Title: Libraries on the MUVE in Second Life. Internet Librarian ..
1Libraries on the MUVE in Second Life
- Internet Librarian Preconference Workshop
Saturday, October 27, 2007 in Monterey,
California - Conducted by
- Barbara Galick (Puglet Dancer in SL), Bradley
University - Jill Hurst-Wahl (Jillianna Suisei in SL), Hurst
Associates, Ltd. - Tom Peters (Maxito Ricardo in SL), TAP
Information Services - Kitty Pope (Kitty Phillip in SL), Alliance
Library System
2Introductions
- Barbara Galik
- Executive Director, Cullom-Davis Library, Bradley
University - Puglet Dancer in Second Life
- Jill Hurst-Wahl
- CEO, Hurst Associates
- Jillianna Suisei in Second Life
- Tom Peters
- CEO, TAP Information Services
- Maxito Ricardo in Second Life
- Kitty Pope
- Executive Director, Alliance Library System
- Kitty Phillip in Second Life
3Map of the Alliance Information Archipelago
4What is a MUVE?
- Multi user virtual environment (MUVE)
- Virtual world (simulation) with avatars
- Real ? Virtual
5History
- Text-based ? graphical
- MMORPG Massive multiplayer online role playing
game (e.g., World of Warcraft) - 2003 ? Second Life open to the public
- Oct. 2007 ? 10 million registered avatars
- 30K-40K online at any time
6Comparison Charts
- TechCrunch
- 18 virtual worlds
- e.g., Webkinz, Neopets
- For children to mature adults
- Virtual Worlds Review (outdated)
- 28 virtual worlds
- e.g., The Sims Online, Virtual Magic Kingdom
7What are Libraries Doing in MUVEs?
- Learning about this new interface
- Experimenting / prototyping
- Supporting other MUVE-related efforts
- Supporting MUVE communities
- Providing a common space for residents
- Rethinking space services
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9What is the Role of Librarians?
- Info mediators guides
- Teachers of information literacy
- Trusted advisors
- Potential partners / collaborators
- We know how to build bridges
10Risks
- Perceived as
- Investing in a fad
- Servicing people who are not your users
- Wasting money time
- Just a game
11Risks ? Reality
- Universities businesses are MUVEing
- A MUVE as our next Internet browser?
- Need to build an informed opinion
- Need to understand what services can be like in a
MUVE - Need to be ready to serve our users where they
want to be served - Better to learn now, than play catch-up
12Critical Skills Qualities
- Basic technology skills for the MUVE
- Communication, navigation, building, etc.
- Learn teach simultaneously
- Respect, forgiveness, patience
- Creative thinking
13Virtual librarianship in MUVEs requires
- Organizational and professional commitment
- Funding
- A specific set of skills
14History Phase ISummer 2006
- Volunteerism booms
- Librarians from all over the world
- Most donate their time and participate
independently of their institution
15History Phase IIFall 2006
- Talis donates an island for libraries ? Cybrary
City - Libraries begin to develop their own presences
and donate 2 hours per week in return for space
16History Phase IIIWinter 2006
- Libraries want bigger spaces in Cybrary City and
are willing to pay - Development of global collaboration at an
institutional level
17History Phase IIIWinter 2006
- InfoIsland archipelago becomes truly
international - Multi-lingual reference services
- Interactive programs
18History Phase IIISummer 2007
- Libraries purchase their own islands
- Bradley University
- Cleveland Public Library
- Stanford University libraries
- Approximate cost 2,000 per year
19Institutional Commitment
- Administrative buy-in is 1
- Be prepared to defend your presence in virtual
worlds - Build a project team
- Integrate the team into the whole organization
- Funds to support a pilot program
20Funds needed for
- Hardware
- A high-end computer with advanced graphics,
memory, and bandwidth - Island purchase and setup
- Approx. 900 setup and 150/month thereafter
- Building construction
- Anywhere from 50-500
21Funds needed for
- Staffing
- Public relations
- In Second Life and in the real world/first life
- Content development
- Displays i.e. WWII posters
- Exhibits i.e. Marie Antoinette
- Events i.e. author readings and book
discussions
22Funds needed for
- Training
- Second Life presents a steep learning curve that
takes time and patience to conquer
23Necessary Skills
- Multi-tasker
- Strategic communicator
- Comfortable with constant change
- Inquisitive
- Excellent teaching skills
24Necessary Skills
- Comfortable working from home and/or in a
non-traditional setting within a flexible
schedule - Ability to work independently and on a team
- Sense of humor
25Summary
- Organizational and professional commitment
- Funding
- A specific set of skills
26People are the content of websites.To survive,
libraries must share in this adventure.
