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Title: Librarian as Avatar: A Second Life for You


1
Librarian as AvatarA Second Life for You?
2
Technologycreatesfeasibility spacesfor social
practice.
  • Yochai Benkler, 2006
  • The Wealth of Networks
  • How Social Production Transforms
  • Markets and Freedoms

3
That said
Technologycreatesfeasibility spacesfor social
practice.
  • This work is licensed under the Creative Commons
    Attribution Noncommercial-Share Alike 3.0 United
    States License.
  • The accompanying bibliography was created using
  • developed and distributed by the Center
    for History and New Media at George Mason
    University.

4
Construct
  • virtual reality avatars Habitat
  • sandbox 3D-virtual world
  • Snow Crash Metaverse
  • Cyberpunk Hiro Protagonist
  • Librarian
  • communities of practice
  • mmorpg ?NOT MUVE YES!

5
Technology
  • 1999 Philip Rosedale
  • 10,000 processor cores
  • VOIP
  • Linden scripting language
  • Open Source SL Viewer software
  • Tao of Linden
  • machinima

6
E C O N O M Y
7
Geography
  • SJSU SLIS Info Island Imagination Island
    Cybrary City EdTech Stanford
    University Libraries

8
getting about in-world
teleport
walk
9
Libraries
  • Info Islands I II
  • Health Info Island
  • Alliance Library System
  • Caledon Branch Library
  • Cibrary City Islands
  • Eye4YouAlliance (Teen)
  • Cleveland PL
  • State Library of Kansas
  • UCLA

10
Librarians
11
just-in-time info
12
pick-up instruction
13
VDE
14
Suppose that now, for the first time in
history, we are able to arrange our concepts
without the silent limitations of the
physical.
Suppose
15
  • How might our
  • ideas,
  • organizations,
  • and knowledge itself
  • change?

David Weinberger, 2007 Everything is
Miscellaneous The Power of the New Digital
Disorder
16
References
  • Bell, L., Peters, T. (2007). MUVEing toward
    accessibility. Computers in Libraries, 27(4),
    34-36. Retrieved March 4, 2008 from
  • EBSCOhost database Academic Search Premier
    (24590353).
  • Bell, L., Pope, K., Peters, T. (2007). Who's on
    third in Second Life? Online (Weston, Conn.),
    31(4), 14-18. Retrieved March 4, 2008
  • from EBSCOhost Library, Information Science
    Technology Abstracts with Full Text (24000842).
  • Benkler, Y. (2006). The wealth of networks How
    social production transforms markets and freedom.
  • New Haven Yale University Press.
  • Berkman Center for Internet Society home page.
    Retrieved March 3, 2008, from http//cyber.law.har
    vard.edu/home/.
  • Creative Commons home page. Retrieved March 3,
    2008, from http//creativecommons.org/.
  • Flying librarians of oz What's all the fuss
    about Second Life and what's it got to do with
    libraries? (2007). One-Person Library,
  • 24(2), 3-5. Retrieved March 4, 2008 from
    EBSCOhost database Library, Information Science
    Technology Abstracts with Full

17
  • Griffin, D. (2007). Is virtual a virtue in
    scholarship? Information World Review(241),
    36-38. Retrieved
  • March 4, 2008 from EBSCOhost Library,
    Information Science Technology database
  • (27964261).
  • Guy, N. K. (1991). Community networks Building
    real communities in a virtual space? BES,
    University
  • of Waterloo. Retrieved February 29, 2008, from
    http//teladesign.com/ma-thesis/contents.html.
  • Janes, J. (2007). Life on the island, American
    Libraries, 38(3), 34. Retrieved March 4, 2008
    from
  • EBSCOhost Library, Information Science
    Technology Abstracts with Full Text (24394561).
  • Kaser, D. (2007, April). Risking change.
    Information Today, 14.
  • Morningstar, C., Farmer, R. Habitat Chronicles.
    Retrieved February 29, 2008, from
  • http//www.fudco.com/habitat/.

18
  • Second Life Official site of the 3d online
    virtual world. (n.d.). Second Life. Retrieved
    February 29, 2008, from
  • http//secondlife.com/.
  • Stephenson, N. (2000). Snow crash, 480. Spectra
    (Bantam).
  • Turkle, S. (n.d). Constructions and
    reconstructions of self in virtual reality
    Playing in the MUDs, Sherry Turkle MIT
    webpage.
  • Retrieved February 29, 2008, from
    http//web.mit.edu/sturkle/www/constructions.html.
  • Weinberger, D. (2007). Everything is
    miscellaneous The power of the new digital
    disorder (1st ed).
  • New York Times Books/Henry Holt and Company.
  • Zotero The next-generation research tool home
    page. Retrieved March 3, 2008, from
  • http//www.zotero.org/.
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