, Fedex.com
  • Keep trucks fully loaded and ensure timely
    delivery
  • Trucking.net, Gf-x.com

Deitel, et al., 2001
43
Online Industries
  • Automotive
  • Research and purchase new and used cars
  • Dealers can search online databases for cars
  • The Internet improves communication between
    departments responsible for automobile production
    and therefore improves the way cars are
    manufactured
  • Form partnerships with competitors
  • Autobytel.com, Autoparts.com

Deitel, et al., 2001
44
Online Industries
  • Energy
  • The Web offers a standard way for energy
    businesses to communicate, therefore reducing
    operating costs
  • EnronOnline.com, Altranet.com
  • Career Services
  • Job seekers Monster.com
  • Employers HotJobs.com, CareerPath.com
  • Career JobsOnline.com, HotJobs.com,
    Monster.com, HeadHunter.net
  • Contracting Guru.com

Deitel, et al., 2001
45
Online Industries
  • Art Dealers
  • The Internet can showcase work and reach a global
    audience
  • Art.com, Guild.com
  • Grocery Stores
  • Considered to be a time saver can create an
    electronic shopping list delivery to home
  • Peapod.com, Homegrocer.com

Deitel, et al., 2001
46
Online Industries
  • Real Estate
  • Brokers can post listings
  • Consumers can buy, sell, and mortgage property
  • Use digital signatures
  • Homes.com, Apartments.com
  • Legal Services
  • Legal representation, lawyers administering
    services, law students improving studies
  • Cybersettle.com, Lexis.com, Nexis.com

Deitel, et al., 2001
47
Online Industries
  • Government
  • Interact with local and national politicians
  • Email, newsgroups, and discussion boards are
    effective means of communicating about political
    issues
  • US government offers documentation, news and
    reports on the Web
  • Whitehouse.gov, FBI.com, Gsa.gov

Deitel, et al., 2001
48
Online Industries
  • Insurance
  • Inform potential customers about the insurance
    options that exist for individuals and businesses
  • Prudential.com, Getmet.com
  • Children
  • Sesamestreet.com, Educationplanet.com
  • Event Tickets
  • TicketWeb.com, Pollstar.com, TicketCity.com
  • Genealogy
  • Trace lineage
  • Genealogy.com, Ancestry.com

Deitel, et al., 2001
49
Online Industries
  • Banking
  • Access account info, pay bills and write checks
    online
  • Wellsfargo.com, Directbanking.com,
    Claritybank.com
  • Loans
  • Fill out documents quickly and return loan
    approvals within minutes
  • Eloan.com, Ditech.com
  • Trading
  • Etrade.com, Ameritrade.com

Deitel, et al., 2001
50
Online Industries
  • Education
  • Elementary, high school, college and adult
    students
  • Gen.com, Ecollege.com, Tutor.com,
    Varsitybooks.com
  • Publishing
  • Digital creation and distribution of electronic
    content, including printed materials, music,
    video and software
  • Pearson.com, Atrandom.com, Fictionworks.com,
    ESPN.com, Usnews.com

Deitel, et al., 2001
51
Online Industries
  • Entertainment
  • MP3 MP3.com, Napster.com
  • Independent artist Farmclub.com
  • Interactive Web TV Mtv.com, CNN.com, Webtv.com
  • Web Radio Spinner.com, Real.com, Npr.com
  • Sports Espn.com, Nfl.com, Nba.com,
    Sportingnews.com
  • Comedy Laugh.com, Comcentral.com
  • Games Mplayer.com, Flipside.com
  • Hollywood iFilm.com, Inside.com

Deitel, et al., 2001
52
References
  • Christensen, C. (2000). The Innovators Dilemna,
    Harvard Business School Press, Boston, MA.
  • Deitel, H.M., Deitel, P.J. and Steinbuhler, K.
    (2001). e-Business and e-Commerce for Managers,
    Prentice Hall, Upper Saddle River, New Jersey.
  • Huff, S.L., Wade, M., Parent, M., Schneberger, S.
    and Newson, P. (2000). Cases in Electronic
    Commerce, Irwin McGraw-Hill Co., Inc.
  • Kalakota, R., Robinson, M. and Tapscott, D.
    (2001). E-Business Roadmap for Success 2.0,
    Addison Wesley Longman, Inc.

53
References
  • Napier, H.A., Judd, P.J., Rivers, O.N. and
    Wagner, S.W. (2001). Creating a Winning
    E-Business, Course Technology, Thomson Learning,
    Inc.
  • Oz, E. (2002). Foundations of e-Commerce,
    Pearson Education, Inc., Upper Saddle River, New
    Jersey.
  • Poirier, C. C. and Bauer, M. J. (2000). E-Supply
    Chain Using the Internet to Revolutionize Your
    Business, Berrett-Koehler Publishers, Inc.
  • Treacy, M. and Wiersema, F. (1995). The
    Discipline of Market Leaders Choose Your
    Customers, Narrow Your Focus, Dominate Your
    Market, Perseus Books, Cambridge, Massachusetts.
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