27Libraries must take an active role in developing
the virtual world.
28Assessment Librar-Things in VWs
- Librarians (as free-lance and/or pro-bono
individual professionals) - Libraries
- Parent organizations of libraries
- Library Consortia
- Library-Related Organizations (e.g.,
associations, regional systems) - Library Schools
- Library Vendors
29Assessment What to Evaluate?
- A collection of information objects or
experiences (e.g., a collection or exhibit) - The built environment (terraforming, landscaping,
buildings, furniture) - Library services (reference, lectures)
- A particular library service provider
- A particular library service event
30Assessment What to Study?
- Usage
- Usability
- Usefulness
- Outputs
- Outcomes
- Avatar-patron attitudes
- Growth and viability
31Assessment Data Sources
- Session transcripts
- Surveys and questionnaires
- Counters on objects and land parcels
- External surveys, such as a real-world campus
survey or Survey Monkey - Proximity Sensors and other free/low-cost data
collection devices - Full-blown in-world third-part assessment services
32Assessment Demographic Info
- Librarians and non-librarians
- Age, sex, national origin, ethnicity, educational
level, etc. - Primary language
- How long the person has been in SL
- Other virtual worlds the person frequents
- Where they usually hang out in VWs
33Assessment Use of the Virtual Library in Context
- How did the avatar-patron learn about the
library? - Where the avatar-patron before s/he came to the
library? - Where did s/he go after leaving the library?
- What did they do with the info and info services
they used in the library? - What sort of take-aways do they want/need?
34Opportunities Moving Forward
- Continued rapid growth development
- Relatively easy and inexpensive to develop and
test prototype services - Diverse international community
- Trust, Authority, Comradeship, etc.
- What is the best way to create and organize
information experiences in SL? - Events and exhibits morph into immersive
information seeking/use environments
35The Future
- VW libraries for children Whyville. Second
Life? - Keeping a pulse on virtual world development.
- Is there life after Second Life?
- Google Earth
- Integrating web resources into Second Life
- Moving from world to world interchangeably
- Moving created objects out of Second Life to web
- Second Life Google?
- Born virtual library-related organizations
36Future Directions Holo Emitters
- The Museum Problem Major investment in
exhibits, but exhibit space is limited, with
little opportunity to time-shift - Create a scene in a virtual world on demand!
- Exhibits, collections, immersive learning
environments, meeting spaces - Free, open-source Second Life tool
- http//www.troymcconaghy.com/blog/2007/9/12/open-s
ource-holo-emitter-for-sl.html
37Potential Long-Term Impact of Second Life and
Virtual Worlds in General
- On Information Literacy and the Use of Libraries
- Immersive Information/Learning Experiences
- On Literacy in general
- Gaming and Literacy
- On Online Communities
38A Prediction
- In most online and virtual communities of the
future, the residents will add more value to
their information system (library) than will the
librarians.
39A Lemma
- In online and virtual information environments,
the best way a library can serve a community is
by helping the community to serve itself.
40What Should Libraries Do?
- Become involved in online and virtual communities
now, during the formative stages. - Think about, discuss, explore, and test how
libraries and librarians can help online and
virtual communities to help themselves.
41Contact Information
- Barbara A. Galik
- Executive Director
- Cullom-Davis Library
- Bradley University
- 1501 W. Bradley Ave.
- Peoria, IL 61625
- Phone 309-677-2850
- Fax 309-677-2558
- Email barbara_at_bradley.edu
42Contact Information
- Jill Hurst-WahlHurst Associates, Ltd.,
www.HurstAssociates.comHurst_at_HurstAssociates.com
Digitization 101blog www.Digitization101.comTel
(315) 243-4403AOL IM jillNYS Skype
jill.hurst.wahl
43Contact Information
- Tom PetersTAP Information Services1000 SW 23rd
StreetBlue Springs, MO 64015816-228-6406TAPinfo
rmation_at_yahoo.com www.TAPinformation.com
Skype tapeters4466
44Kitty PopeExecutive DirectorAlliance Library
System (800) 700-4857 x2101 kpope_at_alliancelibra
rysystem.comwww.alliancelibrarysystem.com